var EventEmitter = exports.EventEmitter = process.EventEmitter; var isArray = Array.isArray; // By default EventEmitters will print a warning if more than // 10 listeners are added to it. This is a useful default which // helps finding memory leaks. // // Obviously not all Emitters should be limited to 10. This function allows // that to be increased. Set to zero for unlimited. var defaultMaxListeners = 10; EventEmitter.prototype.setMaxListeners = function(n) { if (!this._events) this._events = {}; this._events.maxListeners = n; }; EventEmitter.prototype.emit = function(type) { // If there is no 'error' event listener then throw. if (type === 'error') { if (!this._events || !this._events.error || (isArray(this._events.error) && !this._events.error.length)) { if (arguments[1] instanceof Error) { throw arguments[1]; // Unhandled 'error' event } else { throw new Error("Uncaught, unspecified 'error' event."); } return false; } } if (!this._events) return false; var handler = this._events[type]; if (!handler) return false; if (typeof handler == 'function') { switch (arguments.length) { // fast cases case 1: handler.call(this); break; case 2: handler.call(this, arguments[1]); break; case 3: handler.call(this, arguments[1], arguments[2]); break; // slower default: var args = Array.prototype.slice.call(arguments, 1); handler.apply(this, args); } return true; } else if (isArray(handler)) { var args = Array.prototype.slice.call(arguments, 1); var listeners = handler.slice(); for (var i = 0, l = listeners.length; i < l; i++) { listeners[i].apply(this, args); } return true; } else { return false; } }; // EventEmitter is defined in src/node_events.cc // EventEmitter.prototype.emit() is also defined there. EventEmitter.prototype.addListener = function(type, listener) { if ('function' !== typeof listener) { throw new Error('addListener only takes instances of Function'); } if (!this._events) this._events = {}; // To avoid recursion in the case that type == "newListeners"! Before // adding it to the listeners, first emit "newListeners". this.emit('newListener', type, listener); if (!this._events[type]) { // Optimize the case of one listener. Don't need the extra array object. this._events[type] = listener; } else if (isArray(this._events[type])) { // Check for listener leak if (!this._events[type].warned) { var m; if (this._events.maxListeners !== undefined) { m = this._events.maxListeners; } else { m = defaultMaxListeners; } if (m && m > 0 && this._events[type].length > m) { this._events[type].warned = true; console.error('(node) warning: possible EventEmitter memory ' + 'leak detected. %d listeners added. ' + 'Use emitter.setMaxListeners() to increase limit.', this._events[type].length); console.trace(); } } // If we've already got an array, just append. this._events[type].push(listener); } else { // Adding the second element, need to change to array. this._events[type] = [this._events[type], listener]; } return this; }; EventEmitter.prototype.on = EventEmitter.prototype.addListener; EventEmitter.prototype.once = function(type, listener) { var self = this; self.on(type, function g() { self.removeListener(type, g); listener.apply(this, arguments); }); return this; }; EventEmitter.prototype.removeListener = function(type, listener) { if ('function' !== typeof listener) { throw new Error('removeListener only takes instances of Function'); } // does not use listeners(), so no side effect of creating _events[type] if (!this._events || !this._events[type]) return this; var list = this._events[type]; if (isArray(list)) { var i = list.indexOf(listener); if (i < 0) return this; list.splice(i, 1); if (list.length == 0) delete this._events[type]; } else if (this._events[type] === listener) { delete this._events[type]; } return this; }; EventEmitter.prototype.removeAllListeners = function(type) { // does not use listeners(), so no side effect of creating _events[type] if (type && this._events && this._events[type]) this._events[type] = null; return this; }; EventEmitter.prototype.listeners = function(type) { if (!this._events) this._events = {}; if (!this._events[type]) this._events[type] = []; if (!isArray(this._events[type])) { this._events[type] = [this._events[type]]; } return this._events[type]; };