// test the speed of .pipe() with sockets var net = require('net'); var start; function Writer() { this.start = null; this.received = 0; this.writable = true; this.printStats = this.printStats.bind(this); this.interval = setInterval(this.printStats, 1000); } Writer.prototype.write = function(chunk, encoding, cb) { if (!this.start) this.start = process.hrtime(); this.received += chunk.length; if (typeof encoding === 'function') encoding(); else if (typeof cb === 'function') cb(); return true; }; // doesn't matter, never emits anything. Writer.prototype.on = function() {}; Writer.prototype.emit = function() {}; var statCounter = 0; Writer.prototype.printStats = function() { if (!this.start || !this.received) return; var elapsed = process.hrtime(this.start); elapsed = elapsed[0] * 1E9 + elapsed[1]; var bits = this.received * 8; var gbits = bits / (1024 * 1024 * 1024); var rate = (gbits / elapsed * 1E9).toFixed(4); console.log('%s Gbits/sec (%d bits / %d ns)', rate, bits, elapsed); // reset to keep getting instant time. this.start = process.hrtime(); this.received = 0; // 100 seconds is enough time to get a few GC runs and stabilize. if (statCounter++ === 100) process.exit(0); }; var len = process.env.LENGTH || 16 * 1024 * 1024; var chunk = new Buffer(len); for (var i = 0; i < len; i++) { chunk[i] = i % 256; } function Reader() { this.flow = this.flow.bind(this); this.readable = true; } Reader.prototype.pipe = function(dest) { this.dest = dest; this.flow(); return dest; }; Reader.prototype.flow = function() { var dest = this.dest; var res = dest.write(chunk); if (!res) dest.once('drain', this.flow); else process.nextTick(this.flow); }; var reader = new Reader(); var writer = new Writer(); // the actual benchmark. var server = net.createServer(function(socket) { socket.pipe(socket); }); server.listen(1337, function() { var socket = net.connect(1337); socket.on('connect', function() { reader.pipe(socket); socket.pipe(writer); }); });