/* eslint-disable no-debugger */ // Flags: --expose_internals 'use strict'; const common = require('../common'); const assert = require('assert'); const cluster = require('cluster'); const net = require('net'); const Protocol = require('_debugger').Protocol; if (common.isWindows) { common.skip('SCHED_RR not reliable on Windows'); return; } cluster.schedulingPolicy = cluster.SCHED_RR; // Worker sends back a "I'm here" message, then immediately suspends // inside the debugger. The master connects to the debug agent first, // connects to the TCP server second, then disconnects the worker and // unsuspends it again. The ultimate goal of this tortured exercise // is to make sure the connection is still sitting in the master's // pending handle queue. if (cluster.isMaster) { let isKilling = false; const handles = require('internal/cluster').handles; const address = common.hasIPv6 ? '[::1]' : common.localhostIPv4; cluster.setupMaster({ execArgv: [`--debug=${address}:${common.PORT}`] }); const worker = cluster.fork(); worker.once('exit', common.mustCall((code, signal) => { assert.strictEqual(code, 0, 'worker did not exit normally'); assert.strictEqual(signal, null, 'worker did not exit normally'); })); worker.on('message', common.mustCall((message) => { assert.strictEqual(Array.isArray(message), true); assert.strictEqual(message[0], 'listening'); let continueRecv = false; const address = message[1]; const host = address.address; const debugClient = net.connect({ host, port: common.PORT }); const protocol = new Protocol(); debugClient.setEncoding('utf8'); debugClient.on('data', (data) => protocol.execute(data)); debugClient.once('connect', common.mustCall(() => { protocol.onResponse = common.mustCall((res) => { protocol.onResponse = (res) => { // It can happen that the first continue was sent before the break // event was received. If that's the case, send also a continue from // here so the worker exits if (res.body.command === 'continue') { continueRecv = true; } else if (res.body.event === 'break' && continueRecv) { const req = protocol.serialize({ command: 'continue' }); debugClient.write(req); } }; const conn = net.connect({ host, port: address.port }); conn.once('connect', common.mustCall(() => { conn.destroy(); assert.notDeepStrictEqual(handles, {}); worker.disconnect(); assert.deepStrictEqual(handles, {}); // Always send the continue, as the break event might have already // been received. const req = protocol.serialize({ command: 'continue' }); debugClient.write(req); })); }); })); })); process.on('exit', () => assert.deepStrictEqual(handles, {})); process.on('uncaughtException', function(ex) { // Make sure we clean up so as not to leave a stray worker process running // if we encounter a connection or other error if (!worker.isDead()) { if (!isKilling) { isKilling = true; worker.once('exit', function() { throw ex; }); worker.process.kill(); } return; } throw ex; }); } else { const server = net.createServer((socket) => socket.pipe(socket)); const cb = () => { process.send(['listening', server.address()]); debugger; }; if (common.hasIPv6) server.listen(0, '::1', cb); else server.listen(0, common.localhostIPv4, cb); process.on('disconnect', process.exit); }