// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var binding = process.binding('zlib'); var util = require('util'); var Stream = require('stream'); var assert = require('assert').ok; // zlib doesn't provide these, so kludge them in following the same // const naming scheme zlib uses. binding.Z_MIN_WINDOWBITS = 8; binding.Z_MAX_WINDOWBITS = 15; binding.Z_DEFAULT_WINDOWBITS = 15; // fewer than 64 bytes per chunk is stupid. // technically it could work with as few as 8, but even 64 bytes // is absurdly low. Usually a MB or more is best. binding.Z_MIN_CHUNK = 64; binding.Z_MAX_CHUNK = Infinity; binding.Z_DEFAULT_CHUNK = (16 * 1024); binding.Z_MIN_MEMLEVEL = 1; binding.Z_MAX_MEMLEVEL = 9; binding.Z_DEFAULT_MEMLEVEL = 8; binding.Z_MIN_LEVEL = -1; binding.Z_MAX_LEVEL = 9; binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION; // expose all the zlib constants Object.keys(binding).forEach(function(k) { if (k.match(/^Z/)) exports[k] = binding[k]; }); // translation table for return codes. exports.codes = { Z_OK: binding.Z_OK, Z_STREAM_END: binding.Z_STREAM_END, Z_NEED_DICT: binding.Z_NEED_DICT, Z_ERRNO: binding.Z_ERRNO, Z_STREAM_ERROR: binding.Z_STREAM_ERROR, Z_DATA_ERROR: binding.Z_DATA_ERROR, Z_MEM_ERROR: binding.Z_MEM_ERROR, Z_BUF_ERROR: binding.Z_BUF_ERROR, Z_VERSION_ERROR: binding.Z_VERSION_ERROR }; Object.keys(exports.codes).forEach(function(k) { exports.codes[exports.codes[k]] = k; }); exports.Deflate = Deflate; exports.Inflate = Inflate; exports.Gzip = Gzip; exports.Gunzip = Gunzip; exports.DeflateRaw = DeflateRaw; exports.InflateRaw = InflateRaw; exports.Unzip = Unzip; exports.createDeflate = function(o) { return new Deflate(o); }; exports.createInflate = function(o) { return new Inflate(o); }; exports.createDeflateRaw = function(o) { return new DeflateRaw(o); }; exports.createInflateRaw = function(o) { return new InflateRaw(o); }; exports.createGzip = function(o) { return new Gzip(o); }; exports.createGunzip = function(o) { return new Gunzip(o); }; exports.createUnzip = function(o) { return new Unzip(o); }; // Convenience methods. // compress/decompress a string or buffer in one step. exports.deflate = function(buffer, callback) { zlibBuffer(new Deflate(), buffer, callback); }; exports.gzip = function(buffer, callback) { zlibBuffer(new Gzip(), buffer, callback); }; exports.deflateRaw = function(buffer, callback) { zlibBuffer(new DeflateRaw(), buffer, callback); }; exports.unzip = function(buffer, callback) { zlibBuffer(new Unzip(), buffer, callback); }; exports.inflate = function(buffer, callback) { zlibBuffer(new Inflate(), buffer, callback); }; exports.gunzip = function(buffer, callback) { zlibBuffer(new Gunzip(), buffer, callback); }; exports.inflateRaw = function(buffer, callback) { zlibBuffer(new InflateRaw(), buffer, callback); }; function zlibBuffer(engine, buffer, callback) { var buffers = []; var nread = 0; function onError(err) { engine.removeListener('end', onEnd); engine.removeListener('error', onError); callback(err); } function onData(chunk) { buffers.push(chunk); nread += chunk.length; } function onEnd() { var buf = Buffer.concat(buffers, nread); buffers = []; callback(null, buf); } engine.on('error', onError); engine.on('data', onData); engine.on('end', onEnd); engine.write(buffer); engine.end(); } // generic zlib // minimal 2-byte header function Deflate(opts) { if (!(this instanceof Deflate)) return new Deflate(opts); Zlib.call(this, opts, binding.DEFLATE); } function Inflate(opts) { if (!(this instanceof Inflate)) return new Inflate(opts); Zlib.call(this, opts, binding.INFLATE); } // gzip - bigger header, same deflate compression function Gzip(opts) { if (!(this instanceof Gzip)) return new Gzip(opts); Zlib.call(this, opts, binding.GZIP); } function Gunzip(opts) { if (!(this instanceof Gunzip)) return new Gunzip(opts); Zlib.call(this, opts, binding.GUNZIP); } // raw - no header function DeflateRaw(opts) { if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts); Zlib.call(this, opts, binding.DEFLATERAW); } function InflateRaw(opts) { if (!(this instanceof InflateRaw)) return new InflateRaw(opts); Zlib.call(this, opts, binding.INFLATERAW); } // auto-detect header. function Unzip(opts) { if (!(this instanceof Unzip)) return new Unzip(opts); Zlib.call(this, opts, binding.UNZIP); } // the Zlib class they all inherit from // This thing manages the queue of requests, and returns // true or false if there is anything in the queue when // you call the .write() method. function Zlib(opts, mode) { Stream.call(this); this._opts = opts = opts || {}; this._queue = []; this._processing = false; this._ended = false; this.readable = true; this.writable = true; this._flush = binding.Z_NO_FLUSH; if (opts.chunkSize) { if (opts.chunkSize < exports.Z_MIN_CHUNK || opts.chunkSize > exports.Z_MAX_CHUNK) { throw new Error('Invalid chunk size: ' + opts.chunkSize); } } if (opts.windowBits) { if (opts.windowBits < exports.Z_MIN_WINDOWBITS || opts.windowBits > exports.Z_MAX_WINDOWBITS) { throw new Error('Invalid windowBits: ' + opts.windowBits); } } if (opts.level) { if (opts.level < exports.Z_MIN_LEVEL || opts.level > exports.Z_MAX_LEVEL) { throw new Error('Invalid