For consistency with the newly added src/base64.h header, check that
NODE_WANT_INTERNALS is defined and set in internal headers.
PR-URL: https://github.com/nodejs/node/pull/6948
Refs: https://github.com/nodejs/node/pull/6910
Reviewed-By: Fedor Indutny <fedor.indutny@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
This reverts commit 6cd0e2664b.
This reverts commit 7a999a1376.
This reverts commit f337595441.
It turns out that on Windows, uv_pipe_getsockname() is a no-op for
client sockets. It slipped through testing because of a CI snafu.
PR-URL: https://github.com/nodejs/node/pull/2584
Reviewed-By: Sakthipriyan Vairamani <thechargingvolcano@gmail.com>
The implementation is a minor API change in that socket.address() now
returns a `{ address: '/path/to/socket' }` object, like it does for TCP
and UDP sockets. Before this commit, it returned `socket._pipeName`,
which is a string when present.
Change common.PIPE on Windows from '\\\\.\\pipe\\libuv-test' to
'\\\\?\\pipe\\libuv-test'. Windows converts the '.' to a '?' when
creating a named pipe, meaning that common.PIPE didn't match the
result from NtQueryInformationFile().
Fixes: https://github.com/nodejs/node/issues/954
PR-URL: https://github.com/nodejs/node/pull/956
Reviewed-By: Sam Roberts <vieuxtech@gmail.com>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Re-add the wrapper class id to AsyncWrap instances so they can be
tracked directly in a heapdump.
Previously the class id was given without setting the heap dump wrapper
class info provider. Causing a segfault when a heapdump was taken. This
has been added, and the label_ set to the given provider name so each
instance can be identified.
The id will not be set of the passed object has no internal field count.
As the class pointer cannot be retrieved from the object.
In order to properly report the allocated size of each class, the new
pure virtual method self_size() has been introduces.
PR-URL: https://github.com/nodejs/io.js/pull/1896
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
When instantiating a new AsyncWrap allow the parent AsyncWrap to be
passed. This is useful for cases like TCP incoming connections, so the
connection can be tied to the server receiving the connection.
Because the current architecture instantiates the *Wrap inside a
v8::FunctionCallback, the parent pointer is currently wrapped inside a
new v8::External every time and passed as an argument. This adds ~80ns
to instantiation time.
A future optimization would be to add the v8::External as the data field
when creating the v8::FunctionTemplate, change the pointer just before
making the call then NULL'ing it out afterwards. This adds enough code
complexity that it will not be attempted until the current approach
demonstrates it is a bottle neck.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
When instantiating a new AsyncWrap allow the parent AsyncWrap to be
passed. This is useful for cases like TCP incoming connections, so the
connection can be tied to the server receiving the connection.
Because the current architecture instantiates the *Wrap inside a
v8::FunctionCallback, the parent pointer is currently wrapped inside a
new v8::External every time and passed as an argument. This adds ~80ns
to instantiation time.
A future optimization would be to add the v8::External as the data field
when creating the v8::FunctionTemplate, change the pointer just before
making the call then NULL'ing it out afterwards. This adds enough code
complexity that it will not be attempted until the current approach
demonstrates it is a bottle neck.
PR-URL: https://github.com/joyent/node/pull/8110
Signed-off-by: Trevor Norris <trev.norris@gmail.com>
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Reviewed-by: Alexis Campailla <alexis@janeasystems.com>
Reviewed-by: Julien Gilli <julien.gilli@joyent.com>
This commit makes it possible to use multiple V8 execution contexts
within a single event loop. Put another way, handle and request wrap
objects now "remember" the context they belong to and switch back to
that context when the time comes to call into JS land.
This could have been done in a quick and hacky way by calling
v8::Object::GetCreationContext() on the wrap object right before
making a callback but that leaves a fairly wide margin for bugs.
Instead, we make the context explicit through a new Environment class
that encapsulates everything (or almost everything) that belongs to
the context. Variables that used to be a static or a global are now
members of the aforementioned class. An additional benefit is that
this approach should make it relatively straightforward to add full
isolate support in due course.
There is no JavaScript API yet but that will be added in the near
future.
This work was graciously sponsored by GitHub, Inc.
This is a big commit that touches just about every file in the src/
directory. The V8 API has changed in significant ways. The most
important changes are:
* Binding functions take a const v8::FunctionCallbackInfo<T>& argument
rather than a const v8::Arguments& argument.
* Binding functions return void rather than v8::Handle<v8::Value>. The
return value is returned with the args.GetReturnValue().Set() family
of functions.
* v8::Persistent<T> no longer derives from v8::Handle<T> and no longer
allows you to directly dereference the object that the persistent
handle points to. This means that the common pattern of caching
oft-used JS values in a persistent handle no longer quite works,
you first need to reconstruct a v8::Local<T> from the persistent
handle with the Local<T>::New(isolate, persistent) factory method.
A handful of (internal) convenience classes and functions have been
added to make dealing with the new API a little easier.
The most visible one is node::Cached<T>, which wraps a v8::Persistent<T>
with some template sugar. It can hold arbitrary types but so far it's
exclusively used for v8::Strings (which was by far the most commonly
cached handle type.)