#ifndef NODE_BUFFER_H_ #define NODE_BUFFER_H_ #include #include #include namespace node { /* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an * object in javascript. The object is not totally opaque, one can access * individual bytes with [] and slice it into substrings or sub-buffers * without copying memory. * * // return an ascii encoded string - no memory iscopied * buffer.asciiSlide(0, 3) * * // returns another buffer - no memory is copied * buffer.slice(0, 3) * * Interally, each javascript buffer object is backed by a "struct buffer" * object. These "struct buffer" objects are either a root buffer (in the * case that buffer->root == NULL) or slice objects (in which case * buffer->root != NULL). A root buffer is only GCed once all its slices * are GCed. */ struct Blob_; class Buffer : public ObjectWrap { public: static void Initialize(v8::Handle target); static inline bool HasInstance(v8::Handle val) { if (!val->IsObject()) return false; v8::Local obj = val->ToObject(); return constructor_template->HasInstance(obj); } const char* data() const { return data_; } size_t length() const { return length_; } struct Blob_* blob() const { return blob_; } protected: static v8::Persistent constructor_template; static v8::Handle New(const v8::Arguments &args); static v8::Handle Slice(const v8::Arguments &args); static v8::Handle BinarySlice(const v8::Arguments &args); static v8::Handle AsciiSlice(const v8::Arguments &args); static v8::Handle Utf8Slice(const v8::Arguments &args); static v8::Handle BinaryWrite(const v8::Arguments &args); static v8::Handle AsciiWrite(const v8::Arguments &args); static v8::Handle Utf8Write(const v8::Arguments &args); static v8::Handle ByteLength(const v8::Arguments &args); static v8::Handle Unpack(const v8::Arguments &args); static v8::Handle Copy(const v8::Arguments &args); int AsciiWrite(char *string, int offset, int length); int Utf8Write(char *string, int offset, int length); private: Buffer(size_t length); Buffer(Buffer *parent, size_t start, size_t end); ~Buffer(); const char *data_; size_t length_; struct Blob_ *blob_; }; } // namespace node buffer #endif // NODE_BUFFER_H_