Passing a filename is still supported in place of certain options
arguments, for backward-compatibility, but timeout and display-errors
are not translated since those were undocumented.
Also managed to eliminate an extra stack trace line by not calling
through the `createScript` export.
Added a few message tests to show how `displayErrors` works.
Instead of doing all the domain handling in core, allow the domain to
set an error handler that'll take care of it all. This way the domain
error handling can be abstracted enough for any user to use it.
As documented in #3042 and in [1], the existing vm implementation has
many problems. All of these are solved by @brianmcd's [contextify][2]
package. This commit uses contextify as a conceptual base and its code
core to overhaul the vm module and fix its many edge cases and caveats.
Functionally, this fixes#3042. In particular:
- A context is now indistinguishable from the object it is based on
(the "sandbox"). A context is simply a sandbox that has been marked
by the vm module, via `vm.createContext`, with special internal
information that allows scripts to be run inside of it.
- Consequently, items added to the context from anywhere are
immediately visible to all code that can access that context, both
inside and outside the virtual machine.
This commit also smooths over the API very slightly:
- Parameter defaults are now uniformly triggered via `undefined`, per
ES6 semantics and previous discussion at [3].
- Several undocumented and problematic features have been removed, e.g.
the conflation of `vm.Script` with `vm` itself, and the fact that
`Script` instances also had all static `vm` methods. The API is now
exactly as documented (although arguably the existence of the
`vm.Script` export is not yet documented, just the `Script` class
itself).
In terms of implementation, this replaces node_script.cc with
node_contextify.cc, which is derived originally from [4] (see [5]) but
has since undergone extensive modifications and iterations to expose
the most useful C++ API and use the coding conventions and utilities of
Node core.
The bindings exposed by `process.binding('contextify')`
(node_contextify.cc) replace those formerly exposed by
`process.binding('evals')` (node_script.cc). They are:
- ContextifyScript(code, [filename]), with methods:
- runInThisContext()
- runInContext(sandbox, [timeout])
- makeContext(sandbox)
From this, the vm.js file builds the entire documented vm module API.
node.js and module.js were modified to use this new native binding, or
the vm module itself where possible. This introduces an extra line or
two into the stack traces of module compilation (and thus into most
stack traces), explaining the changed tests.
The tests were also updated slightly, with all vm-related simple tests
consolidated as test/simple/test-vm-* (some of them were formerly
test/simple/test-script-*). At the same time they switched from
`common.debug` to `console.error` and were updated to use
`assert.throws` instead of rolling their own error-testing methods.
New tests were also added, of course, demonstrating the new
capabilities and fixes.
[1]: http://nodejs.org/docs/v0.10.16/api/vm.html#vm_caveats
[2]: https://github.com/brianmcd/contextify
[3]: https://github.com/joyent/node/issues/5323#issuecomment-20250726
[4]: bf123f3ef9/src/contextify.cc
[5]: https://gist.github.com/domenic/6068120
To prevent all unnecessary calls to JS from MakeCallback, the remaining
two immediate return variables inTick and lastThrew have been added to
infoBox. Now MakeCallback should never need to call into JS unless it
absolutely has to.
Also removed Tock. Performance tests showed it was at least as fast or
faster than using a normal object, and this is more readable.
Libuv now returns errors directly. Make everything in src/ and lib/
follow suit.
The changes to lib/ are not strictly necessary but they remove the need
for the abominations that are process._errno and node::SetErrno().
Memory allocations are now done through smalloc. The Buffer cc class has
been removed completely, but for backwards compatibility have left the
namespace as Buffer.
The .parent attribute is only set if the Buffer is a slice of an
allocation. Which is then set to the alloc object (not a Buffer).
The .offset attribute is now a ReadOnly set to 0, for backwards
compatibility. I'd like to remove it in the future (pre v1.0).
A few alterations have been made to how arguments are either coerced or
thrown. All primitives will now be coerced to their respective values,
and (most) all out of range index requests will throw.
The indexes that are coerced were left for backwards compatibility. For
example: Buffer slice operates more like Array slice, and coerces
instead of throwing out of range indexes. This may change in the future.
The reason for wanting to throw for out of range indexes is because
giving js access to raw memory has high potential risk. To mitigate that
it's easier to make sure the developer is always quickly alerted to the
fact that their code is attempting to access beyond memory bounds.
Because SlowBuffer will be deprecated, and simply returns a new Buffer
instance, all tests on SlowBuffer have been removed.
