## Child Processes Node provides a tri-directional `popen(3)` facility through the `ChildProcess` class. It is possible to stream data through the child's `stdin`, `stdout`, and `stderr` in a fully non-blocking way. To create a child process use `require('child_process').spawn()`. Child processes always have three streams associated with them. `child.stdin`, `child.stdout`, and `child.stderr`. `ChildProcess` is an `EventEmitter`. ### Event: 'exit' `function (code, signal) {}` This event is emitted after the child process ends. If the process terminated normally, `code` is the final exit code of the process, otherwise `null`. If the process terminated due to receipt of a signal, `signal` is the string name of the signal, otherwise `null`. See `waitpid(2)`. ### child.stdin A `Writable Stream` that represents the child process's `stdin`. Closing this stream via `end()` often causes the child process to terminate. ### child.stdout A `Readable Stream` that represents the child process's `stdout`. ### child.stderr A `Readable Stream` that represents the child process's `stderr`. ### child.pid The PID of the child process. Example: var spawn = require('child_process').spawn, grep = spawn('grep', ['ssh']); console.log('Spawned child pid: ' + grep.pid); grep.stdin.end(); ### child_process.spawn(command, args=[], [options]) Launches a new process with the given `command`, with command line arguments in `args`. If omitted, `args` defaults to an empty Array. The third argument is used to specify additional options, which defaults to: { cwd: undefined, env: process.env, customFds: [-1, -1, -1] } `cwd` allows you to specify the working directory from which the process is spawned. Use `env` to specify environment variables that will be visible to the new process. With `customFds` it is possible to hook up the new process' [stdin, stout, stderr] to existing streams; `-1` means that a new stream should be created. Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code: var util = require('util'), spawn = require('child_process').spawn, ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', function (data) { console.log('stdout: ' + data); }); ls.stderr.on('data', function (data) { console.log('stderr: ' + data); }); ls.on('exit', function (code) { console.log('child process exited with code ' + code); }); Example: A very elaborate way to run 'ps ax | grep ssh' var util = require('util'), spawn = require('child_process').spawn, ps = spawn('ps', ['ax']), grep = spawn('grep', ['ssh']); ps.stdout.on('data', function (data) { grep.stdin.write(data); }); ps.stderr.on('data', function (data) { console.log('ps stderr: ' + data); }); ps.on('exit', function (code) { if (code !== 0) { console.log('ps process exited with code ' + code); } grep.stdin.end(); }); grep.stdout.on('data', function (data) { console.log(data); }); grep.stderr.on('data', function (data) { console.log('grep stderr: ' + data); }); grep.on('exit', function (code) { if (code !== 0) { console.log('grep process exited with code ' + code); } }); Example of checking for failed exec: var spawn = require('child_process').spawn, child = spawn('bad_command'); child.stderr.on('data', function (data) { if (/^execvp\(\)/.test(data.asciiSlice(0,data.length))) { console.log('Failed to start child process.'); } }); See also: `child_process.exec()` ### child_process.exec(command, [options], callback) High-level way to execute a command as a child process, buffer the output, and return it all in a callback. var util = require('util'), exec = require('child_process').exec, child; child = exec('cat *.js bad_file | wc -l', function (error, stdout, stderr) { console.log('stdout: ' + stdout); console.log('stderr: ' + stderr); if (error !== null) { console.log('exec error: ' + error); } }); The callback gets the arguments `(error, stdout, stderr)`. On success, `error` will be `null`. On error, `error` will be an instance of `Error` and `err.code` will be the exit code of the child process, and `err.signal` will be set to the signal that terminated the process. There is a second optional argument to specify several options. The default options are { encoding: 'utf8', timeout: 0, maxBuffer: 200*1024, killSignal: 'SIGTERM', cwd: null, env: null } If `timeout` is greater than 0, then it will kill the child process if it runs longer than `timeout` milliseconds. The child process is killed with `killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest amount of data allowed on stdout or stderr - if this value is exceeded then the child process is killed. ### child.kill(signal='SIGTERM') Send a signal to the child process. If no argument is given, the process will be sent `'SIGTERM'`. See `signal(7)` for a list of available signals. var spawn = require('child_process').spawn, grep = spawn('grep', ['ssh']); grep.on('exit', function (code, signal) { console.log('child process terminated due to receipt of signal '+signal); }); // send SIGHUP to process grep.kill('SIGHUP'); Note that while the function is called `kill`, the signal delivered to the child process may not actually kill it. `kill` really just sends a signal to a process. See `kill(2)`