Currently, checkExecSyncError() attempts to access the contents
of stderr. When stdio is set to 'ignore', this causes a crash.
This commit adds a check on the access of stderr. Closes#7966.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Use a util.deprecate wrapper to issue warnings like any other
deprecated API. The option has been marked as deprecated in the docs
since v0.5.11.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Currently child_process.exec() assumes that cmd.exe is on the PATH,
and fails with a spawn ENOENT error if it is not.
The Windows 'comspec' environment variable contains the full filepath
to the default command interpreter, eg "C:\Windows\System32\cmd.exe".
Should it not be set, we fall-back to using 'cmd.exe' from PATH, as
before.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
EMFILE and ENFILE mean 'out of file descriptors'. It's a run-time error
and as such should emit an error on the child process object, not throw
an exception.
Fixes#7453.
Signed-off-by: Timothy J Fontaine <tjfontaine@gmail.com>
Ensure TypeError is thrown, fix a bug where `env` option was
assuming the option was actually an object.
This case is especially bad because it then sets `env == null`
instead of using `process.env`.
Fix#7456
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Fix possible deadlock, when handles are sent in both direction
simultaneously. In such rare cases, both sides may queue their
`NODE_HANDLE_ACK` replies and wait for them.
fix#7465
When sending a socket to a child process via IPC pipe,
`child_process.js` picks a raw UV handle from `_handle` property, sends
it, and assigns `null` to the property. Sending the same socket twice
was resulting in a runtime error, since we weren't handling the empty
`_handle` case.
In case of `null` `_handle` we should send just a plain text message
as passed it was passed to `.send()` and ignore the handle, letting
users handle such cases themselves instead of throwing the error at
runtime.
fix#5469
This implements the user-facing APIs that lets one run a child process
and block until it exits.
Logic shared with the async counterpart of each function was refactored
to enable code reuse.
Docs and tests are included.
Spawn's arguments were documented to be optional, as they are for the
other similar child_process APIs, but the code was missing. Result was
`child_process.spawn('node', {})` errored when calling slice() on an
Object, now it behaves as the documentation said it would.
1. Swallow errors when sending internal NODE_HANDLE_ACK messages, so
they don't crash the process.
2. Queue process.disconnect() if there are any pending queued messages.
Fixes test-child-process-fork-net2.js on win.
After the uv upgrade, uv_spawn will now fail faster for certain
failures like ENOENT. However, our tests and other people may be
depending on that error being passed to the callback instead of a
throw.
There's no need to create a new Buffer instance if we're just going to
immediately call toString() at the end anyway. Better to create a
string up front, and setEncoding() on the streams, and do a string
concatenation instead.
Libuv now returns errors directly. Make everything in src/ and lib/
follow suit.
The changes to lib/ are not strictly necessary but they remove the need
for the abominations that are process._errno and node::SetErrno().
Commit 9352c19 ("child_process: don't emit same handle twice") trades
one bug for another.
Before said commit, a handle was sometimes delivered with messages it
didn't belong to.
The bug fix introduced another bug that needs some explaining. On UNIX
systems, handles are basically file descriptors that are passed around
with the sendmsg() and recvmsg() system calls, using auxiliary data
(SCM_RIGHTS) as the transport.
node.js and libuv depend on the fact that none of the supported systems
ever emit more than one SCM_RIGHTS message from a recvmsg() syscall.
That assumption is something we should probably address someday for the
sake of portability but that's a separate discussion.
So, SCM_RIGHTS messages are never coalesced. SCM_RIGHTS and normal
messages however _are_ coalesced. That is, recvmsg() might return this:
recvmsg(); // { "message-with-fd", "message", "message" }
The operating system implicitly breaks pending messages along
SCM_RIGHTS boundaries. Most Unices break before such messages but Linux
also breaks _after_ them. When the sender looks like this:
sendmsg("message");
sendmsg("message-with-fd");
sendmsg("message");
Then on most Unices the receiver sees messages arriving like this:
recvmsg(); // { "message" }
recvmsg(); // { "message-with-fd", "message" }
The bug fix in commit 9352c19 assumes this behavior. On Linux however,
those messages can also come in like this:
recvmsg(); // { "message", "message-with-fd" }
recvmsg(); // { "message" }
In other words, it's incorrect to assume that the file descriptor is
always attached to the first message. This commit makes node wise up.
Fixes#5330.
Don't scan the whole string for a "NODE_" substring, just check that
the string starts with the expected prefix.
This is a reprise of dbbfbe7 but this time for the child_process
module.
It's possible to read multiple messages off the parent/child channel.
When that happens, make sure that recvHandle is cleared after emitting
the first message so it doesn't get emitted twice.
In process#send() and child_process.ChildProcess#send(), use 'utf8' as
the encoding instead of 'ascii' because 'ascii' mutilates non-ASCII
input. Correctly handle partial character sequences by introducing
a StringDecoder.
Sending over UTF-8 no longer works in v0.10 because the high bit of
each byte is now cleared when converting a Buffer to ASCII. See
commit 96a314b for details.
Fixes#4999 and #5011.
child.send can send net servers and sockets. Now that we have support
for dgram clusters this functionality should be extended to include
dgram sockets.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want to receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want `server.connections` to be a reliable
number, and receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Allows for arbitrary path to executable spawned using `fork`. This
fixes some issues around running multiple versions of node with workers
and allows arbitrary IPC with compatible executables.
Fixes#3248.