'use strict'; const assert = require('assert').ok; const Stream = require('stream'); const timers = require('timers'); const util = require('util'); const common = require('_http_common'); const CRLF = common.CRLF; const chunkExpression = common.chunkExpression; const debug = common.debug; const connectionExpression = /^Connection$/i; const transferEncodingExpression = /^Transfer-Encoding$/i; const closeExpression = /close/i; const contentLengthExpression = /^Content-Length$/i; const dateExpression = /^Date$/i; const expectExpression = /^Expect$/i; const trailerExpression = /^Trailer$/i; const automaticHeaders = { connection: true, 'content-length': true, 'transfer-encoding': true, date: true }; var dateCache; function utcDate() { if (!dateCache) { var d = new Date(); dateCache = d.toUTCString(); timers.enroll(utcDate, 1000 - d.getMilliseconds()); timers._unrefActive(utcDate); } return dateCache; } utcDate._onTimeout = function() { dateCache = undefined; }; function OutgoingMessage() { Stream.call(this); this.output = []; this.outputEncodings = []; this.outputCallbacks = []; this.writable = true; this._last = false; this.chunkedEncoding = false; this.shouldKeepAlive = true; this.useChunkedEncodingByDefault = true; this.sendDate = false; this._removedHeader = {}; this._contentLength = null; this._hasBody = true; this._trailer = ''; this.finished = false; this._hangupClose = false; this._headerSent = false; this.socket = null; this.connection = null; this._header = null; this._headers = null; this._headerNames = {}; } util.inherits(OutgoingMessage, Stream); exports.OutgoingMessage = OutgoingMessage; OutgoingMessage.prototype.setTimeout = function(msecs, callback) { if (callback) this.on('timeout', callback); if (!this.socket) { this.once('socket', function(socket) { socket.setTimeout(msecs); }); } else this.socket.setTimeout(msecs); }; // It's possible that the socket will be destroyed, and removed from // any messages, before ever calling this. In that case, just skip // it, since something else is destroying this connection anyway. OutgoingMessage.prototype.destroy = function(error) { if (this.socket) this.socket.destroy(error); else this.once('socket', function(socket) { socket.destroy(error); }); }; // This abstract either writing directly to the socket or buffering it. OutgoingMessage.prototype._send = function(data, encoding, callback) { // This is a shameful hack to get the headers and first body chunk onto // the same packet. Future versions of Node are going to take care of // this at a lower level and in a more general way. if (!this._headerSent) { if (typeof data === 'string' && encoding !== 'hex' && encoding !== 'base64') { data = this._header + data; } else { this.output.unshift(this._header); this.outputEncodings.unshift('binary'); this.outputCallbacks.unshift(null); } this._headerSent = true; } return this._writeRaw(data, encoding, callback); }; OutgoingMessage.prototype._writeRaw = function(data, encoding, callback) { if (typeof encoding === 'function') { callback = encoding; encoding = null; } if (data.length === 0) { if (typeof callback === 'function') process.nextTick(callback); return true; } var connection = this.connection; if (connection && connection._httpMessage === this && connection.writable && !connection.destroyed) { // There might be pending data in the this.output buffer. var outputLength = this.output.length; if (outputLength > 0) { var output = this.output; var outputEncodings = this.outputEncodings; var outputCallbacks = this.outputCallbacks; for (var i = 0; i < outputLength; i++) { connection.write(output[i], outputEncodings[i], outputCallbacks[i]); } this.output = []; this.outputEncodings = []; this.outputCallbacks = []; } // Directly write to socket. return connection.write(data, encoding, callback); } else if (connection && connection.destroyed) { // The socket was destroyed. If we're still trying to write to it, // then we haven't gotten the 'close' event yet. return false; } else { // buffer, as long as we're not destroyed. return this._buffer(data, encoding, callback); } }; OutgoingMessage.prototype._buffer = function(data, encoding, callback) { this.output.push(data); this.outputEncodings.push(encoding); this.outputCallbacks.push(callback); return false; }; OutgoingMessage.prototype._storeHeader = function(firstLine, headers) { // firstLine in the case of request is: 'GET /index.html HTTP/1.1\r\n' // in the case of response it is: 'HTTP/1.1 200 OK\r\n' var state = { sentConnectionHeader: false, sentContentLengthHeader: false, sentTransferEncodingHeader: false, sentDateHeader: false, sentExpect: false, sentTrailer: false, messageHeader: firstLine }; if (headers) { var keys = Object.keys(headers); var isArray = Array.isArray(headers); var field, value; for (var i = 0, l = keys.length; i < l; i++) { var key = keys[i]; if (isArray) { field = headers[key][0]; value = headers[key][1]; } else { field = key; value = headers[key]; } if (Array.isArray(value)) { for (var j = 0; j < value.length; j++) { storeHeader(this, state, field, value[j]); } } else { storeHeader(this, state, field, value); } } } // Date header if (this.sendDate === true && state.sentDateHeader === false) { state.messageHeader += 'Date: ' + utcDate() + CRLF; } // Force the connection to close when the response is a 204 No Content or // a 304 Not Modified and the user has set a "Transfer-Encoding: chunked" // header. // // RFC 2616 mandates that 204 and 304 responses MUST NOT have a body but // node.js used to send out a zero chunk anyway to accommodate clients // that don't have special handling for those responses. // // It was pointed out that this might confuse reverse proxies to the point // of creating security liabilities, so suppress the zero chunk and force // the connection to close. var statusCode = this.statusCode; if ((statusCode === 204 || statusCode === 304) && this.chunkedEncoding === true) { debug(statusCode + ' response should not use chunked encoding,' + ' closing connection.'); this.chunkedEncoding = false; this.shouldKeepAlive = false; } // keep-alive logic if (this._removedHeader.connection) { this._last = true; this.shouldKeepAlive = false; } else if (state.sentConnectionHeader === false) { var shouldSendKeepAlive = this.shouldKeepAlive && (state.sentContentLengthHeader || this.useChunkedEncodingByDefault || this.agent); if (shouldSendKeepAlive) { state.messageHeader += 'Connection: keep-alive\r\n'; } else { this._last = true; state.messageHeader += 'Connection: close\r\n'; } } if (state.sentContentLengthHeader === false && state.sentTransferEncodingHeader === false) { if (!this._hasBody) { // Make sure we don't end the 0\r\n\r\n at the end of the message. this.chunkedEncoding = false; } else if (!this.useChunkedEncodingByDefault) { this._last = true; } else { if (!state.sentTrailer && !this._removedHeader['content-length'] && typeof this._contentLength === 'number') { state.messageHeader += 'Content-Length: ' + this._contentLength + '\r\n'; } else if (!this._removedHeader['transfer-encoding']) { state.messageHeader += 'Transfer-Encoding: chunked\r\n'; this.chunkedEncoding = true; } else { // We should only be able to get here if both Content-Length and // Transfer-Encoding are removed by the user. // See: test/parallel/test-http-remove-header-stays-removed.js debug('Both Content-Length and Transfer-Encoding are removed'); } } } this._header = state.messageHeader + CRLF; this._headerSent = false; // wait until the first body chunk, or close(), is sent to flush, // UNLESS we're sending Expect: 100-continue. if (state.sentExpect) this._send(''); }; function storeHeader(self, state, field, value) { // Protect against response splitting. The if statement is there to // minimize the performance impact in the common case. if (/[\r\n]/.test(value)) value = value.replace(/[\r\n]+[ \t]*/g, ''); state.messageHeader += field + ': ' + value + CRLF; if (connectionExpression.test(field)) { state.sentConnectionHeader = true; if (closeExpression.test(value)) { self._last = true; } else { self.shouldKeepAlive = true; } } else if (transferEncodingExpression.test(field)) { state.sentTransferEncodingHeader = true; if (chunkExpression.test(value)) self.chunkedEncoding = true; } else if (contentLengthExpression.test(field)) { state.sentContentLengthHeader = true; } else if (dateExpression.test(field)) { state.sentDateHeader = true; } else if (expectExpression.test(field)) { state.sentExpect = true; } else if (trailerExpression.test(field)) { state.sentTrailer = true; } } OutgoingMessage.prototype.setHeader = function(name, value) { if (typeof name !== 'string') throw new TypeError('`name` should be a string in setHeader(name, value).'); if (value === undefined) throw new Error('`value` required in setHeader("' + name + '", value).'); if (this._header) throw new Error('Can\'t set headers after they are sent.'); if (this._headers === null) this._headers = {}; var key = name.toLowerCase(); this._headers[key] = value; this._headerNames[key] = name; if (automaticHeaders[key]) this._removedHeader[key] = false; }; OutgoingMessage.prototype.getHeader = function(name) { if (arguments.length < 1) { throw new Error('`name` is required for getHeader(name).'); } if (!this._headers) return; var key = name.toLowerCase(); return this._headers[key]; }; OutgoingMessage.prototype.removeHeader = function(name) { if (arguments.length < 1) { throw new Error('`name` is required for removeHeader(name).'); } if (this._header) { throw new Error('Can\'t remove headers after they are sent.'); } var key = name.toLowerCase(); if (key === 'date') this.sendDate = false; else if (automaticHeaders[key]) this._removedHeader[key] = true; if (this._headers) { delete this._headers[key]; delete this._headerNames[key]; } }; OutgoingMessage.prototype._renderHeaders = function() { if (this._header) { throw new Error('Can\'t render headers after they are sent to the client.'); } var headersMap = this._headers; if (!headersMap) return {}; var headers = {}; var keys = Object.keys(headersMap); var headerNames = this._headerNames; for (var i = 0, l = keys.length; i < l; i++) { var key = keys[i]; headers[headerNames[key]] = headersMap[key]; } return headers; }; Object.defineProperty(OutgoingMessage.prototype, 'headersSent', { configurable: true, enumerable: true, get: function() { return !!this._header; } }); OutgoingMessage.prototype.write = function(chunk, encoding, callback) { var self = this; if (this.finished) { var err = new Error('write after end'); process.nextTick(function() { self.emit('error', err); if (callback) callback(err); }); return true; } if (!this._header) { this._implicitHeader(); } if (!this._hasBody) { debug('This type of response MUST NOT have a body. ' + 'Ignoring write() calls.'); return true; } if (typeof chunk !