Node
Evented I/O for V8 javascript.
An example of a web server written with Node which responds with "Hello World" after waiting two seconds:
node.http.createServer(function (req, res) { setTimeout(function () { res.sendHeader(200, {"Content-Type": "text/plain"}); res.sendBody("Hello World"); res.finish(); }, 2000); }).listen(8000); puts("Server running at http://127.0.0.1:8000/");
To run the server, put the code into a file
example.js
and execute it with the node
program
% /usr/local/bin/node example.js Server running at http://127.0.0.1:8000/
See the API documentation for more examples.
Audience
This project is for those interested in
- server-side javascript
- developing evented servers
- developing new web frameworks
About
Node's goal is to provide an easy way to build scalable network
programs. In the above example, the two second delay does not
prevent the server from handling new requests. Node tells the
operating system (through epoll
, kqueue
,
/dev/poll
, or select
)
that it should be notified when the 2 seconds are up or if a new
connection is made—then it goes to sleep. If someone new
connects, then it executes the callback, if the timeout expires,
it executes the inner callback. Each connection is only a small
heap allocation.
This is in contrast to today's more common concurrency model where OS threads are employed. Thread-based networking is relatively inefficient and very difficult to use. Node will show much better memory efficiency under high-loads than systems which allocate 2mb thread stacks for each connection. Furthermore, users of Node are free from worries of dead-locking the process—there are no locks. Almost no function in Node directly performs I/O, so the process never blocks. Because nothing blocks, less-than-expert programmers are able to develop fast systems.
Node is similar in design to and influenced by systems like Ruby's Event Machine or Python's Twisted. Node takes the event
model a bit further—it presents the event loop as a language
construct instead of as a library. In other systems there is always
a blocking call to start the event-loop. Typically one defines
behavior through callbacks at the beginning of a script and at the
end starts a server through a blocking call like
EventMachine::run()
. In Node there is no such
start-the-event-loop call. Node simply enters the event loop after
executing the input script. Node exits the event loop when there are
no more callbacks to perform. This behavior is like browser
javascript—the event loop is hidden from the user.
HTTP is a first class protocol in Node. Node's HTTP library has grown out of the author's experiences developing and working with web servers. For example, streaming data through most web frameworks is impossible. Node attempts to correct these problems in its HTTP parser and API. Coupled with Node's purely evented infrastructure, it makes a good foundation for web libraries or frameworks.
But what about multiple-processor concurrency? Threads are necessary to scale programs to multi-core computers. Processes are necessary to scale to multi-core computers, not memory-sharing threads. The fundamentals of scalable systems are fast networking and non-blocking design—the rest is message passing. In future versions, Node will be able to fork new processes (using the Web Workers API ), but this is something that fits well into the current design.
Download
2009.09.11 node-0.1.10.tar.gz
Build
Node eventually wants to support all POSIX operating systems (including Windows with MinGW) but at the moment it is only being tested on Linux, Macintosh, and FreeBSD. The build system requires Python 2.4 or better. V8, on which Node is built, supports only IA-32 and ARM processors. V8 is included in the Node distribution. There are no other dependencies.
./configure make make install
Then have a look at the API documentation.
To run the tests
make test
Demo
A chat room demo is running at chat.tinyclouds.org. The source code for the chat room is at http://github.com/ry/node_chat. The chat room is not stable and might occasionally be down.
Community
For help and discussion subscribe to the mailing list at http://groups.google.com/group/nodejs or send an email to nodejs+subscribe@googlegroups.com.
For real-time discussion, check irc.freenode.net #node.js.
Here are some projects/libraries which are using/for Node.js
- redis-node-client, node-json-rpc , node-sandbox — by Brian Hammond / Fictorial
- pubsub — by Malte Ubl
- frisbee — A clone of the Disqus blog commenting system, by Urban Hafner
- hxV8 — the haXe → javascript compiler with modifications to use node I/O. by blackdog66
- node_chat by ry (live demo at chat.tinyclouds.org)
- node-couch — a CouchDB connector
- express — a Sinatra clone
- node-tyrant — An implementation of the Tokyo Tyrant network protocol for the Node.js
- coltrane — A try at a higher level library/framework for node.js web development
- vroom — A simple resource oriented web framework built on top of Node.js
- postgres-js — Postgres protocol implemented in JS
- optparse-js — Option Parser in JS
- node_postgres — C binding to libpg (postgres)
Benchmarks
2009.09.06 narwhal, node, v8cgi, thin/eventmachine