// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_X64_FRAMES_X64_H_ #define V8_X64_FRAMES_X64_H_ namespace v8 { namespace internal { // TODO(x64): This is a stub, mostly just a copy of the ia32 bit version. // This might all need to change to be correct for x64. static const int kNumRegs = 8; static const RegList kJSCallerSaved = 1 << 0 | // rax 1 << 1 | // rcx 1 << 2 | // rdx 1 << 3 | // rbx - used as a caller-saved register in JavaScript code 1 << 7; // rdi - callee function static const int kNumJSCallerSaved = 5; typedef Object* JSCallerSavedBuffer[kNumJSCallerSaved]; class StackHandlerConstants : public AllStatic { public: static const int kNextOffset = 0 * kPointerSize; static const int kFPOffset = 1 * kPointerSize; static const int kStateOffset = 2 * kPointerSize; static const int kPCOffset = 3 * kPointerSize; static const int kSize = 4 * kPointerSize; }; class EntryFrameConstants : public AllStatic { public: static const int kCallerFPOffset = -10 * kPointerSize; }; class ExitFrameConstants : public AllStatic { public: static const int kDebugMarkOffset = -2 * kPointerSize; static const int kSPOffset = -1 * kPointerSize; static const int kCallerFPOffset = +0 * kPointerSize; static const int kCallerPCOffset = +1 * kPointerSize; // FP-relative displacement of the caller's SP. It points just // below the saved PC. static const int kCallerSPDisplacement = +2 * kPointerSize; }; class StandardFrameConstants : public AllStatic { public: static const int kExpressionsOffset = -3 * kPointerSize; static const int kMarkerOffset = -2 * kPointerSize; static const int kContextOffset = -1 * kPointerSize; static const int kCallerFPOffset = 0 * kPointerSize; static const int kCallerPCOffset = +1 * kPointerSize; static const int kCallerSPOffset = +2 * kPointerSize; }; class JavaScriptFrameConstants : public AllStatic { public: static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset; static const int kSavedRegistersOffset = +2 * kPointerSize; static const int kFunctionOffset = StandardFrameConstants::kMarkerOffset; static const int kParam0Offset = -2 * kPointerSize; static const int kReceiverOffset = -1 * kPointerSize; }; class ArgumentsAdaptorFrameConstants : public AllStatic { public: static const int kLengthOffset = StandardFrameConstants::kExpressionsOffset; }; class InternalFrameConstants : public AllStatic { public: static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset; }; inline Object* JavaScriptFrame::function_slot_object() const { const int offset = JavaScriptFrameConstants::kFunctionOffset; return Memory::Object_at(fp() + offset); } } } // namespace v8::internal #endif // V8_X64_FRAMES_X64_H_