The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
Problem 1: If stream.push() triggers a 'readable' event, and the user
calls `read(n)` with some n > the highWaterMark, then the push() will
return false (indicating that they should not push any more), but no
future 'readable' event is coming (because we're above the
highWaterMark).
Solution: return true from push() when needReadable is set.
Problem 2: A read(n) for n != 0, after the stream had encountered an
EOF, would not trigger the 'end' event if the EOF was pushed in
synchronously by the _read() function.
Solution: Check for ended in stream.read() and schedule an end event if
the length now equals 0.
Fix#4585
test/simple/test-url.js:31:(0110) Line too long (82 characters).
test/simple/test-url.js:39:(0110) Line too long (85 characters).
test/simple/test-url.js:40:(0110) Line too long (92 characters).
include() should not be used by libraries because it will pollute the global
namespace. To discourage this behavior and bring Node more in-line with
the current CommonJS module system, include() is removed.
Small scripts like unit tests often times do want to pollute the global
namespace for ease. To avoid the boiler plate code of
var x = require("/x.js");
var foo = x.foo;
var bar = x.bar;
The function node.mixin() is stolen from jQuery's jQuery.extend. So that it
can be written:
node.mixin(require("/x.js"));
Reference:
http://docs.jquery.com/Utilities/jQuery.extendhttp://groups.google.com/group/nodejs/browse_thread/thread/f9ac83e5c11e7e87
The constructor for TCP servers can no longer take a connection handler for
purely technical reasons. (The constructor for EventEmitter is implemented
in C++ but addListener is in javascript, and I don't want to make too many
C++ -> Javascript references.) Thus I introduce new constructor methods to
ease the creation of the servers:
node.tcp.createServer()
node.http.createServer()
These work almost the same as the old constructors.
In general we're working towards a future where no constructors are
publicly exposed or take arguments.
The HTTP events like "on_uri" are not yet using the event interface.
onMessage still is a constructor - but this will change soon.