Upcoming V8 changes will make it impossible to keep supporting the
smalloc functionality so deprecate the functions in smalloc.h now
and tell people to switch to typed arrays.
This commit shuffles code around in smalloc.cc to avoid generating
the deprecation warnings when building io.js itself.
PR-URL: https://github.com/iojs/io.js/pull/1565
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
node::Environment isn't accessible to user APIs, so extend smalloc to
also accept v8::Isolate.
Fixes: 75adde07 "src: remove `node_isolate` from source"
PR-URL: https://github.com/iojs/io.js/pull/905
Reviewed-by: Fedor Indutny <fedor@indutny.com>
Since setting object properties in C++ can be slow, pass
data to JS using preallocated smalloc buffer and create
object in JS instead.
PR-URL: https://github.com/iojs/io.js/pull/469
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
The copyright and license notice is already in the LICENSE file. There
is no justifiable reason to also require that it be included in every
file, since the individual files are not individually distributed except
as part of the entire package.
The C++ API has been changed so the passed length is the byte size of
the data, not the length of the array.
This was done so users need to explicitly define how much memory they
want allocated.
smalloc.alloc now accepts an optional third argument which allows
specifying the type of array that should be allocated. All available
types are now located on smalloc.Types.
If the user knows the allocation is no longer needed then the memory can
be manually released.
Currently this will not ClearWeak the Persistent, so the callback will
still run.
If the user passed a ClearWeak callback, and then disposed the object,
the buffer callback argument will == NULL.
smalloc is a simple utility for quickly allocating external memory onto
js objects. This will be used to centralize how memory is managed in
node, and will become the backer for Buffers. So in the future crypto's
SlabBuffer, stream's SlabAllocator will be removed.
Note on the js API: because no arguments are optional the order of
arguments have been placed to match their cc counterparts as closely as
possible.
Previous code was calling uv_loop_delete() directly on a running loop,
which led to race condition aborts/segfaults within libuv. This change
changes the watchdog thread to call uv_run() with UV_RUN_ONCE so that
the call exits after either the timer times out or uv_async_send() is
called from the main thread in Watchdog::Destroy(). The timer/async
handles are then closed and uv_run() with UV_RUN_DEFAULT is called so
that libuv has a chance to cleanup before the thread exits. The main
thread meanwhile calls uv_thread_join() and then uv_loop_delete() to
complete the cleanup.
Add a watchdog class which executes a timer in a separate event loop in
a separate thread that will terminate v8 execution if it expires.
Add timeout argument to functions in vm module which use the watchdog
if a non-zero timeout is specified.
At the same time implement synchronous wrappers of the POSIX functions.
These will be undocumented until we settle on an API. Works like this
// returns promise as before
posix.mkdir("test").addCallback(function () {
sys.puts("done");
});
// returns undefined, executed synchronously.
posix.mkdirSync("test");
sys.puts("done");
This refactoring is a step towards allowing promises to be implemented
purely in javascript.
This is because it would call the javascript initializer which executed
Promise::New, and then it would rewrap the handle. Instead I make an
explicit inheritance from EIOPromise to Promise.
This seems to fix a memory leak which was reported by Ray Morgan:
http://groups.google.com/group/nodejs/browse_thread/thread/e38949b1989da1d7
All the c++ code is now reduced to simple wrappers. The node.fs.File object
is defined entirely in javascript now. As is the actionQueue methods.
This makes the boundaries much cleaner. There is still some thought that
needs to go into how exactly the API should behave but this simplification
is a first step.
This is sloppy: after each ObjectWrap allocation the user needs to
call ObjectWrap::InformV8ofAllocation(). In addition each class deriving
from ObjectWrap needs to implement the virtual method size() which should
return the size of the derived class. If I was better at C++ I could
possibly make this less ugly. For now this is how it is.
Memory usage looks much better after this commit.