Manually fix issues that eslint --fix couldn't do automatically.
PR-URL: https://github.com/nodejs/node/pull/10685
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Roman Reiss <me@silverwind.io>
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.
PR-URL: https://github.com/nodejs/node/pull/10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Calling JS during GC is a no-no. So intead create a queue of all ids
that need to have their destroy() callback called and call them later.
Removed checking destroy() in test-async-wrap-uid because destroy() can
be called after the 'exit' callback.
Missing a reliable test to reproduce the issue that caused the
FATAL_ERROR.
PR-URL: https://github.com/nodejs/node/pull/9753
Fixes: https://github.com/nodejs/node/issues/8216
Fixes: https://github.com/nodejs/node/issues/9465
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The number of callbacks accepted to setupHooks was getting unwieldy.
Instead change the implementation to accept an object with all callbacks
PR-URL: https://github.com/nodejs/node/pull/5756
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Andreas Madsen <amwebdk@gmail.com>
All other hooks have uid as the first argument, this makes it consistent
for all hooks.
PR-URL: https://github.com/nodejs/node/pull/4600
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Sakthipriyan Vairamani <thechargingvolcano@gmail.com>
By doing this users can use a Map object for storing information instead
of modifying the handle object.
PR-URL: https://github.com/nodejs/node/pull/4600
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Sakthipriyan Vairamani <thechargingvolcano@gmail.com>