# VM (Executing JavaScript) > Stability: 2 - Stable The `vm` module provides APIs for compiling and running code within V8 Virtual Machine contexts. It can be accessed using: ```js const vm = require('vm'); ``` JavaScript code can be compiled and run immediately or compiled, saved, and run later. *Note*: The vm module is not a security mechanism. **Do not use it to run untrusted code**. ## Class: vm.Script Instances of the `vm.Script` class contain precompiled scripts that can be executed in specific sandboxes (or "contexts"). ### new vm.Script(code, options) * `code` {string} The JavaScript code to compile. * `options` * `filename` {string} Specifies the filename used in stack traces produced by this script. * `lineOffset` {number} Specifies the line number offset that is displayed in stack traces produced by this script. * `columnOffset` {number} Specifies the column number offset that is displayed in stack traces produced by this script. * `displayErrors` {boolean} When `true`, if an [`Error`][] error occurs while compiling the `code`, the line of code causing the error is attached to the stack trace. * `timeout` {number} Specifies the number of milliseconds to execute `code` before terminating execution. If execution is terminated, an [`Error`][] will be thrown. * `cachedData` {Buffer} Provides an optional `Buffer` with V8's code cache data for the supplied source. When supplied, the `cachedDataRejected` value will be set to either `true` or `false` depending on acceptance of the data by V8. * `produceCachedData` {boolean} When `true` and no `cachedData` is present, V8 will attempt to produce code cache data for `code`. Upon success, a `Buffer` with V8's code cache data will be produced and stored in the `cachedData` property of the returned `vm.Script` instance. The `cachedDataProduced` value will be set to either `true` or `false` depending on whether code cache data is produced successfully. Creating a new `vm.Script` object compiles `code` but does not run it. The compiled `vm.Script` can be run later multiple times. It is important to note that the `code` is not bound to any global object; rather, it is bound before each run, just for that run. ### script.runInContext(contextifiedSandbox[, options]) * `contextifiedSandbox` {Object} A [contextified][] object as returned by the `vm.createContext()` method. * `options` {Object} * `filename` {string} Specifies the filename used in stack traces produced by this script. * `lineOffset` {number} Specifies the line number offset that is displayed in stack traces produced by this script. * `columnOffset` {number} Specifies the column number offset that is displayed in stack traces produced by this script. * `displayErrors` {boolean} When `true`, if an [`Error`][] error occurs while compiling the `code`, the line of code causing the error is attached to the stack trace. * `timeout` {number} Specifies the number of milliseconds to execute `code` before terminating execution. If execution is terminated, an [`Error`][] will be thrown. * `breakOnSigint`: if `true`, the execution will be terminated when `SIGINT` (Ctrl+C) is received. Existing handlers for the event that have been attached via `process.on("SIGINT")` will be disabled during script execution, but will continue to work after that. If execution is terminated, an [`Error`][] will be thrown. Runs the compiled code contained by the `vm.Script` object within the given `contextifiedSandbox` and returns the result. Running code does not have access to local scope. The following example compiles code that increments a global variable, sets the value of another global variable, then execute the code multiple times. The globals are contained in the `sandbox` object. ```js const util = require('util'); const vm = require('vm'); const sandbox = { animal: 'cat', count: 2 }; const script = new vm.Script('count += 1; name = "kitty";'); const context = new vm.createContext(sandbox); for (let i = 0; i < 10; ++i) { script.runInContext(context); } console.log(util.inspect(sandbox)); // { animal: 'cat', count: 12, name: 'kitty' } ``` *Note*: Using the `timeout` or `breakOnSigint` options will result in new event loops and corresponding threads being started, which have a non-zero performance overhead. ### script.runInNewContext([sandbox[, options]]) * `sandbox` {Object} An object that will be [contextified][]. If `undefined`, a new object will be created. * `options` {Object} * `filename` {string} Specifies the filename used in stack traces produced by this script. * `lineOffset` {number} Specifies the line number offset that is displayed in stack traces produced by this script. * `columnOffset` {number} Specifies the column number offset that is displayed in stack traces produced by this script. * `displayErrors` {boolean} When `true`, if an [`Error`][] error occurs while compiling the `code`, the line of code causing the error is attached to the stack trace. * `timeout` {number} Specifies the number of milliseconds to execute `code` before terminating execution. If execution is terminated, an [`Error`][] will be thrown. First contextifies the given `sandbox`, runs the compiled code contained by the `vm.Script` object within the created sandbox, and returns the result. Running code does not have access to local scope. The following example compiles code that sets a global variable, then executes the code multiple times in different contexts. The globals are set on and contained within each individual `sandbox`. ```js const util = require('util'); const vm = require('vm'); const script = new vm.Script('globalVar = "set"'); const sandboxes = [{}, {}, {}]; sandboxes.forEach((sandbox) => { script.runInNewContext(sandbox); }); console.log(util.inspect(sandboxes)); // [{ globalVar: 'set' }, { globalVar: 'set' }, { globalVar: 'set' }] ``` ### script.runInThisContext([options]) * `options` {Object} * `filename` {string} Specifies the filename used in stack traces produced by this script. * `lineOffset` {number} Specifies the line number offset that is displayed in stack traces produced by this script. * `columnOffset` {number} Specifies the column number offset that is displayed in stack traces produced by this script. * `displayErrors` {boolean} When `true`, if an [`Error`][] error occurs while compiling the `code`, the line of code causing the error is attached to the stack trace. * `timeout` {number} Specifies the number of milliseconds to execute `code` before terminating execution. If execution is terminated, an [`Error`][] will be thrown. Runs the compiled code contained by the `vm.Script` within the context of the current `global` object. Running code does not have access to local scope, but *does* have access to the current `global` object. The following example compiles code that increments a `global` variable then executes that code multiple times: ```js const vm = require('vm'); global.globalVar = 0; const script = new vm.Script('globalVar += 1', { filename: 'myfile.vm' }); for (let i = 0; i < 1000; ++i) { script.runInThisContext(); } console.log(globalVar); // 1000 ``` ## vm.createContext([sandbox]) * `sandbox` {Object} If given a `sandbox` object, the `vm.createContext()` method will [prepare that sandbox][contextified] so that it can be used in calls to [`vm.runInContext()`][] or [`script.runInContext()`][]. Inside such scripts, the `sandbox` object will be the global object, retaining all of its existing properties but also having the built-in objects and functions any standard [global object][] has. Outside of scripts run by the vm module, global variables will remain unchanged. ```js const util = require('util'); const vm = require('vm'); global.globalVar = 3; const sandbox = { globalVar: 1 }; vm.createContext(sandbox); vm.runInContext('globalVar *= 2;', sandbox); console.log(util.inspect(sandbox)); // { globalVar: 2 } console.log(util.inspect(globalVar)); // 3 ``` If `sandbox` is omitted (or passed explicitly as `undefined`), a new, empty [contextified][] sandbox object will be returned. The `vm.createContext()` method is primarily useful for creating a single sandbox that can be used to run multiple scripts. For instance, if emulating a web browser, the method can be used to create a single sandbox representing a window's global object, then run all `