#include #include #include using namespace v8; using namespace node; Persistent Timer::constructor_template; static Persistent timeout_symbol; static Persistent repeat_symbol; static Persistent callback_symbol; void Timer::Initialize (Handle target) { HandleScope scope; Local t = FunctionTemplate::New(Timer::New); constructor_template = Persistent::New(t); constructor_template->InstanceTemplate()->SetInternalFieldCount(1); constructor_template->SetClassName(String::NewSymbol("Timer")); timeout_symbol = NODE_PSYMBOL("timeout"); repeat_symbol = NODE_PSYMBOL("repeat"); callback_symbol = NODE_PSYMBOL("callback"); NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", Timer::Start); NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", Timer::Stop); NODE_SET_PROTOTYPE_METHOD(constructor_template, "again", Timer::Again); constructor_template->InstanceTemplate()->SetAccessor(repeat_symbol, RepeatGetter, RepeatSetter); target->Set(String::NewSymbol("Timer"), constructor_template->GetFunction()); } Handle Timer::RepeatGetter (Local property, const AccessorInfo& info) { HandleScope scope; Timer *timer = ObjectWrap::Unwrap(info.This()); assert(timer); assert (property == repeat_symbol); Local v = Integer::New(timer->watcher_.repeat); return scope.Close(v); } void Timer::RepeatSetter (Local property, Local value, const AccessorInfo& info) { HandleScope scope; Timer *timer = ObjectWrap::Unwrap(info.This()); assert(timer); assert(property == repeat_symbol); timer->watcher_.repeat = NODE_V8_UNIXTIME(value); } void Timer::OnTimeout (EV_P_ ev_timer *watcher, int revents) { Timer *timer = static_cast(watcher->data); assert(revents == EV_TIMEOUT); HandleScope scope; Local callback_v = timer->handle_->Get(callback_symbol); if (!callback_v->IsFunction()) { timer->Stop(); return; } Local callback = Local::Cast(callback_v); TryCatch try_catch; callback->Call(timer->handle_, 0, NULL); if (try_catch.HasCaught()) { FatalException(try_catch); } if (timer->watcher_.repeat == 0) timer->Unref(); } Timer::~Timer () { ev_timer_stop(EV_DEFAULT_UC_ &watcher_); } Handle Timer::New (const Arguments& args) { HandleScope scope; Timer *t = new Timer(); t->Wrap(args.Holder()); return args.This(); } Handle Timer::Start (const Arguments& args) { HandleScope scope; Timer *timer = ObjectWrap::Unwrap(args.Holder()); if (args.Length() != 2) return ThrowException(String::New("Bad arguments")); bool was_active = ev_is_active(&timer->watcher_); ev_tstamp after = NODE_V8_UNIXTIME(args[0]); ev_tstamp repeat = NODE_V8_UNIXTIME(args[1]); ev_timer_init(&timer->watcher_, Timer::OnTimeout, after, repeat); timer->watcher_.data = timer; // Update the event loop time. Need to call this because processing JS can // take non-negligible amounts of time. ev_now_update(EV_DEFAULT_UC); ev_timer_start(EV_DEFAULT_UC_ &timer->watcher_); if (!was_active) timer->Ref(); return Undefined(); } Handle Timer::Stop(const Arguments& args) { HandleScope scope; Timer *timer = ObjectWrap::Unwrap(args.Holder()); timer->Stop(); return Undefined(); } void Timer::Stop () { if (watcher_.active) { ev_timer_stop(EV_DEFAULT_UC_ &watcher_); Unref(); } } Handle Timer::Again(const Arguments& args) { HandleScope scope; Timer *timer = ObjectWrap::Unwrap(args.Holder()); int was_active = ev_is_active(&timer->watcher_); if (args.Length() > 0) { ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]); if (repeat > 0) timer->watcher_.repeat = repeat; } ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_); // ev_timer_again can start or stop the watcher. // So we need to check what happened and adjust the ref count // appropriately. if (ev_is_active(&timer->watcher_)) { if (!was_active) timer->Ref(); } else { if (was_active) timer->Unref(); } return Undefined(); }