# Global Objects These objects are available in all modules. Some of these objects aren't actually in the global scope but in the module scope - this will be noted. ## global * {Object} The global namespace object. In browsers, the top-level scope is the global scope. That means that in browsers if you're in the global scope `var something` will define a global variable. In Node this is different. The top-level scope is not the global scope; `var something` inside a Node module will be local to that module. ## process * {Object} The process object. See the [process object](process.html#process) section. ## console * {Object} Used to print to stdout and stderr. See the [stdio](stdio.html) section. ## Class: Buffer * {Function} Used to handle binary data. See the [buffer section](buffer.html). ## require() * {Function} To require modules. See the [Modules](modules.html#modules) section. `require` isn't actually a global but rather local to each module. ### require.resolve() Use the internal `require()` machinery to look up the location of a module, but rather than loading the module, just return the resolved filename. ### require.cache * {Object} Modules are cached in this object when they are required. By deleting a key value from this object, the next `require` will reload the module. ### require.extensions * {Array} Instruct `require` on how to handle certain file extensions. Process files with the extension `.sjs` as `.js`: require.extensions['.sjs'] = require.extensions['.js']; Write your own extension handler: require.extensions['.sjs'] = function(module, filename) { var content = fs.readFileSync(filename, 'utf8'); // Parse the file content and give to module.exports module.exports = content; }; ## __filename * {String} The filename of the code being executed. This is the resolved absolute path of this code file. For a main program this is not necessarily the same filename used in the command line. The value inside a module is the path to that module file. Example: running `node example.js` from `/Users/mjr` console.log(__filename); // /Users/mjr/example.js `__filename` isn't actually a global but rather local to each module. ## __dirname * {String} The name of the directory that the currently executing script resides in. Example: running `node example.js` from `/Users/mjr` console.log(__dirname); // /Users/mjr `__dirname` isn't actually a global but rather local to each module. ## module * {Object} A reference to the current module. In particular `module.exports` is the same as the `exports` object. `module` isn't actually a global but rather local to each module. See the [module system documentation](modules.html) for more information. ## exports An object which is shared between all instances of the current module and made accessible through `require()`. `exports` is the same as the `module.exports` object. `exports` isn't actually a global but rather local to each module. See the [module system documentation](modules.html) for more information. See the [module section](modules.html) for more information. ## setTimeout(cb, ms) ## clearTimeout(t) ## setInterval(cb, ms) ## clearInterval(t) The timer functions are global variables. See the [timers](timers.html) section.