// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. /* * Tests to verify we're writing floats correctly */ var SlowBuffer = process.binding('buffer').SlowBuffer; var common = require('../common'); var ASSERT = require('assert'); function test(clazz) { var buffer = new clazz(8); buffer.writeFloatBE(1, 0); buffer.writeFloatLE(1, 4); ASSERT.equal(0x3f, buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0x3f, buffer[7]); buffer.writeFloatBE(1 / 3, 0); buffer.writeFloatLE(1 / 3, 4); ASSERT.equal(0x3e, buffer[0]); ASSERT.equal(0xaa, buffer[1]); ASSERT.equal(0xaa, buffer[2]); ASSERT.equal(0xab, buffer[3]); ASSERT.equal(0xab, buffer[4]); ASSERT.equal(0xaa, buffer[5]); ASSERT.equal(0xaa, buffer[6]); ASSERT.equal(0x3e, buffer[7]); buffer.writeFloatBE(3.4028234663852886e+38, 0); buffer.writeFloatLE(3.4028234663852886e+38, 4); ASSERT.equal(0x7f, buffer[0]); ASSERT.equal(0x7f, buffer[1]); ASSERT.equal(0xff, buffer[2]); ASSERT.equal(0xff, buffer[3]); ASSERT.equal(0xff, buffer[4]); ASSERT.equal(0xff, buffer[5]); ASSERT.equal(0x7f, buffer[6]); ASSERT.equal(0x7f, buffer[7]); buffer.writeFloatLE(1.1754943508222875e-38, 0); buffer.writeFloatBE(1.1754943508222875e-38, 4); ASSERT.equal(0x00, buffer[0]); ASSERT.equal(0x00, buffer[1]); ASSERT.equal(0x80, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x80, buffer[5]); ASSERT.equal(0x00, buffer[6]); ASSERT.equal(0x00, buffer[7]); buffer.writeFloatBE(0 * -1, 0); buffer.writeFloatLE(0 * -1, 4); ASSERT.equal(0x80, buffer[0]); ASSERT.equal(0x00, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x00, buffer[6]); ASSERT.equal(0x80, buffer[7]); buffer.writeFloatBE(Infinity, 0); buffer.writeFloatLE(Infinity, 4); ASSERT.equal(0x7F, buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0x7F, buffer[7]); ASSERT.equal(Infinity, buffer.readFloatBE(0)); ASSERT.equal(Infinity, buffer.readFloatLE(4)); buffer.writeFloatBE(-Infinity, 0); buffer.writeFloatLE(-Infinity, 4); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0xFF === buffer[0] || 0x7F === buffer[0]); ASSERT.equal(0x80, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0x80, buffer[6]); ASSERT.equal(0xFF, buffer[7]); ASSERT.equal(-Infinity, buffer.readFloatBE(0)); ASSERT.equal(-Infinity, buffer.readFloatLE(4)); buffer.writeFloatBE(NaN, 0); buffer.writeFloatLE(NaN, 4); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0x7F === buffer[0] || 0xFF === buffer[0]); ASSERT.equal(0xc0, buffer[1]); ASSERT.equal(0x00, buffer[2]); ASSERT.equal(0x00, buffer[3]); ASSERT.equal(0x00, buffer[4]); ASSERT.equal(0x00, buffer[5]); ASSERT.equal(0xc0, buffer[6]); // Darwin ia32 does the other kind of NaN. // Compiler bug. No one really cares. ASSERT(0x7F === buffer[7] || 0xFF === buffer[7]); ASSERT.ok(isNaN(buffer.readFloatBE(0))); ASSERT.ok(isNaN(buffer.readFloatLE(4))); } test(Buffer); test(SlowBuffer);