Heapdumps will now show usage under "smalloc" instead of "Buffer".
ParseArrayIndex was added to node_internals to support proper uint
argument checking/coercion for external array data indexes.
SlabAllocator had to be updated since handle_ no longer exists.
Remove the need to call start/stop the uv_idle spinner between
MakeCallbacks. The one place where the tick processor needs to be kicked
is where a user catches uncaughtException. For that we'll now use
setImmediate, which accomplishes the same task.
maxTickDepth checks have been removed for domains and replaced with a
flag that checks if the last callback threw. If it did then execution of
the remaining tickQueue is deferred to the spinner.
This is to prevent domains from entering a continuous loop when an error
callback also throws an error.
Removes the check for maxTickDepth for non-domain callbacks. So a user
can starve I/O by setting a recursive nextTick.
The domain case is more complex and will be addressed in another commit.
Add a watchdog class which executes a timer in a separate event loop in
a separate thread that will terminate v8 execution if it expires.
Add timeout argument to functions in vm module which use the watchdog
if a non-zero timeout is specified.
Since _tickCallback and _tickDomainCallback were both called from
MakeCallback, it was possible for a callback to be called that required
a domain directly to _tickCallback.
The fix was to implement process.usingDomains(). This will set all
applicable functions to their domain counterparts, and set a flag in cc
to let MakeCallback know domain callbacks always need to be checked.
Added test in own file. It's important that the test remains isolated.
This reverts commit ea1cba6246.
The offending commit was intended to land on the v0.8 branch only, but
it accidentally got merged at some point.
Closes#5054.
It's cleaner to only load domain ticker logic when the domains are being
used. This makes execution slightly quicker in both cases, and simpler
from the spinner since there is no need to check if the latest callback
requires use of domains.
Not necessary, since we can handle the error properly on the first tick
now, even if there are event listeners, etc.
Additionally, this removes the unnecessary "_needTickCallback" from
startup, since Module.loadMain() will kick off a nextTick callback right
after it runs the main module.
Fix#4856
It seems like a good idea on the face of it, but lowWaterMarks are
actually not useful, and in practice should always be set to zero.
It would be worthwhile for writers if we actually did some kind of
writev() type of thing, but actually this just delays calling write()
and the overhead of doing a bunch of Buffer copies is not worth the
slight benefit of calling write() fewer times.
Using external memory values allows for quick communication between js
and cc land, so we can check if the js land callback needs to be run.
(this is where I meant that manually tracking nextTickQueue.length would
be helpful)
Also did some minor cleanup of removing the old Tick and
StartTickSpinner functions, and a few unneeded comments.
Conflicts:
src/node.cc
* Callbacks from spinner now calls its own function, separate from the
tickCallback logic
* MakeCallback will call a domain specific function if a domain is
detected
* _tickCallback assumes no domains, until nextTick receives a callback
with a domain. After that _tickCallback is overridden with the domain
specific implementation.
* _needTickCallback runs in startup() instead of nextTick (isaacs)
* Fix bug in _fatalException where exit would be called twice (isaacs)
* Process.domain has a default value of null
* Manually track nextTickQueue.length (will be useful later)
* Update tests to reflect internal api changes
This reverts commit 0109a9f90a.
Also included: Port all the changes to process._makeCallback into the
C++ version. Immediate nextTick, etc.
This yields a slight boost in several benchmarks. V8 is optimizing and
deoptimizing process._makeCallback repeatedly.
If the NODE_DEBUGGER_TIMEOUT environment variable is set, then use
that as the number of ms to wait for the debugger to start.
This is primarily to work around a race condition that almost never
happens in real usage with the debugger, but happens EVERY FRACKING
TIME when the debugger tests run as part of 'make test'.
Due to the nature of asyncronous programming, it's impossible to know
what will run on the next tick. Because of this, it's not correct to
maintain domain stack state between ticks
Since the _fatalException handler is only invoked after the stack is
unwound, once it exits the tick will end. The only reasonable thing to
do in that case is to exit *all* domains.
While it's true that error objects have a history of getting snake_case
properties attached by the host system, it's a point of confusion to
Node users that comes up a lot. It's still 'experimental', so best to
change this sooner rather than later.
This adds a process._fatalException method which is called into from
C++ in order to either emit the 'uncaughtException' method, or emit
'error' on the active domain.
The 'uncaughtException' event is an implementation detail that it would
be nice to deprecate one day, so exposing it as part of the domain
machinery is not ideal.
Fix#4375