// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "api.h" #include "debug.h" #include "execution.h" #include "factory.h" #include "macro-assembler.h" #include "objects.h" #include "global-handles.h" #include "cctest.h" using namespace v8::internal; TEST(ObjectHashTable) { v8::HandleScope scope; LocalContext context; Handle table = FACTORY->NewObjectHashTable(23); Handle a = FACTORY->NewJSArray(7); Handle b = FACTORY->NewJSArray(11); table = PutIntoObjectHashTable(table, a, b); CHECK_EQ(table->NumberOfElements(), 1); CHECK_EQ(table->Lookup(*a), *b); CHECK_EQ(table->Lookup(*b), HEAP->undefined_value()); // Keys still have to be valid after objects were moved. HEAP->CollectGarbage(NEW_SPACE); CHECK_EQ(table->NumberOfElements(), 1); CHECK_EQ(table->Lookup(*a), *b); CHECK_EQ(table->Lookup(*b), HEAP->undefined_value()); // Keys that are overwritten should not change number of elements. table = PutIntoObjectHashTable(table, a, FACTORY->NewJSArray(13)); CHECK_EQ(table->NumberOfElements(), 1); CHECK_NE(table->Lookup(*a), *b); // Keys mapped to undefined should be removed permanently. table = PutIntoObjectHashTable(table, a, FACTORY->undefined_value()); CHECK_EQ(table->NumberOfElements(), 0); CHECK_EQ(table->NumberOfDeletedElements(), 1); CHECK_EQ(table->Lookup(*a), HEAP->undefined_value()); // Keys should map back to their respective values. for (int i = 0; i < 100; i++) { Handle key = FACTORY->NewJSArray(7); Handle value = FACTORY->NewJSArray(11); table = PutIntoObjectHashTable(table, key, value); CHECK_EQ(table->NumberOfElements(), i + 1); CHECK_NE(table->FindEntry(*key), ObjectHashTable::kNotFound); CHECK_EQ(table->Lookup(*key), *value); } // Keys never added to the map should not be found. for (int i = 0; i < 1000; i++) { Handle o = FACTORY->NewJSArray(100); CHECK_EQ(table->FindEntry(*o), ObjectHashTable::kNotFound); CHECK_EQ(table->Lookup(*o), HEAP->undefined_value()); } }