Fixes a struct stat size mismatch on 64 bits machines that made Node crash with
a EXC_BAD_ACCESS on startup.
Fixes#2061. Solution proposed by Paddy Byers.
Fixes#2063.
REPLServer.prototype.resetContext:
Reset the line cache
REPLServer.prototype.memory (don't know if I like that name, called from finish)
pushes what cmd's have been executed against it into this.lines
pushes the "tab depth" for bufferedCommands, in this.lines.level
REPLServer.prototype.displayPrompt:
Uses "tab depth" from this.lines.level to adjust the prompt to visually
denote this depth e.g.
> asdf = function () {
… var inner = {
….. one:1
REPLServer.prototype.complete:
Now notices if there is a bufferedCommand and attempts determine locally
scoped variables by removing any functions from this.lines and evaling these
lines in a nested REPL e.g.
> asdf = function () {
… var inner = { one: 1};
… inn\t
will complete to 'inner' and inner.o\t will complete to 'inner.one'
If the nested REPL still has a bufferedCommand it will falls back to the
default.
ArrayStream is a helper class for the nested REPL to get commands pushed to it.
new REPLServer('', new ArrayStream());
Finally added two new REPL commands .save and .load, each takes 1 parameter,
a file and attempts to save or load the file to or from the REPL
respectively.
Use static buffers. Most clock ticks were spent in malloc() and free() instead
of read() and write().
Fix measurements. Really fast runs would result in bogus results like:
Wrote 1048576000 bytes in -0.731630s using 8192 byte buffers: -1366.811093mB/s