#include #include #define UNWRAP \ assert(!args.Holder().IsEmpty()); \ assert(args.Holder()->InternalFieldCount() > 0); \ TimerWrap* wrap = \ static_cast(args.Holder()->GetPointerFromInternalField(0)); \ if (!wrap) { \ SetErrno(UV_EBADF); \ return scope.Close(Integer::New(-1)); \ } namespace node { using v8::Object; using v8::Handle; using v8::Local; using v8::Persistent; using v8::Value; using v8::HandleScope; using v8::FunctionTemplate; using v8::String; using v8::Function; using v8::TryCatch; using v8::Context; using v8::Arguments; using v8::Integer; class TimerWrap : public HandleWrap { public: static void Initialize(Handle target) { HandleScope scope; HandleWrap::Initialize(target); Local constructor = FunctionTemplate::New(New); constructor->InstanceTemplate()->SetInternalFieldCount(1); constructor->SetClassName(String::NewSymbol("Timer")); NODE_SET_PROTOTYPE_METHOD(constructor, "close", HandleWrap::Close); NODE_SET_PROTOTYPE_METHOD(constructor, "start", Start); NODE_SET_PROTOTYPE_METHOD(constructor, "stop", Stop); NODE_SET_PROTOTYPE_METHOD(constructor, "setRepeat", SetRepeat); NODE_SET_PROTOTYPE_METHOD(constructor, "getRepeat", GetRepeat); NODE_SET_PROTOTYPE_METHOD(constructor, "again", Again); target->Set(String::NewSymbol("Timer"), constructor->GetFunction()); } private: static Handle New(const Arguments& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. assert(args.IsConstructCall()); HandleScope scope; TimerWrap *wrap = new TimerWrap(args.This()); assert(wrap); return scope.Close(args.This()); } TimerWrap(Handle object) : HandleWrap(object, (uv_handle_t*) &handle_) { active_ = false; int r = uv_timer_init(&handle_); handle_.data = this; // uv_timer_init adds a loop reference. (That is, it calls uv_ref.) This // is not the behavior we want in Node. Timers should not increase the // ref count of the loop except when active. uv_unref(); } ~TimerWrap() { if (!active_) uv_ref(); } void StateChange() { bool was_active = active_; active_ = uv_is_active((uv_handle_t*) &handle_); if (!was_active && active_) { // If our state is changing from inactive to active, we // increase the loop's reference count. uv_ref(); } else if (was_active && !active_) { // If our state is changing from active to inactive, we // decrease the loop's reference count. uv_unref(); } } static Handle Start(const Arguments& args) { HandleScope scope; UNWRAP int64_t timeout = args[0]->IntegerValue(); int64_t repeat = args[1]->IntegerValue(); int r = uv_timer_start(&wrap->handle_, OnTimeout, timeout, repeat); // Error starting the timer. if (r) SetErrno(uv_last_error().code); wrap->StateChange(); return scope.Close(Integer::New(r)); } static Handle Stop(const Arguments& args) { HandleScope scope; UNWRAP int r = uv_timer_stop(&wrap->handle_); if (r) SetErrno(uv_last_error().code); wrap->StateChange(); return scope.Close(Integer::New(r)); } static Handle Again(const Arguments& args) { HandleScope scope; UNWRAP int r = uv_timer_again(&wrap->handle_); if (r) SetErrno(uv_last_error().code); wrap->StateChange(); return scope.Close(Integer::New(r)); } static Handle SetRepeat(const Arguments& args) { HandleScope scope; UNWRAP int64_t repeat = args[0]->IntegerValue(); uv_timer_set_repeat(&wrap->handle_, repeat); return scope.Close(Integer::New(0)); } static Handle GetRepeat(const Arguments& args) { HandleScope scope; UNWRAP int64_t repeat = uv_timer_get_repeat(&wrap->handle_); if (repeat < 0) SetErrno(uv_last_error().code); return scope.Close(Integer::New(repeat)); } static void OnTimeout(uv_timer_t* handle, int status) { HandleScope scope; TimerWrap* wrap = static_cast(handle->data); assert(wrap); wrap->StateChange(); Local argv[1] = { Integer::New(status) }; MakeCallback(wrap->object_, "ontimeout", 1, argv); } uv_timer_t handle_; // This member is set false initially. When the timer is turned // on uv_ref is called. When the timer is turned off uv_unref is // called. Used to mirror libev semantics. bool active_; }; } // namespace node NODE_MODULE(node_timer_wrap, node::TimerWrap::Initialize);