node
1
node
evented I/O for V8 javascript
An example of a web server written with Node which responds with "Hello
World":
include("/utils.js");
include("/http.js");
createServer(function (request, response) {
response.sendHeader(200, {"Content-Type": "text/plain"});
response.sendBody("Hello World\n");
response.finish();
}).listen(8000);
puts("Server running at http://127.0.0.1:8000/");
To run the server, put the code into a file called example.js and execute
it with the node program
> node example.js
Server running at http://127.0.0.1:8000/
API
Node supports 3 string encodings. UTF-8 ("utf8"), ASCII ("ascii"), and
Binary ("binary"). "ascii" and "binary" only look at the first 8 bits
of the 16bit javascript string characters. Both are relatively fast—use
them if you can. "utf8" is slower and should be avoided when possible.
Unless otherwise noted, functions are all asynchronous and do not block
execution.
Helpers
These objects are available to all programs.
node.cwd()
Returns the current working directory of the process.
node.compile(source, scriptOrigin)
Just like eval() except that you can specify a scriptOrigin for better
error reporting.
__filename
The filename of the script being executed.
require(path)
include(path)
See the modules section.
node.libraryPaths
The search path for absolute path arguments to require() and include().
The process Object
process is the equivalent of window in browser-side javascript. It is
the global scope. process is an instance of node.EventEmitter.
Event
Parameters
Notes
"exit"
code
Made when the process exits.
A listener on this event should not try to perform
I/O since the process will forcibly exit in less
than microsecond. However, it is a good hook to
perform constant time checks of the module’s
state (like for unit tests).
The parameter code is the integer exit code
passed to process.exit().
process.exit(code=0)
Ends the process with the specified code. By default it exits with the
success code 0.
process.ARGV
An array containing the command line arguments.
process.ENV
An object containing the user environment. See environ(7).
Utilities
These function are in "/utils.js". Use require("/utils.js") to access them.
puts(string)
Outputs the string and a trailing new-line to stdout.
print(string)
Like puts() but without the trailing new-line.
debug(string)
A synchronous output function. Will block the process and
output the string immediately to stdout.
inspect(object)
Return a string representation of the object. (For debugging.)
exec(command)
Executes the command as a child process, buffers the output and returns it
in a promise callback.
include("/utils.js");
exec("ls /").addCallback(function (stdout, stderr) {
puts(stdout);
});
on success: stdout buffer, stderr buffer
on error: exit code, stdout buffer, stderr buffer
Events
Many objects in Node emit events: a TCP server emits an event each time
there is a connection, a child process emits an event when it exits. All
objects which emit events are are instances of node.EventEmitter.
Events are represented by a camel-cased string. Here are some examples:
"connection", "receive", "messageBegin".
Functions can be then be attached to objects, to be executed when an event
is emitted. These functions are called listeners.
Some asynchronous file operations return an EventEmitter called a
promise. A promise emits just a single event when the operation is
complete.
node.EventEmitter
All EventEmitters emit the event "newListener" when new listeners are
added.
Event
Parameters
Notes
"newListener"
event, listener
This event is made
any time someone adds
a new listener.
emitter.addListener(event, listener)
Adds a listener to the end of the listeners array for the specified event.
server.addListener("connection", function (socket) {
puts("someone connected!");
});
emitter.listeners(event)
Returns an array of listeners for the specified event. This array can be
manipulated, e.g. to remove listeners.
emitter.emit(event, arg1, arg2, …)
Execute each of the listeners in order with the supplied arguments.
node.Promise
node.Promise inherits from node.eventEmitter. A promise emits one of two
events: "success" or "error". After emitting its event, it will not
emit anymore events.
Event
Parameters
Notes
"success"
(depends)
"error"
(depends)
promise.addCallback(listener)
Adds a listener for the "success" event. Returns the same promise object.
promise.addErrback(listener)
Adds a listener for the "error" event. Returns the same promise object.
promise.emitSuccess(arg1, arg2, …)
If you created the promise (by doing new node.Promise()) then call
emitSuccess to emit the "success" event with the given arguments.
(promise.emit("success", arg1, arg2, …) should also work, but doesn’t at
the moment due to a bug; use emitSuccess instead.)
promise.emitError(arg1, arg2, …)
Emits the "error" event.
promise.wait()
Blocks futher execution until the promise emits a success or error event.
Events setup before the call to promise.wait() was made may still be
emitted and executed while promise.wait() is blocking.
If there was a single argument to the "success" event then it is returned.
If there were multiple arguments to "success" then they are returned as an
array.
If "error" was emitted instead, wait() throws an error.
IMPORTANT promise.wait() is not a true fiber/coroutine. If any other
promises are created and made to wait while the first promise waits, the
first promise’s wait will not return until all others return. The benefit of
this is a simple implementation and the event loop does not get blocked.
Disadvantage is the possibility of situations where the promise stack grows
infinitely large because promises keep getting created and keep being told
to wait(). Use promise.wait() sparingly—probably best used only during
program setup, not during busy server activity.
Standard I/O
Standard I/O is handled through a special object node.stdio. stdout and
stdin are fully non-blocking (even when piping to files). stderr is
synchronous.
Event
Parameters
Notes
"data"
data
Made when stdin has received a chunk of data.
Depending on the encoding that stdin was opened
with, data will be a string. This event will
only be emited after node.stdio.open() has
been called.
