The TLS protocol allows (and sometimes requires) clients to renegotiate the
session. However, renegotiation requires a disproportional amount of server-side
resources, particularly CPU time, which makes it a potential vector for
denial-of-service attacks.
To mitigate this issue, we keep track of and limit the number of renegotiation
requests over time, emitting an error if the threshold is exceeded.
It's possible for a new connection to be closed in the window between the
accept() syscall and the call to uv_accept(). Deal with it and move on, don't
assert.
This reverts commit 11d1eca9f3.
It sporadically (but reproducibly) triggers an assert inside V8:
Fatal error in /path/to/node/deps/v8/src/isolate.cc, line 1857
CHECK(CurrentPerIsolateThreadData()->isolate_ == this) failed
Needs further investigation.
v8 requires a lock of each thread using the vm, but if none is
explicitly is created it will implicitly create one for you. This
creates issues when trying to build modules which use v8's
multi-threading features because there's no lock to unlock.
A ReadStream constructed from an existing file descriptor failed to start
reading automatically. Avoids a userspace call to ReadStream.prototype._read().
The base64 decoder would intermittently throw an out-of-bounds exception when
the buffer in `buf.write('', 'base64')` was a zero-sized buffer located at the
end of the slab.
Fixes#2657.
Honor the length argument in `buf.write(s, 0, buf.length, 'base64')`. Before
this commit, the length argument was ignored. The decoder would keep writing
until it hit the end of the buffer. Since most buffers in Node are slices of
a parent buffer (the slab), this bug would overwrite the content of adjacent
buffers.
The bug is trivially demonstrated with the following test case:
var assert = require('assert');
var a = Buffer(3);
var b = Buffer('xxx');
a.write('aaaaaaaa', 'base64');
assert.equal(b.toString(), 'xxx');
This commit coincidentally also fixes a bug where Buffer._charsWritten was not
updated for zero length buffers.
* check exit code of child processes
* wait 1000 ms to exit the child process
* prefix log messages with [PARENT] or [CHILD] to help debugging
* kill all child processes before exiting
Conflicts:
test/simple/test-dgram-multicast-multi-process.js