var assert = require('assert'); var common = require('../common'); var fork = require('child_process').fork; var net = require('net'); var socketCloses = 0; var N = 10; var n = fork(common.fixturesDir + '/fork2.js'); var messageCount = 0; var server = new net.Server(function(c) { console.log('PARENT got connection'); c.destroy(); }); // TODO need better API for this. server._backlog = 9; server.listen(common.PORT, function() { console.log('PARENT send child server handle'); n.send({ hello: 'world' }, server._handle); }); function makeConnections() { for (var i = 0; i < N; i++) { var socket = net.connect(common.PORT, function() { console.log("CLIENT connected"); }); socket.on("close", function() { socketCloses++; console.log("CLIENT closed " + socketCloses); if (socketCloses == N) { n.kill(); server.close(); } }); } } n.on('message', function(m) { console.log('PARENT got message:', m); if (m.gotHandle) { makeConnections(); } messageCount++; }); process.on('exit', function() { assert.equal(10, socketCloses); assert.ok(messageCount > 1); });