--- title: Timers in Node.js layout: docs.hbs --- # Timers in Node.js and beyond The Timers module in Node.js contains functions that execute code after a set period of time. Timers do not need to be imported via `require()`, since all the methods are available globally to emulate the browser JavaScript API. To fully understand when timer functions will be executed, it's a good idea to read up on the the Node.js [Event Loop](../topics/event-loop-timers-and-nexttick.md). ## Controlling the Time Continuum with Node.js The Node.js API provides several ways of scheduling code to execute at some point after the present moment. The functions below may seem familiar, since they are available in most browsers, but Node.js actually provides its own implementation of these methods. Timers integrate very closely with the system, and despite the fact that the API mirrors the browser API, there are some differences in implementation. ### "When I say so" Execution ~ *`setTimeout()`* `setTimeout()` can be used to schedule code execution after a designated amount of milliseconds. This function is similar to [`window.setTimeout()`](https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout) from the browser JavaScript API, however a string of code cannot be passed to be executed. `setTimeout()` accepts a function to execute as its first argument and the millisecond delay defined as a number as the second argument. Additional arguments may also be included and these will be passed on to the function. Here is an example of that: ```js function myFunc (arg) { console.log('arg was => ' + arg); } setTimeout(myFunc, 1500, 'funky'); ``` The above function `myFunc()` will execute as close to 1500 milliseconds (or 1.5 seconds) as possible due to the call of `setTimeout()`. The timeout interval that is set cannot be relied upon to execute after that *exact* number of milliseconds. This is because other executing code that blocks or holds onto the event loop will push the execution of the timeout back. The *only* guarantee is that the timeout will not execute *sooner* than the declared timeout interval. `setTimeout()` returns a `Timeout` object that can be used to reference the timeout that was set. This returned object can be used to cancel the timeout ( see `clearTimeout()` below) as well as change the execution behavior (see `unref()` below). ### "Right after this" Execution ~ *`setImmediate()`* `setImmediate()` will execute code at the end of the current event loop cycle. This code will execute *after* any I/O operations in the current event loop and *before* any timers scheduled for the next event loop. This code execution could be thought of as happening "right after this", meaning any code following the `setImmediate()` function call will execute before the `setImmediate()` function argument. The first argument to `setImmediate()` will be the function to execute. Any subsequent arguments will be passed to the function when it is executed. Here's an example: ```js console.log('before immediate'); setImmediate((arg) => { console.log(`executing immediate: ${arg}`); }, 'so immediate'); console.log('after immediate'); ``` The above function passed to `setImmediate()` will execute after all runnable code has executed, and the console output will be: ```console before immediate after immediate executing immediate: so immediate ``` `setImmediate()` returns and `Immediate` object, which can be used to cancel the scheduled immediate (see `clearImmediate()` below). Note: Don't get `setImmediate()` confused with `process.nextTick()`. There are some major ways they differ. The first is that `process.nextTick()` will run *before* any `Immediate`s that are set as well as before any scheduled I/O. The second is that `process.nextTick()` is non-clearable, meaning once code has been scheduled to execute with `process.nextTick()`, the execution cannot be stopped, just like with a normal function. Refer to [this guide](../topics/event-loop-timers-and-nexttick.md#processnexttick) to better understand the operation of `process.nextTick()`. ### "Infinite Loop" Execution ~ *`setInterval()`* If there is a block of code that should execute multiple times, `setInterval()` can be used to execute that code. `setInterval()` takes a function argument that will run an infinite number of times with a given millisecond delay as the second argument. Just like `setTimeout()`, additional arguments can be added beyond the delay, and these will be passed on to the function call. Also like `setTimeout()`, the delay cannot be guaranteed because of operations that may hold on to the event loop, and therefore should be treated as an approximate delay. See the below example: ```js function intervalFunc () { console.log('Cant stop me now!'); } setInterval(intervalFunc, 1500); ``` In the above example, `intervalFunc()` will execute about every 1500 milliseconds, or 1.5 seconds, until it is stopped (see below). Just like `setTimeout()`, `setInterval()` also returns a `Timeout` object which can be used to reference and modify the interval that was set. ## Clearing the Future What can be done if a `Timeout` or `Immediate` object needs to be cancelled? `setTimeout()`, `setImmediate()`, and `setInterval()` return a timer object that can be used to reference the set `Timeout` or `Immediate` object. By passing said object into the respective `clear` function, execution of that object will be halted completely. The respective functions are `clearTimeout()`, `clearImmediate()`, and `clearInterval()`. See the example below for an example of each: ```js let timeoutObj = setTimeout(() => { console.log('timeout beyond time'); }, 1500); let immediateObj = setImmediate(() => { console.log('immediately executing immediate'); }); let intervalObj = setInterval(() => { console.log('interviewing the interval'); }, 500); clearTimeout(timeoutObj); clearImmediate(immediateObj); clearInterval(intervalObj); ``` ## Leaving Timeouts Behind Remember that `Timeout` objects are returned by `setTimeout` and `setInterval`. The `Timeout` object provides two functions intended to augment `Timeout` behavior with `unref()` and `ref()`. If there is a `Timeout` object scheduled using a `set` function, `unref()` can be called on that object. This will change the behavior slightly, and not call the `Timeout` object *if it is the last code to execute*. The `Timeout` object will not keep the process alive, waiting to execute. In similar fashion, a `Timeout` object that has had `unref()` called on it can remove that behavior by calling `ref()` on that same `Timeout` object, which will then ensure its execution. Be aware, however, that this does not *exactly* restore the initial behavior for performance reasons. See below for examples of both: ```js let timerObj = setTimeout(() => { console.log('will i run?'); }); // if left alone, this statement will keep the above // timeout from running, since the timeout will be the only // thing keeping the program from exiting timerObj.unref(); // we can bring it back to life by calling ref() inside // an immediate setImmediate(() => { timerObj.ref(); }); ``` ## Further Down the Event Loop There's much more to the Event Loop and Timers than this guide has covered. To learn more about the internals of the Node.js Event Loop and how Timers operate during execution, check out this Node.js guide: [The Node.js Event Loop, Timers, and process.nextTick()](../topics/event-loop-timers-and-nexttick.md).