#include "node.h" #include "v8.h" #include "../../../src/util.h" #include namespace { void MakeCallback(const v8::FunctionCallbackInfo& args) { CHECK(args[0]->IsObject()); CHECK(args[1]->IsFunction() || args[1]->IsString()); auto isolate = args.GetIsolate(); auto recv = args[0].As(); std::vector> argv; for (size_t n = 2; n < static_cast(args.Length()); n += 1) { argv.push_back(args[n]); } v8::Local result; if (args[1]->IsFunction()) { auto method = args[1].As(); result = node::MakeCallback(isolate, recv, method, argv.size(), argv.data()); } else if (args[1]->IsString()) { auto method = args[1].As(); result = node::MakeCallback(isolate, recv, method, argv.size(), argv.data()); } else { UNREACHABLE(); } args.GetReturnValue().Set(result); } void Initialize(v8::Local target) { NODE_SET_METHOD(target, "makeCallback", MakeCallback); } } // namespace anonymous NODE_MODULE(binding, Initialize)