compression level: ' + opts.level); } } if (opts.memLevel) { if (opts.memLevel < exports.Z_MIN_MEMLEVEL || opts.memLevel > exports.Z_MAX_MEMLEVEL) { throw new Error('Invalid memLevel: ' + opts.memLevel); } } if (opts.strategy) { if (opts.strategy != exports.Z_FILTERED && opts.strategy != exports.Z_HUFFMAN_ONLY && opts.strategy != exports.Z_RLE && opts.strategy != exports.Z_FIXED && opts.strategy != exports.Z_DEFAULT_STRATEGY) { throw new Error('Invalid strategy: ' + opts.strategy); } } if (opts.dictionary) { if (!Buffer.isBuffer(opts.dictionary)) { throw new Error('Invalid dictionary: it should be a Buffer instance'); } } this._binding = new binding.Zlib(mode); var self = this; this._binding.onerror = function(message, errno) { // there is no way to cleanly recover. // continuing only obscures problems. self._binding = null; self._hadError = true; self._queue.length = 0; self._processing = false; var error = new Error(message); error.errno = errno; error.code = exports.codes[errno]; self.emit('error', error); }; this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS, opts.level || exports.Z_DEFAULT_COMPRESSION, opts.memLevel || exports.Z_DEFAULT_MEMLEVEL, opts.strategy || exports.Z_DEFAULT_STRATEGY, opts.dictionary); this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK; this._buffer = new Buffer(this._chunkSize); this._offset = 0; this._closed = false; this.once('end', this.close); } util.inherits(Zlib, Stream); Zlib.prototype.write = function write(chunk, cb) { if (this._hadError) return true; if (this._ended) { return this.emit('error', new Error('Cannot write after end')); } if (arguments.length === 1 && typeof chunk === 'function') { cb = chunk; chunk = null; } if (!chunk) { chunk = null; } else if (typeof chunk === 'string') { chunk = new Buffer(chunk); } else if (!Buffer.isBuffer(chunk)) { return this.emit('error', new Error('Invalid argument')); } var empty = this._queue.length === 0; this._queue.push([chunk, cb]); this._process(); if (!empty) { this._needDrain = true; } return empty; }; Zlib.prototype.reset = function reset() { return this._binding.reset(); }; Zlib.prototype.flush = function flush(cb) { this._flush = binding.Z_SYNC_FLUSH; return this.write(cb); }; Zlib.prototype.end = function end(chunk, cb) { if (this._hadError) return true; var self = this; this._ending = true; var ret = this.write(chunk, function() { self.emit('end'); if (cb) cb(); }); this._ended = true; return ret; }; Zlib.prototype.close = function(callback) { if (callback) process.nextTick(callback); if (this._closed) return; this._closed = true; this._binding.close(); process.nextTick(this.emit.bind(this, 'close')); }; Zlib.prototype._process = function() { if (this._hadError) return; if (this._processing || this._paused) return; if (this._queue.length === 0) { if (this._needDrain) { this._needDrain = false; this.emit('drain'); } // nothing to do, waiting for more data at this point. return; } var req = this._queue.shift(); var cb = req.pop(); var chunk = req.pop(); if (this._ending && this._queue.length === 0) { this._flush = binding.Z_FINISH; } var self = this; var availInBefore = chunk && chunk.length; var availOutBefore = this._chunkSize - this._offset; var inOff = 0; var req = this._binding.write(this._flush, chunk, // in inOff, // in_off availInBefore, // in_len this._buffer, // out this._offset, //out_off availOutBefore); // out_len req.buffer = chunk; req.callback = callback; this._processing = req; function callback(availInAfter, availOutAfter, buffer) { if (self._hadError) return; var have = availOutBefore - availOutAfter; assert(have >= 0, 'have should not go down'); if (have > 0) { var out = self._buffer.slice(self._offset, self._offset + have); self._offset += have; self.emit('data', out); } // XXX Maybe have a 'min buffer' size so we don't dip into the // thread pool with only 1 byte available or something? if (availOutAfter === 0 || self._offset >= self._chunkSize) { availOutBefore = self._chunkSize; self._offset = 0; self._buffer = new Buffer(self._chunkSize); } if (availOutAfter === 0) { // Not actually done. Need to reprocess. // Also, update the availInBefore to the availInAfter value, // so that if we have to hit it a third (fourth, etc.) time, // it'll have the correct byte counts. inOff += (availInBefore - availInAfter); availInBefore = availInAfter; var newReq = self._binding.write(self._flush, chunk, inOff, availInBefore, self._buffer, self._offset, self._chunkSize); newReq.callback = callback; // this same function newReq.buffer = chunk; self._processing = newReq; return; } // finished with the chunk. self._processing = false; if (cb) cb(); self._process(); } }; Zlib.prototype.pause = function() { this._paused = true; this.emit('pause'); }; Zlib.prototype.resume = function() { this._paused = false; this._process(); }; Zlib.prototype.destroy = function() { this.readable = false; this.writable = false; this._ended = true; this.emit('close'); }; util.inherits(Deflate, Zlib); util.inherits(Inflate, Zlib); util.inherits(Gzip, Zlib); util.inherits(Gunzip, Zlib); util.inherits(DeflateRaw, Zlib); util.inherits(InflateRaw, Zlib); util.inherits(Unzip, Zlib);