// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_ALLOCATION_H_ #define V8_ALLOCATION_H_ #include "checks.h" #include "globals.h" namespace v8 { namespace internal { // Called when allocation routines fail to allocate. // This function should not return, but should terminate the current // processing. void FatalProcessOutOfMemory(const char* message); // A class that controls whether allocation is allowed. This is for // the C++ heap only! class NativeAllocationChecker { public: typedef enum { ALLOW, DISALLOW } NativeAllocationAllowed; explicit inline NativeAllocationChecker(NativeAllocationAllowed allowed) : allowed_(allowed) { #ifdef DEBUG if (allowed == DISALLOW) { allocation_disallowed_++; } #endif } ~NativeAllocationChecker() { #ifdef DEBUG if (allowed_ == DISALLOW) { allocation_disallowed_--; } #endif ASSERT(allocation_disallowed_ >= 0); } static inline bool allocation_allowed() { return allocation_disallowed_ == 0; } private: // This static counter ensures that NativeAllocationCheckers can be nested. static int allocation_disallowed_; // This flag applies to this particular instance. NativeAllocationAllowed allowed_; }; // Superclass for classes managed with new & delete. class Malloced { public: void* operator new(size_t size) { return New(size); } void operator delete(void* p) { Delete(p); } static void FatalProcessOutOfMemory(); static void* New(size_t size); static void Delete(void* p); }; // A macro is used for defining the base class used for embedded instances. // The reason is some compilers allocate a minimum of one word for the // superclass. The macro prevents the use of new & delete in debug mode. // In release mode we are not willing to pay this overhead. #ifdef DEBUG // Superclass for classes with instances allocated inside stack // activations or inside other objects. class Embedded { public: void* operator new(size_t size); void operator delete(void* p); }; #define BASE_EMBEDDED : public Embedded #else #define BASE_EMBEDDED #endif // Superclass for classes only using statics. class AllStatic { #ifdef DEBUG public: void* operator new(size_t size); void operator delete(void* p); #endif }; template static T* NewArray(int size) { ASSERT(NativeAllocationChecker::allocation_allowed()); T* result = new T[size]; if (result == NULL) Malloced::FatalProcessOutOfMemory(); return result; } template static void DeleteArray(T* array) { delete[] array; } // The normal strdup functions use malloc. These versions of StrDup // and StrNDup uses new and calls the FatalProcessOutOfMemory handler // if allocation fails. char* StrDup(const char* str); char* StrNDup(const char* str, int n); // Allocation policy for allocating in the C free store using malloc // and free. Used as the default policy for lists. class FreeStoreAllocationPolicy { public: INLINE(static void* New(size_t size)) { return Malloced::New(size); } INLINE(static void Delete(void* p)) { Malloced::Delete(p); } }; // Allocation policy for allocating in preallocated space. // Used as an allocation policy for ScopeInfo when generating // stack traces. class PreallocatedStorage : public AllStatic { public: explicit PreallocatedStorage(size_t size); size_t size() { return size_; } static void* New(size_t size); static void Delete(void* p); // Preallocate a set number of bytes. static void Init(size_t size); private: size_t size_; PreallocatedStorage* previous_; PreallocatedStorage* next_; static bool preallocated_; static PreallocatedStorage in_use_list_; static PreallocatedStorage free_list_; void LinkTo(PreallocatedStorage* other); void Unlink(); DISALLOW_IMPLICIT_CONSTRUCTORS(PreallocatedStorage); }; } } // namespace v8::internal #endif // V8_ALLOCATION_H_