If uv_interface_addresses() returns UV_ENOSYS then interfaces and count
are uninitialised. This can cause a segmentation fault inside
GetInterfaceAddresses when it tries to use the invalid interfaces[].
Fix the issue by returning from GetInterfaceAddresses on the UV_ENOSYS
error.
This issue was observed when using uCLibc-ng version 1.0.9 because
uv_interface_addresses() in deps/uv/src/unix/linux-core.c incorrectly
undefines HAVE_IFADDRS_H.
Signed-off-by: Martin Bark <martin@barkynet.com>
PR-URL: https://github.com/nodejs/node/pull/4272
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Brian White <mscdex@mscdex.net>
Reviewed-By: Saúl Ibarra Corretgé <saghul@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Rod Vagg <rod@vagg.org>
os.homedir() calls libuv's uv_os_homedir() to retrieve the current
user's home directory.
PR-URL: https://github.com/nodejs/io.js/pull/1791
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Rod Vagg <rod@vagg.org>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
There is no other way to retrieve the Windows version. The stated reason
this API is deprecated is that applications are not supposed to check
whether the Windows it's running on is recent enough. But that's not
what we use it for.
PR-URL: https://github.com/iojs/io.js/pull/261
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
For consistency with the rest of the source code, use the wide-char
version of this API.
PR-URL: https://github.com/iojs/io.js/pull/261
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Turn os.endianness() from a run-time function into a pure JS function.
Upsides: makes it a good candidate for inlining at the call site.
Downsides: none that I can think of.
PR-URL: https://github.com/node-forward/node/pull/55
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Fixes a bug that was introduced in commit f674b09 when v8::String::New()
calls were replaced with calls to one-byte, two-byte and UTF-8 versions.
It turns out that for network interface names, using a one-byte encoding
can produce the wrong results on Windows. Use UTF-8 instead.
Libuv on Windows correctly encodes non-ASCII characters in the interface
name as UTF-8. On Unices however, the interface name is just a binary
string with no particular encoding; that's why on UNIX platforms, we
keep interpreting it as a one-byte string.
Fixesjoyent/node#8633.
PR-URL: https://github.com/node-forward/node/pull/44
Reviewed-By: Bert Belder <bertbelder@gmail.com>
Attach the per-context execution environment directly to API functions.
Rationale:
* Gets node one step closer to multi-isolate readiness.
* Avoids multi-context confusion, e.g. when the caller and callee live
in different contexts.
* Avoids expensive calls to pthread_getspecific() on platforms where
V8 does not know how to use the thread-local storage directly.
(Linux, the BSDs.)
PR-URL: https://github.com/node-forward/node/pull/18
Reviewed-By: Fedor Indutny <fedor@indutny.com>
API callback functions don't need to create a v8::HandleScope instance
because V8 already creates one in the JS->C++ adapter frame.
PR-URL: https://github.com/node-forward/node/pull/16
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Built-in modules should be automatically registered, replacing the
static module list. Add-on modules should also be automatically
registered via DSO constructors. This improves flexibility in adding
built-in modules and is also a prerequisite to pure-C addon modules.
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
* Change calls to String::New() and String::NewSymbol() to their
respective one-byte, two-byte and UTF-8 counterparts.
* Add a FIXED_ONE_BYTE_STRING macro that takes a string literal and
turns it into a v8::Local<v8::String>.
* Add helper functions that make v8::String::NewFromOneByte() easier to
work with. Said function expects a `const uint8_t*` but almost every
call site deals with `const char*` or `const unsigned char*`. Helps
us avoid doing reinterpret_casts all over the place.
* Code that handles file system paths keeps using UTF-8 for backwards
compatibility reasons. At least now the use of UTF-8 is explicit.
* Remove v8::String::NewSymbol() entirely. Almost all call sites were
effectively minor de-optimizations. If you create a string only once,
there is no point in making it a symbol. If you are create the same
string repeatedly, it should probably be cached in a persistent
handle.
Libuv now returns errors directly. Make everything in src/ and lib/
follow suit.
The changes to lib/ are not strictly necessary but they remove the need
for the abominations that are process._errno and node::SetErrno().
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)
The uname function can return any non-negative int to indicate success.
Strange, but that's how it is documented. This also fixes a similar
buffer overflow in the even more unlikely event that info.release is
> 255 characters, similar to how 78c5de5 did for info.sysname.
Fix a (rather academic) buffer overflow. MAXHOSTNAMELEN is 256 on most
platforms, which means the buffer wasn't big enough to hold the
trailing nul byte on a system with a maximum length hostname.