// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_CONVERSIONS_H_ #define V8_CONVERSIONS_H_ namespace v8 { namespace internal { // The fast double-to-(unsigned-)int conversion routine does not guarantee // rounding towards zero. // The result is unspecified if x is infinite or NaN, or if the rounded // integer value is outside the range of type int. static inline int FastD2I(double x) { // The static_cast convertion from double to int used to be slow, but // as new benchmarks show, now it is much faster than lrint(). return static_cast(x); } static inline unsigned int FastD2UI(double x); static inline double FastI2D(int x) { // There is no rounding involved in converting an integer to a // double, so this code should compile to a few instructions without // any FPU pipeline stalls. return static_cast(x); } static inline double FastUI2D(unsigned x) { // There is no rounding involved in converting an unsigned integer to a // double, so this code should compile to a few instructions without // any FPU pipeline stalls. return static_cast(x); } // This function should match the exact semantics of ECMA-262 9.4. static inline double DoubleToInteger(double x); // This function should match the exact semantics of ECMA-262 9.5. static inline int32_t DoubleToInt32(double x); // This function should match the exact semantics of ECMA-262 9.6. static inline uint32_t DoubleToUint32(double x) { return static_cast(DoubleToInt32(x)); } // Returns the value (0 .. 15) of a hexadecimal character c. // If c is not a legal hexadecimal character, returns a value < 0. int HexValue(uc32 c); // Enumeration for allowing octals and ignoring junk when converting // strings to numbers. enum ConversionFlags { NO_FLAGS = 0, ALLOW_HEX = 1, ALLOW_OCTALS = 2, ALLOW_TRAILING_JUNK = 4 }; // Convert from Number object to C integer. static inline int32_t NumberToInt32(Object* number); static inline uint32_t NumberToUint32(Object* number); // Converts a string into a double value according to ECMA-262 9.3.1 double StringToDouble(const char* str, int flags, double empty_string_val = 0); double StringToDouble(String* str, int flags, double empty_string_val = 0); // Converts a string into an integer. double StringToInt(String* str, int radix); // Converts a double to a string value according to ECMA-262 9.8.1. // The buffer should be large enough for any floating point number. // 100 characters is enough. const char* DoubleToCString(double value, Vector buffer); // Convert an int to a null-terminated string. The returned string is // located inside the buffer, but not necessarily at the start. const char* IntToCString(int n, Vector buffer); // Additional number to string conversions for the number type. // The caller is responsible for calling free on the returned pointer. char* DoubleToFixedCString(double value, int f); char* DoubleToExponentialCString(double value, int f); char* DoubleToPrecisionCString(double value, int f); char* DoubleToRadixCString(double value, int radix); } } // namespace v8::internal #endif // V8_CONVERSIONS_H_