/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "uv.h" #include "task.h" #include #include static uv_thread_t thread; static uv_mutex_t mutex; static uv_prepare_t prepare; static uv_async_t async; static volatile int async_cb_called; static int prepare_cb_called; static int close_cb_called; void thread_cb(void *arg) { int n; int r; for (;;) { uv_mutex_lock(&mutex); n = async_cb_called; uv_mutex_unlock(&mutex); if (n == 3) { break; } r = uv_async_send(&async); ASSERT(r == 0); /* Work around a bug in Valgrind. * * Valgrind runs threads not in parallel but sequentially, i.e. one after * the other. It also doesn't preempt them, instead it depends on threads * yielding voluntarily by making a syscall. * * That never happens here: the pipe that is associated with the async * handle is written to once but that's too early for Valgrind's scheduler * to kick in. Afterwards, the thread busy-loops, starving the main thread. * Therefore, we yield. * * This behavior has been observed with Valgrind 3.7.0 and 3.9.0. */ uv_sleep(0); } } static void close_cb(uv_handle_t* handle) { ASSERT(handle != NULL); close_cb_called++; } static void async_cb(uv_async_t* handle, int status) { int n; ASSERT(handle == &async); ASSERT(status == 0); uv_mutex_lock(&mutex); n = ++async_cb_called; uv_mutex_unlock(&mutex); if (n == 3) { uv_close((uv_handle_t*)&async, close_cb); uv_close((uv_handle_t*)&prepare, close_cb); } } static void prepare_cb(uv_prepare_t* handle, int status) { int r; ASSERT(handle == &prepare); ASSERT(status == 0); if (prepare_cb_called++) return; r = uv_thread_create(&thread, thread_cb, NULL); ASSERT(r == 0); uv_mutex_unlock(&mutex); } TEST_IMPL(async) { int r; r = uv_mutex_init(&mutex); ASSERT(r == 0); uv_mutex_lock(&mutex); r = uv_prepare_init(uv_default_loop(), &prepare); ASSERT(r == 0); r = uv_prepare_start(&prepare, prepare_cb); ASSERT(r == 0); r = uv_async_init(uv_default_loop(), &async, async_cb); ASSERT(r == 0); r = uv_run(uv_default_loop()); ASSERT(r == 0); ASSERT(prepare_cb_called > 0); ASSERT(async_cb_called == 3); ASSERT(close_cb_called == 2); ASSERT(0 == uv_thread_join(&thread)); MAKE_VALGRIND_HAPPY(); return 0; }