// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // LiveEdit feature implementation. The script should be executed after // debug-debugger.js. // A LiveEdit namespace is declared inside a single function constructor. Debug.LiveEdit = new function() { // Changes script text and recompiles all relevant functions if possible. // The change is always a substring (change_pos, change_pos + change_len) // being replaced with a completely different string new_str. // // Only one function will have its Code changed in result of this function. // All nested functions (should they have any instances at the moment) are // left unchanged and re-linked to a newly created script instance // representing old version of the source. (Generally speaking, // during the change all nested functions are erased and completely different // set of nested functions are introduced.) All other functions just have // their positions updated. // // @param {Script} script that is being changed // @param {Array} change_log a list that collects engineer-readable // description of what happened. function ApplyPatch(script, change_pos, change_len, new_str, change_log) { // Fully compiles source string as a script. Returns Array of // FunctionCompileInfo -- a descriptions of all functions of the script. // Elements of array are ordered by start positions of functions (from top // to bottom) in the source. Fields outer_index and next_sibling_index help // to navigate the nesting structure of functions. // // The script is used for compilation, because it produces code that // needs to be linked with some particular script (for nested functions). function DebugGatherCompileInfo(source) { // Get function info, elements are partially sorted (it is a tree of // nested functions serialized as parent followed by serialized children. var raw_compile_info = %LiveEditGatherCompileInfo(script, source); // Sort function infos by start position field. var compile_info = new Array(); var old_index_map = new Array(); for (var i = 0; i < raw_compile_info.length; i++) { compile_info.push(new FunctionCompileInfo(raw_compile_info[i])); old_index_map.push(i); } for (var i = 0; i < compile_info.length; i++) { var k = i; for (var j = i + 1; j < compile_info.length; j++) { if (compile_info[k].start_position > compile_info[j].start_position) { k = j; } } if (k != i) { var temp_info = compile_info[k]; var temp_index = old_index_map[k]; compile_info[k] = compile_info[i]; old_index_map[k] = old_index_map[i]; compile_info[i] = temp_info; old_index_map[i] = temp_index; } } // After sorting update outer_inder field using old_index_map. Also // set next_sibling_index field. var current_index = 0; // The recursive function, that goes over all children of a particular // node (i.e. function info). function ResetIndexes(new_parent_index, old_parent_index) { var previous_sibling = -1; while (current_index < compile_info.length && compile_info[current_index].outer_index == old_parent_index) { var saved_index = current_index; compile_info[saved_index].outer_index = new_parent_index; if (previous_sibling != -1) { compile_info[previous_sibling].next_sibling_index = saved_index; } previous_sibling = saved_index; current_index++; ResetIndexes(saved_index, old_index_map[saved_index]); } if (previous_sibling != -1) { compile_info[previous_sibling].next_sibling_index = -1; } } ResetIndexes(-1, -1); Assert(current_index == compile_info.length); return compile_info; } // Given a positions, finds a function that fully includes the entire // change. function FindChangedFunction(compile_info, offset, len) { // First condition: function should start before the change region. // Function #0 (whole-script function) always does, but we want // one, that is later in this list. var index = 0; while (index + 1 < compile_info.length && compile_info[index + 1].start_position <= offset) { index++; } // Now we are at the last function that begins before the change // region. The function that covers entire change region is either // this function or the enclosing one. for (; compile_info[index].end_position < offset + len; index = compile_info[index].outer_index) { Assert(index != -1); } return index; } // Variable forward declarations. Preprocessor "Minifier" needs them. var old_compile_info; var shared_infos; // Finds SharedFunctionInfo that corresponds compile info with index // in old version of the script. function FindFunctionInfo(index) { var old_info = old_compile_info[index]; for (var i = 0; i < shared_infos.length; i++) { var info = shared_infos[i]; if (info.start_position == old_info.start_position && info.end_position == old_info.end_position) { return info; } } } // Replaces function's Code. function PatchCode(new_info, shared_info) { %LiveEditReplaceFunctionCode(new_info.raw_array, shared_info.raw_array); change_log.push( {function_patched: new_info.function_name} ); } var change_len_old; var change_len_new; // Translate position in old version of script into position in new // version of script. function PosTranslator(old_pos) { if (old_pos <= change_pos) { return old_pos; } if (old_pos >= change_pos + change_len_old) { return old_pos + change_len_new - change_len_old; } return -1; } var position_change_array; var position_patch_report; function PatchPositions(new_info, shared_info) { if (!shared_info) { // TODO(LiveEdit): explain what is happening. return; } var breakpoint_position_update = %LiveEditPatchFunctionPositions( shared_info.raw_array, position_change_array); for (var i = 0; i < breakpoint_position_update.length; i += 2) { var new_pos = breakpoint_position_update[i]; var break_point_object = breakpoint_position_update[i + 1]; change_log.push( { breakpoint_position_update: { from: break_point_object.source_position(), to: new_pos } } ); break_point_object.updateSourcePosition(new_pos, script); } position_patch_report.push( { name: new_info.function_name } ); } var link_to_old_script_report; var old_script; // Makes a function associated with another instance of a script (the // one representing its old version). This way the function still // may access its own text. function LinkToOldScript(shared_info) { %LiveEditRelinkFunctionToScript(shared_info.raw_array, old_script); link_to_old_script_report.push( { name: shared_info.function_name } ); } var old_source = script.source; var change_len_old = change_len; var change_len_new = new_str.length; // Prepare new source string. var new_source = old_source.substring(0, change_pos) + new_str + old_source.substring(change_pos + change_len); // Find all SharedFunctionInfo's that are compiled from this script. var shared_raw_list = %LiveEditFindSharedFunctionInfosForScript(script); var shared_infos = new Array(); for (var i = 0; i < shared_raw_list.length; i++) { shared_infos.push(new SharedInfoWrapper(shared_raw_list[i])); } // Gather compile information about old version of script. var old_compile_info = DebugGatherCompileInfo(old_source); // Gather compile information about new version of script. var new_compile_info; try { new_compile_info = DebugGatherCompileInfo(new_source); } catch (e) { throw new Failure("Failed to compile new version of script: " + e); } // An index of a single function, that is going to have its code replaced. var function_being_patched = FindChangedFunction(old_compile_info, change_pos, change_len_old); // In old and new script versions function with a change should have the // same indexes. var function_being_patched2 = FindChangedFunction(new_compile_info, change_pos, change_len_new); Assert(function_being_patched == function_being_patched2, "inconsistent old/new compile info"); // Check that function being patched has the same expectations in a new // version. Otherwise we cannot safely patch its behavior and should // choose the outer function instead. while (!CompareFunctionExpectations( old_compile_info[function_being_patched], new_compile_info[function_being_patched])) { Assert(old_compile_info[function_being_patched].outer_index == new_compile_info[function_being_patched].outer_index); function_being_patched = old_compile_info[function_being_patched].outer_index; Assert(function_being_patched != -1); } // Check that function being patched is not currently on stack. CheckStackActivations( [ FindFunctionInfo(function_being_patched) ], change_log ); // Committing all changes. var old_script_name = CreateNameForOldScript(script); // Update the script text and create a new script representing an old // version of the script. var old_script = %LiveEditReplaceScript(script, new_source, old_script_name); PatchCode(new_compile_info[function_being_patched], FindFunctionInfo(function_being_patched)); var position_patch_report = new Array(); change_log.push( {position_patched: position_patch_report} ); var position_change_array = [ change_pos, change_pos + change_len_old, change_pos + change_len_new ]; // Update positions of all outer functions (i.e. all functions, that // are partially below the function being patched). for (var i = new_compile_info[function_being_patched].outer_index; i != -1; i = new_compile_info[i].outer_index) { PatchPositions(new_compile_info[i], FindFunctionInfo(i)); } // Update positions of all functions that are fully below the function // being patched. var old_next_sibling = old_compile_info[function_being_patched].next_sibling_index; var new_next_sibling = new_compile_info[function_being_patched].next_sibling_index; // We simply go over the tail of both old and new lists. Their tails should // have an identical structure. if (old_next_sibling == -1) { Assert(new_next_sibling == -1); } else { Assert(old_compile_info.length - old_next_sibling == new_compile_info.length - new_next_sibling); for (var i = old_next_sibling, j = new_next_sibling; i < old_compile_info.length; i++, j++) { PatchPositions(new_compile_info[j], FindFunctionInfo(i)); } } var link_to_old_script_report = new Array(); change_log.push( { linked_to_old_script: link_to_old_script_report } ); // We need to link to old script all former nested functions. for (var i = function_being_patched + 1; i < old_next_sibling; i++) { LinkToOldScript(FindFunctionInfo(i), old_script); } } // Function is public. this.ApplyPatch = ApplyPatch; function Assert(condition, message) { if (!condition) { if (message) { throw "Assert " + message; } else { throw "Assert"; } } } // An object describing function compilation details. Its index fields // apply to indexes inside array that stores these objects. function FunctionCompileInfo(raw_array) { this.function_name = raw_array[0]; this.start_position = raw_array[1]; this.end_position = raw_array[2]; this.param_num = raw_array[3]; this.code = raw_array[4]; this.scope_info = raw_array[5]; this.outer_index = raw_array[6]; this.next_sibling_index = null; this.raw_array = raw_array; } function SharedInfoWrapper(raw_array) { this.function_name = raw_array[0]; this.start_position = raw_array[1]; this.end_position = raw_array[2]; this.info = raw_array[3]; this.raw_array = raw_array; } // Adds a suffix to script name to mark that it is old version. function CreateNameForOldScript(script) { // TODO(635): try better than this; support several changes. return script.name + " (old)"; } // Compares a function interface old and new version, whether it // changed or not. function CompareFunctionExpectations(function_info1, function_info2) { // Check that function has the same number of parameters (there may exist // an adapter, that won't survive function parameter number change). if (function_info1.param_num != function_info2.param_num) { return false; } var scope_info1 = function_info1.scope_info; var scope_info2 = function_info2.scope_info; if (!scope_info1) { return !scope_info2; } if (scope_info1.length != scope_info2.length) { return false; } // Check that outer scope structure is not changed. Otherwise the function // will not properly work with existing scopes. return scope_info1.toString() == scope_info2.toString(); } // Minifier forward declaration. var FunctionPatchabilityStatus; // For array of wrapped shared function infos checks that none of them // have activations on stack (of any thread). Throws a Failure exception // if this proves to be false. function CheckStackActivations(shared_wrapper_list, change_log) { var shared_list = new Array(); for (var i = 0; i < shared_wrapper_list.length; i++) { shared_list[i] = shared_wrapper_list[i].info; } var result = %LiveEditCheckAndDropActivations(shared_list, true); if (result[shared_list.length]) { // Extra array element may contain error message. throw new Failure(result[shared_list.length]); } var problems = new Array(); var dropped = new Array(); for (var i = 0; i < shared_list.length; i++) { var shared = shared_wrapper_list[i]; if (result[i] == FunctionPatchabilityStatus.REPLACED_ON_ACTIVE_STACK) { dropped.push({ name: shared.function_name } ); } else if (result[i] != FunctionPatchabilityStatus.AVAILABLE_FOR_PATCH) { var description = { name: shared.function_name, start_pos: shared.start_position, end_pos: shared.end_position, replace_problem: FunctionPatchabilityStatus.SymbolName(result[i]) }; problems.push(description); } } if (dropped.length > 0) { change_log.push({ dropped_from_stack: dropped }); } if (problems.length > 0) { change_log.push( { functions_on_stack: problems } ); throw new Failure("Blocked by functions on stack"); } } // A copy of the FunctionPatchabilityStatus enum from liveedit.h var FunctionPatchabilityStatus = { AVAILABLE_FOR_PATCH: 1, BLOCKED_ON_ACTIVE_STACK: 2, BLOCKED_ON_OTHER_STACK: 3, BLOCKED_UNDER_NATIVE_CODE: 4, REPLACED_ON_ACTIVE_STACK: 5 } FunctionPatchabilityStatus.SymbolName = function(code) { var enum = FunctionPatchabilityStatus; for (name in enum) { if (enum[name] == code) { return name; } } } // A logical failure in liveedit process. This means that change_log // is valid and consistent description of what happened. function Failure(message) { this.message = message; } // Function (constructor) is public. this.Failure = Failure; Failure.prototype.toString = function() { return "LiveEdit Failure: " + this.message; } // A testing entry. function GetPcFromSourcePos(func, source_pos) { return %GetFunctionCodePositionFromSource(func, source_pos); } // Function is public. this.GetPcFromSourcePos = GetPcFromSourcePos; // LiveEdit main entry point: changes a script text to a new string. function SetScriptSource(script, new_source, change_log) { var old_source = script.source; var diff = FindSimpleDiff(old_source, new_source); if (!diff) { return; } ApplyPatch(script, diff.change_pos, diff.old_len, new_source.substring(diff.change_pos, diff.change_pos + diff.new_len), change_log); } // Function is public. this.SetScriptSource = SetScriptSource; function CompareStringsLinewise(s1, s2) { return %LiveEditCompareStringsLinewise(s1, s2); } // Function is public (for tests). this.CompareStringsLinewise = CompareStringsLinewise; // Finds a difference between 2 strings in form of a single chunk. // This is a temporary solution. We should calculate a read diff instead. function FindSimpleDiff(old_source, new_source) { var change_pos; var old_len; var new_len; // A find range block. Whenever control leaves it, it should set 3 local // variables declared above. find_range: { // First look from the beginning of strings. var pos1; { var next_pos; for (pos1 = 0; true; pos1 = next_pos) { if (pos1 >= old_source.length) { change_pos = pos1; old_len = 0; new_len = new_source.length - pos1; break find_range; } if (pos1 >= new_source.length) { change_pos = pos1; old_len = old_source.length - pos1; new_len = 0; break find_range; } if (old_source[pos1] != new_source[pos1]) { break; } next_pos = pos1 + 1; } } // Now compare strings from the ends. change_pos = pos1; var pos_old; var pos_new; { for (pos_old = old_source.length - 1, pos_new = new_source.length - 1; true; pos_old--, pos_new--) { if (pos_old - change_pos + 1 < 0 || pos_new - change_pos + 1 < 0) { old_len = pos_old - change_pos + 2; new_len = pos_new - change_pos + 2; break find_range; } if (old_source[pos_old] != new_source[pos_new]) { old_len = pos_old - change_pos + 1; new_len = pos_new - change_pos + 1; break find_range; } } } } if (old_len == 0 && new_len == 0) { // no change return; } return { "change_pos": change_pos, "old_len": old_len, "new_len": new_len }; } }