var common = require('../common'); var assert = require('assert'); var net = require('net'); // With only a callback, server should get a port assigned by the OS var address0; var server0 = net.createServer(function(socket) { }); server0.listen(function() { address0 = server0.address(); console.log('address0 %j', address0); server0.close(); }); // No callback to listen(), assume we can bind in 100 ms var address1; var connectionKey1; var server1 = net.createServer(function(socket) { }); server1.listen(common.PORT); setTimeout(function() { address1 = server1.address(); connectionKey1 = server1._connectionKey; console.log('address1 %j', address1); server1.close(); }, 100); // Callback to listen() var address2; var server2 = net.createServer(function(socket) { }); server2.listen(common.PORT + 1, function() { address2 = server2.address(); console.log('address2 %j', address2); server2.close(); }); // Backlog argument var address3; var server3 = net.createServer(function(socket) { }); server3.listen(common.PORT + 2, '0.0.0.0', 127, function() { address3 = server3.address(); console.log('address3 %j', address3); server3.close(); }); // Backlog argument without host argument var address4; var server4 = net.createServer(function(socket) { }); server4.listen(common.PORT + 3, 127, function() { address4 = server4.address(); console.log('address4 %j', address4); server4.close(); }); process.on('exit', function() { assert.ok(address0.port > 100); assert.equal(common.PORT, address1.port); var expectedConnectionKey1; if (address1.family === 'IPv6') expectedConnectionKey1 = '6::::' + address1.port; else expectedConnectionKey1 = '4:0.0.0.0:' + address1.port; assert.equal(connectionKey1, expectedConnectionKey1); assert.equal(common.PORT + 1, address2.port); assert.equal(common.PORT + 2, address3.port); assert.equal(common.PORT + 3, address4.port); });