var Timer = process.binding('timer').Timer; var L = require('_linklist'); var assert = process.assert; var debug; if (process.env.NODE_debug && /timer/.test(process.env.NODE_debug)) { debug = function() { require('util').error.apply(this, arguments); }; } else { debug = function() { }; } // IDLE TIMEOUTS // // Because often many sockets will have the same idle timeout we will not // use one timeout watcher per item. It is too much overhead. Instead // we'll use a single watcher for all sockets with the same timeout value // and a linked list. This technique is described in the libev manual: // http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts // Object containing all lists, timers // key = time in milliseconds // value = list var lists = {}; // the main function - creates lists on demand and the watchers associated // with them. function insert(item, msecs) { item._idleStart = new Date(); item._idleTimeout = msecs; if (msecs < 0) return; var list; if (lists[msecs]) { list = lists[msecs]; } else { list = new Timer(); L.init(list); lists[msecs] = list; list.callback = function() { debug('timeout callback ' + msecs); // TODO - don't stop and start the watcher all the time. // just set its repeat var now = new Date(); debug('now: ' + now); var first; while (first = L.peek(list)) { var diff = now - first._idleStart; if (diff + 1 < msecs) { list.again(msecs - diff); debug(msecs + ' list wait because diff is ' + diff); return; } else { L.remove(first); assert(first !== L.peek(list)); if (first._onTimeout) first._onTimeout(); } } debug(msecs + ' list empty'); assert(L.isEmpty(list)); list.stop(); }; } if (L.isEmpty(list)) { // if empty (re)start the timer list.again(msecs); } L.append(list, item); assert(!L.isEmpty(list)); // list is not empty } var unenroll = exports.unenroll = function(item) { L.remove(item); var list = lists[item._idleTimeout]; // if empty then stop the watcher debug('unenroll'); if (list && L.isEmpty(list)) { debug('unenroll: list empty'); list.stop(); } }; // Does not start the time, just sets up the members needed. exports.enroll = function(item, msecs) { // if this item was already in a list somewhere // then we should unenroll it from that if (item._idleNext) unenroll(item); item._idleTimeout = msecs; L.init(item); }; // call this whenever the item is active (not idle) // it will reset its timeout. exports.active = function(item) { var msecs = item._idleTimeout; if (msecs >= 0) { var list = lists[msecs]; if (item._idleNext == item) { insert(item, msecs); } else { item._idleStart = new Date(); L.append(list, item); } } }; /* * DOM-style timers */ exports.setTimeout = function(callback, after) { var timer; if (after <= 0) { // Use the slow case for after == 0 timer = new Timer(); timer.callback = callback; } else { timer = { _idleTimeout: after, _onTimeout: callback }; timer._idlePrev = timer; timer._idleNext = timer; } /* * Sometimes setTimeout is called with arguments, EG * * setTimeout(callback, 2000, "hello", "world") * * If that's the case we need to call the callback with * those args. The overhead of an extra closure is not * desired in the normal case. */ if (arguments.length > 2) { var args = Array.prototype.slice.call(arguments, 2); var c = function() { callback.apply(timer, args); }; if (timer instanceof Timer) { timer.callback = c; } else { timer._onTimeout = c; } } if (timer instanceof Timer) { timer.start(0, 0); } else { exports.active(timer); } return timer; }; exports.clearTimeout = function(timer) { if (timer && (timer.callback || timer._onTimeout)) { timer.callback = timer._onTimeout = null; exports.unenroll(timer); if (timer instanceof Timer) timer.stop(); // for after === 0 } }; exports.setInterval = function(callback, repeat) { var timer = new Timer(); if (arguments.length > 2) { var args = Array.prototype.slice.call(arguments, 2); timer.callback = function() { callback.apply(timer, args); }; } else { timer.callback = callback; } timer.start(repeat, repeat ? repeat : 1); return timer; }; exports.clearInterval = function(timer) { if (timer instanceof Timer) { timer.callback = null; timer.stop(); } };