## dgram Datagram sockets are available through `require('dgram')`. Datagrams are most commonly handled as IP/UDP messages, but they can also be used over Unix domain sockets. ### Event: 'message' `function (msg, rinfo) { }` Emitted when a new datagram is available on a socket. `msg` is a `Buffer` and `rinfo` is an object with the sender's address information and the number of bytes in the datagram. ### Event: 'listening' `function () { }` Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets are created. Unix domain sockets do not start listening until calling `bind()` on them. ### Event: 'close' `function () { }` Emitted when a socket is closed with `close()`. No new `message` events will be emitted on this socket. ### dgram.createSocket(type, [callback]) Creates a datagram socket of the specified types. Valid types are: `udp4`, `udp6`, and `unix_dgram`. Takes an optional callback which is added as a listener for `message` events. ### dgram.send(buf, offset, length, path, [callback]) For Unix domain datagram sockets, the destination address is a pathname in the filesystem. An optional callback may be supplied that is invoked after the `sendto` call is completed by the OS. It is not safe to re-use `buf` until the callback is invoked. Note that unless the socket is bound to a pathname with `bind()` there is no way to receive messages on this socket. Example of sending a message to syslogd on OSX via Unix domain socket `/var/run/syslog`: var dgram = require('dgram'); var message = new Buffer("A message to log."); var client = dgram.createSocket("unix_dgram"); client.send(message, 0, message.length, "/var/run/syslog", function (err, bytes) { if (err) { throw err; } console.log("Wrote " + bytes + " bytes to socket."); }); ### dgram.send(buf, offset, length, port, address, [callback]) For UDP sockets, the destination port and IP address must be specified. A string may be supplied for the `address` parameter, and it will be resolved with DNS. An optional callback may be specified to detect any DNS errors and when `buf` may be re-used. Note that DNS lookups will delay the time that a send takes place, at least until the next tick. The only way to know for sure that a send has taken place is to use the callback. Example of sending a UDP packet to a random port on `localhost`; var dgram = require('dgram'); var message = new Buffer("Some bytes"); var client = dgram.createSocket("udp4"); client.send(message, 0, message.length, 41234, "localhost"); client.close(); ### dgram.bind(path) For Unix domain datagram sockets, start listening for incoming datagrams on a socket specified by `path`. Note that clients may `send()` without `bind()`, but no datagrams will be received without a `bind()`. Example of a Unix domain datagram server that echoes back all messages it receives: var dgram = require("dgram"); var serverPath = "/tmp/dgram_server_sock"; var server = dgram.createSocket("unix_dgram"); server.on("message", function (msg, rinfo) { console.log("got: " + msg + " from " + rinfo.address); server.send(msg, 0, msg.length, rinfo.address); }); server.on("listening", function () { console.log("server listening " + server.address().address); }) server.bind(serverPath); Example of a Unix domain datagram client that talks to this server: var dgram = require("dgram"); var serverPath = "/tmp/dgram_server_sock"; var clientPath = "/tmp/dgram_client_sock"; var message = new Buffer("A message at " + (new Date())); var client = dgram.createSocket("unix_dgram"); client.on("message", function (msg, rinfo) { console.log("got: " + msg + " from " + rinfo.address); }); client.on("listening", function () { console.log("client listening " + client.address().address); client.send(message, 0, message.length, serverPath); }); client.bind(clientPath); ### dgram.bind(port, [address]) For UDP sockets, listen for datagrams on a named `port` and optional `address`. If `address` is not specified, the OS will try to listen on all addresses. Example of a UDP server listening on port 41234: var dgram = require("dgram"); var server = dgram.createSocket("udp4"); var messageToSend = new Buffer("A message to send"); server.on("message", function (msg, rinfo) { console.log("server got: " + msg + " from " + rinfo.address + ":" + rinfo.port); }); server.on("listening", function () { var address = server.address(); console.log("server listening " + address.address + ":" + address.port); }); server.bind(41234); // server listening 0.0.0.0:41234 ### dgram.close() Close the underlying socket and stop listening for data on it. UDP sockets automatically listen for messages, even if they did not call `bind()`. ### dgram.address() Returns an object containing the address information for a socket. For UDP sockets, this object will contain `address` and `port`. For Unix domain sockets, it will contain only `address`. ### dgram.setBroadcast(flag) Sets or clears the `SO_BROADCAST` socket option. When this option is set, UDP packets may be sent to a local interface's broadcast address. ### dgram.setTTL(ttl) Sets the `IP_TTL` socket option. TTL stands for "Time to Live," but in this context it specifies the number of IP hops that a packet is allowed to go through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting. The argument to `setTTL()` is a number of hops between 1 and 255. The default on most systems is 64.