== 'string' && !(chunk instanceof Buffer)) { throw new TypeError('first argument must be a string or Buffer'); } // If we get an empty string or buffer, then just do nothing, and // signal the user to keep writing. if (chunk.length === 0) return true; var len, ret; if (this.chunkedEncoding) { if (typeof chunk === 'string' && encoding !== 'hex' && encoding !== 'base64' && encoding !== 'binary') { len = Buffer.byteLength(chunk, encoding); chunk = len.toString(16) + CRLF + chunk + CRLF; ret = this._send(chunk, encoding, callback); } else { // buffer, or a non-toString-friendly encoding if (typeof chunk === 'string') len = Buffer.byteLength(chunk, encoding); else len = chunk.length; if (this.connection && !this.connection.corked) { this.connection.cork(); var conn = this.connection; process.nextTick(function connectionCork() { if (conn) conn.uncork(); }); } this._send(len.toString(16), 'binary', null); this._send(crlf_buf, null, null); this._send(chunk, encoding, null); ret = this._send(crlf_buf, null, callback); } } else { ret = this._send(chunk, encoding, callback); } debug('write ret = ' + ret); return ret; }; OutgoingMessage.prototype.addTrailers = function(headers) { this._trailer = ''; var keys = Object.keys(headers); var isArray = Array.isArray(headers); var field, value; for (var i = 0, l = keys.length; i < l; i++) { var key = keys[i]; if (isArray) { field = headers[key][0]; value = headers[key][1]; } else { field = key; value = headers[key]; } this._trailer += field + ': ' + value + CRLF; } }; const crlf_buf = new Buffer('\r\n'); OutgoingMessage.prototype.end = function(data, encoding, callback) { if (typeof data === 'function') { callback = data; data = null; } else if (typeof encoding === 'function') { callback = encoding; encoding = null; } if (data && typeof data !== 'string' && !(data instanceof Buffer)) { throw new TypeError('first argument must be a string or Buffer'); } if (this.finished) { return false; } var self = this; function finish() { self.emit('finish'); } if (typeof callback === 'function') this.once('finish', callback); if (!this._header) { if (data) { if (typeof data === 'string') this._contentLength = Buffer.byteLength(data, encoding); else this._contentLength = data.length; } else { this._contentLength = 0; } this._implicitHeader(); } if (data && !this._hasBody) { debug('This type of response MUST NOT have a body. ' + 'Ignoring data passed to end().'); data = null; } if (this.connection && data) this.connection.cork(); var ret; if (data) { // Normal body write. ret = this.write(data, encoding); } if (this._hasBody && this.chunkedEncoding) { ret = this._send('0\r\n' + this._trailer + '\r\n', 'binary', finish); } else { // Force a flush, HACK. ret = this._send('', 'binary', finish); } if (this.connection && data) this.connection.uncork(); this.finished = true; // There is the first message on the outgoing queue, and we've sent // everything to the socket. debug('outgoing message end.'); if (this.output.length === 0 && this.connection._httpMessage === this) { this._finish(); } return ret; }; OutgoingMessage.prototype._finish = function() { assert(this.connection); this.emit('prefinish'); }; // This logic is probably a bit confusing. Let me explain a bit: // // In both HTTP servers and clients it is possible to queue up several // outgoing messages. This is easiest to imagine in the case of a client. // Take the following situation: // // req1 = client.request('GET', '/'); // req2 = client.request('POST', '/'); // // When the user does // // req2.write('hello world\n'); // // it's possible that the first request has not been completely flushed to // the socket yet. Thus the outgoing messages need to be prepared to queue // up data internally before sending it on further to the socket's queue. // // This function, outgoingFlush(), is called by both the Server and Client // to attempt to flush any pending messages out to the socket. OutgoingMessage.prototype._flush = function() { var socket = this.socket; var outputLength, ret; if (socket && socket.writable) { // There might be remaining data in this.output; write it out outputLength = this.output.length; if (outputLength > 0) { var output = this.output; var outputEncodings = this.outputEncodings; var outputCallbacks = this.outputCallbacks; for (var i = 0; i < outputLength; i++) { ret = socket.write(output[i], outputEncodings[i], outputCallbacks[i]); } this.output = []; this.outputEncodings = []; this.outputCallbacks = []; } if (this.finished) { // This is a queue to the server or client to bring in the next this. this._finish(); } else if (ret) { // This is necessary to prevent https from breaking this.emit('drain'); } } }; OutgoingMessage.prototype.flush = function() { if (!this._header) { // Force-flush the headers. this._implicitHeader(); this._send(''); } };