# Console Stability: 2 - Stable The module defines a `Console` class and exports a `console` object. The `console` object is a special instance of `Console` whose output is sent to stdout or stderr. For ease of use, `console` is defined as a global object and can be used directly without `require`. ## Class: Console Use `require('console').Console` or `console.Console` to access this class. var Console = require('console').Console; var Console = console.Console; You can use `Console` class to custom simple logger like `console`, but with different output streams. ### new Console(stdout[, stderr]) Create a new `Console` by passing one or two writable stream instances. `stdout` is a writable stream to print log or info output. `stderr` is used for warning or error output. If `stderr` isn't passed, the warning and error output will be sent to the `stdout`. var output = fs.createWriteStream('./stdout.log'); var errorOutput = fs.createWriteStream('./stderr.log'); // custom simple logger var logger = new Console(output, errorOutput); // use it like console var count = 5; logger.log('count: %d', count); // in stdout.log: count 5 The global `console` is a special `Console` whose output is sent to `process.stdout` and `process.stderr`: new Console(process.stdout, process.stderr); [assert.ok()]: assert.html#assert_assert_value_message_assert_ok_value_message [util.format()]: util.html#util_util_format_format [customizing util.inspect colors]: util.html#util_customizing_util_inspect_colors ## console * {Object} For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr. The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit) and asynchronous when it's a pipe (to avoid blocking for long periods of time). That is, in the following example, stdout is non-blocking while stderr is blocking: $ node script.js 2> error.log | tee info.log In daily use, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data. ### console.assert(value[, message][, ...]) Similar to [assert.ok()][], but the error message is formatted as `util.format(message...)`. ### console.dir(obj[, options]) Uses `util.inspect` on `obj` and prints resulting string to stdout. This function bypasses any custom `inspect()` function on `obj`. An optional *options* object may be passed that alters certain aspects of the formatted string: - `showHidden` - if `true` then the object's non-enumerable and symbol properties will be shown too. Defaults to `false`. - `depth` - tells `inspect` how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to `2`. To make it recurse indefinitely pass `null`. - `colors` - if `true`, then the output will be styled with ANSI color codes. Defaults to `false`. Colors are customizable, see [customizing util.inspect colors][]. ### console.error([data][, ...]) Same as `console.log` but prints to stderr. ### console.info([data][, ...]) Same as `console.log`. ### console.log([data][, ...]) Prints to stdout with newline. This function can take multiple arguments in a `printf()`-like way. Example: var count = 5; console.log('count: %d', count); // prints 'count: 5' If formatting elements are not found in the first string then `util.inspect` is used on each argument. See [util.format()][] for more information. ### console.time(label) Used to calculate the duration of a specific operation. To start a timer, call the `console.time()` method, giving it a name as only parameter. To stop the timer, and to get the elapsed time in milliseconds, just call the [`console.timeEnd()`](#console_console_timeend_label) method, again passing the timer's name as the parameter. ### console.timeEnd(label) Stops a timer that was previously started by calling [`console.time()`](#console_console_time_label) and print the result to the console. Example: console.time('100-elements'); for (var i = 0; i < 100; i++) { ; } console.timeEnd('100-elements'); // prints 100-elements: 262ms ### console.trace(message[, ...]) Print to stderr `'Trace :'`, followed by the formatted message and stack trace to the current position. ### console.warn([data][, ...]) Same as `console.error`.