When close() is called on a non-listening server, a synchronous
error is thrown. This commit causes the error to be passed to
the asynchronous callback function instead.
Signed-off-by: Fedor Indutny <fedor@indutny.com>
Expose localPort for binding to a specific port for outbound
connections.
If localAddress is not specified '0.0.0.0' is used for ip4 and '::'
for ip6 connections.
Fixes#7092
The UNIX domain is also known as the LOCAL domain (AF_LOCAL), and
node/libuv implements it on Windows using named pipes. The API
documentation did not describe the naming rules for named pipes, and
also repeatedly described `listen(path)` as being UNIX, which it is not
on Windows.
Closes#6743
`dns.lookup` defaults to selecting IPv4 record even if IPv6 is available
for the desired zone. Generally, this approach works, but if IPv4
address is unavailable - there'll be no other way to opt-out and connect using
IPv6 address than calling `dns.lookup` and passing it to `.connect()`
directly.
This commit adds `family` option to `net.connect` method to figure out
this issue.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want to receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
Keeping list of all sockets that were sent to child process causes memory
leak and thus unacceptable (see #4587). However `server.close()` should
still work properly.
This commit introduces two options:
* child.send(socket, { track: true }) - will send socket and track its status.
You should use it when you want `server.connections` to be a reliable
number, and receive `close` event on sent sockets.
* child.send(socket) - will send socket without tracking it status. This
performs much better, because of smaller number of RTT between master and
child.
With both of these options `server.close()` will wait for all sent
sockets to get closed.
This commit reverts the following commits (in reverse chronological order):
74d076c errnoException must be done immediately
ddb02b9 net: support Server.listen(Pipe)
085a098 cluster: do not use internal server API
d138875 net: lazy listen on handler
Commit d138875 introduced a backwards incompatible change that broke the
simple/test-net-socket-timeout and simple/test-net-lazy-listen tests - it
defers listening on the target port until the `net.Server` instance has at
least one 'connection' event listener.
The other patches had to be reverted in order to revert d138875.
Fixes#3832.
This implements server.listen({ fd: <filedescriptor> }). The fd should
refer to an underlying resource that is already bound and listening, and
causes the new server to also accept connections on it.
Not supported on Windows. Raises ENOTSUP.
child_process.fork() support sending native hander object, this patch add support for sending
net.Server and net.Socket object by converting the object to a native handle object and back
to a useful object again.
Note when sending a Socket there was emitted by a net Server object, the server.connections
property becomes null, because it is no longer possible to known when it is destroyed.
Mostly quite minor edits. Those possibly of more interest are:
emitter.setMaxListeners(n)
That the limit is per event name for an emitter.
fs.readlink()
Not a path, but rather the symbolic link's string value, which
would be at best a partial path, certainly not a 'resolvedPath'
global.__filename
This may be "well-known" but this is a full path to the module
that referencing code is running in. It is not the main program's
path, unless you are in the main program. Each module knows only
its own path.
server.listen(port,...)
I actually needed this functionality... "gimme just _any_ next port"
stream.end()
stream.destroy()
Yeah, everybody knows what happens to the queued data, but let's
make it *really* explicit for the first readers.
net.createConnection() is wrapper for net.Socket.connect(),
but There is mismatch between them.
net.createConnection(port, [host])
net.Socket.connect(port, [host], [callback])
Fixes#1208.