'use strict'; require('../common'); var http = require('http'); var net = require('net'); // Set up some timing issues where sockets can be destroyed // via either the req or res. var server = http.createServer(function(req, res) { switch (req.url) { case '/1': return setTimeout(function() { req.socket.destroy(); server.emit('requestDone'); }); case '/2': return process.nextTick(function() { res.destroy(); server.emit('requestDone'); }); // in one case, actually send a response in 2 chunks case '/3': res.write('hello '); return setTimeout(function() { res.end('world!'); server.emit('requestDone'); }); default: res.destroy(); server.emit('requestDone'); } }); // Make a bunch of requests pipelined on the same socket function generator(seeds) { return seeds.map(function(r) { return 'GET /' + r + ' HTTP/1.1\r\n' + `Host: localhost:${server.address().port}\r\n` + '\r\n' + '\r\n'; }).join(''); } server.listen(0, function() { var seeds = [ 3, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4 ]; var client = net.connect({ port: this.address().port }); var done = 0; server.on('requestDone', function() { if (++done === seeds.length) { server.close(); } }); // immediately write the pipelined requests. // Some of these will not have a socket to destroy! client.write(generator(seeds)); }); process.on('exit', function(c) { if (!c) console.log('ok'); });