Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want to receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want `server.connections` to be a reliable
number, and receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Unfortunately, it's just too slow to do this in events.js. Users will
just have to live with not having events named __proto__ or toString.
This reverts commit b48e303af0.
Problem 1: If stream.push() triggers a 'readable' event, and the user
calls `read(n)` with some n > the highWaterMark, then the push() will
return false (indicating that they should not push any more), but no
future 'readable' event is coming (because we're above the
highWaterMark).
Solution: return true from push() when needReadable is set.
Problem 2: A read(n) for n != 0, after the stream had encountered an
EOF, would not trigger the 'end' event if the EOF was pushed in
synchronously by the _read() function.
Solution: Check for ended in stream.read() and schedule an end event if
the length now equals 0.
Fix#4585
Improvements:
* floating point operations are approx 4x's faster
* Now write quiet NaN's
* all read/write on floating point now done in C, so no more need for
lib/buffer_ieee754.js
* float values have more accurate min/max value checks
* add additional benchmarks for buffers read/write
* created benchmark/_bench_timer.js which is a simple library that
can be included into any benchmark and provides an intelligent tracker
for sync and async tests
* add benchmarks for DataView set methods
* add checks and tests to make sure offset is greater than 0
There was previously an assert() in there, but this part of the code is
so high-volume that the added cost made a measurable dent in http_simple.
Just checking inline is fine, though, and prevents a lot of potential
hazards.
Say that a stream's current read queue has 101 bytes in it, and the
underlying resource has ended (ie, reached EOF).
If you do something like this:
stream.read(100); // leave a byte behind
stream.read(0); // read(0) for some reason
then the read(0) will get 0 from the howMuchToRead function. Since the
stream was ended, this was incorrectly treating the 0 as a "there is no
more in the buffer", and emitting 'end' before that last byte was read.
Why have the read(0) in the first place? We do this in some cases to
trigger the last few bytes of a net socket (such as a child process's
stdio pipes). This was causing issues when piping a `git archive` job
to a file: the resulting tarball was incomplete, because it occasionally
was not getting the last chunk.
This also slightly changes the semantics, in that a 'readable'
event may be triggered by the first write() call, even if a
user has not yet called read().
This happens because the Transform _write() handler is calling
read(0) to start the flow of data. Technically, the new behavior
is more 'correct', since it is more in line with the semantics
of the 'readable' event in other streams.
When switching into compatibility mode by setting `data` event listener,
`_read()` method will be called immediately. If method implementation
invokes callback in the same tick - all emitted `data` events will be
discarded, because `data` listener wasn't set yet.
Raise a TypeError when the argument to send() or sendto() is anything
but a Buffer.
Fixes the following assertion:
$ node -e 'require("dgram").createSocket("udp4").send("BAM")'
node: ../../src/udp_wrap.cc:220: static v8::Handle<v8::Value>
node::UDPWrap::DoSend(const v8::Arguments&, int): Assertion
`Buffer::HasInstance(args[0])' failed.
Aborted (core dumped)
Fixes#4496.
The test was failing in debug mode because the timeouts were set too
low. Fix that by increasing the timeouts. Admittedly not a great fix.
If this test keeps playing up, it's probably best to remove it.
Fixes#4528.
This test is timing sensitive and hence quite unreliable with debug
builds. What's worse is that it leaves a stray child process behind
that listens on the default test port and that makes all the tests
that come after it fail with EADDRINUSE errors.
Allows for arbitrary path to executable spawned using `fork`. This
fixes some issues around running multiple versions of node with workers
and allows arbitrary IPC with compatible executables.
Fixes#3248.
In JS, the expression ".1" is a floating point number. Issue 4268 concerns the
REPL interpreting floating point numbers that lead with a "." as keywords. The
original bugfix worked for this specific case but not for the general case:
var x = [
.1,
.2,
.3
];
The attached change and test (`.1+.1` should be `.2`) fix the bug.
Closes#4513.
Don't give names of built-in libraries special treatment.
Changes the REPL's behavior from this:
> var path = 42
> path
A different "path" already exists globally
To this:
> var path = 42
> path
42
Fixes#4512.
Calling send() on an unbound socket forces an implicit bind to
a random port.
332fea5 made the 'listening' event asynchronous. Unfortunately,
it also introduced a bug where the implicit bind was tried more
than once if send() was called again before the first bind operation
completed.
Address that by keeping track of the bind status and making sure that
bind() is called only once.
Fixes#4499.
While it's true that error objects have a history of getting snake_case
properties attached by the host system, it's a point of confusion to
Node users that comes up a lot. It's still 'experimental', so best to
change this sooner rather than later.
This adds a process._fatalException method which is called into from
C++ in order to either emit the 'uncaughtException' method, or emit
'error' on the active domain.
The 'uncaughtException' event is an implementation detail that it would
be nice to deprecate one day, so exposing it as part of the domain
machinery is not ideal.
Fix#4375
socket.readyState, .readable, and .writable behavior changed as
a result of the new streaming interfaces. Updated to be backwards
compatible with current API and adds regression test.
closes#4461
Fixes#3226.
Consider a production server that uses a REPL to debug. Creating the instance
would wipe out the global cache of modules, and subsequent "require" calls in
the server would be reloaded from disk. The REPL should observe only, without
altering, its environment.