"close"
Made when stdin has been closed.
node.stdio.open(encoding="utf8")
Open stdin. The program will not exit until node.stdio.close() has been
called or the "close" event has been emitted.
node.stdio.write(data)
Write data to stdout.
node.stdio.writeError(data)
Write data to stderr. Synchronous.
node.stdio.close()
Close stdin.
Modules
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, foo.js loads the module
circle.js.
The contents of foo.js:
var circle = require("circle.js");
include("/utils.js");
puts("The area of a circle of radius 4 is " + circle.area(4));
The contents of circle.js:
var PI = 3.14;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js has exported the functions area() and
circumference(). To export an object, add to the special exports
object. (Alternatively, one can use this instead of exports.) Variables
local to the module will be private. In this example the variable PI is
private to circle.js. The function puts() comes from the module
"/utils.js". Because include("/utils.js") was called, puts() is in the
global namespace.
The module path is relative to the file calling require(). That is,
circle.js must be in the same directory as foo.js for require() to
find it.
Like require() the function include() also loads a module. Instead of
returning a namespace object, include() will add the module’s exports into
the global namespace. For example:
include("circle.js");
include("/utils.js");
puts("The area of a cirlce of radius 4 is " + area(4));
When an absolute path is given to require() or include(), like
require("/mjsunit.js") the module is searched for in the
node.libraryPaths array. node.libraryPaths on my system looks like this:
[ "/home/ryan/.node_libraries"
, "/home/ryan/local/node/lib/node_libraries"
, "/"
]
That is, first Node looks for "/home/ryan/.node_libraries/mjsunit.js" and
then for "/home/ryan/local/node/lib/node_libraries/mjsunit.js". If not
found, it finally looks for "/mjsunit.js" (in the root directory).
node.libraryPaths can be modified at runtime by simply unshifting new
paths on to it and at startup with the NODE_LIBRARY_PATHS environmental
variable (which should be a list of paths, colon separated).
Node comes with several libraries which are installed when "make install"
is run. These are currently undocumented, but do look them up in your
system.
Timers
setTimeout(callback, delay)
To schedule execution of callback after delay milliseconds. Returns a
timeoutId for possible use with clearTimeout().
clearTimeout(timeoutId)
Prevents said timeout from triggering.
setInterval(callback, delay)
To schedule the repeated execution of callback every delay milliseconds. Returns
a intervalId for possible use with clearInterval().
clearInterval(intervalId)
Stops a interval from triggering.
Child Processes
Node provides a tridirectional popen(3) facility through the class
node.ChildProcess. It is possible to stream data through the child’s stdin,
stdout, and stderr in a fully non-blocking way.
node.ChildProcess
Event
Parameters
Notes
"output"
data
Each time the child process
sends data to its stdout, this event is
emitted. data is a string. + If the child
process closes its stdout stream (a common
thing to do on exit), this event will be emitted
with data === null.
"error"
data
Identical to the "output" event except for
stderr instead of stdout.
"exit"
code
This event is emitted after the child process
ends. code is the final exit code of the
process. One can be assured that after this
event is emitted that the "output" and
"error" callbacks will no longer be made.
node.createChildProcess(command)
Launches a new process with the given command. For example:
var ls = node.createChildProcess("ls -lh /usr");
ls.addListener("output", function (data) {
puts(data);
});
child.pid
The PID of the child process.
child.write(data, encoding="ascii")
Write data to the child process’s stdin. The second argument is optional and
specifies the encoding: possible values are "utf8", "ascii", and
"binary".
child.close()
Closes the process’s stdin stream.
child.kill(signal=node.SIGTERM)
Send a single to the child process. If no argument is given, the process
will be sent node.SIGTERM. The standard POSIX signals are defined under
the node namespace (node.SIGINT, node.SIGUSR1, …).
File I/O
File I/O is provided by simple wrappers around standard POSIX functions.
All POSIX wrappers have a similar form.
They return a promise (node.Promise). Example:
var promise = node.fs.unlink("/tmp/hello");
promise.addCallback(function () {
puts("successfully deleted /tmp/hello");
});
There is no guaranteed ordering to the POSIX wrappers. The
following is very much prone to error
node.fs.rename("/tmp/hello", "/tmp/world");
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
It could be that stat() is executed before the rename().
The correct way to do this is to chain the promises.
node.fs.rename("/tmp/hello", "/tmp/world").addCallback(function () {
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
});
Or use the promise.wait() functionality:
node.fs.rename("/tmp/hello", "/tmp/world").wait();
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
node.fs.rename(path1, path2)
See rename(2).
on success: no parameters.
on error: no parameters.
node.fs.stat(path)
See stat(2).
on success: Returns node.fs.Stats object. It looks like this:
{ dev: 2049, ino: 305352, mode: 16877, nlink: 12, uid: 1000, gid: 1000,
rdev: 0, size: 4096, blksize: 4096, blocks: 8, atime:
"2009-06-29T11:11:55Z", mtime: "2009-06-29T11:11:40Z", ctime:
"2009-06-29T11:11:40Z" }
See the node.fs.Stats section below for more information.
on error: no parameters.
node.fs.unlink(path)
See unlink(2)
on success: no parameters.
on error: no parameters.
node.fs.rmdir(path)
See rmdir(2)
on success: no parameters.
on error: no parameters.
node.fs.mkdir(path, mode)
See mkdir(2)
on success: no parameters.
on error: no parameters.
node.fs.readdir(path)
Reads the contents of a directory.
on success: One argument, an array containing the names (strings) of the
files in the directory (excluding "." and "..").
on error: no parameters.
node.fs.close(fd)
See close(2)
on success: no parameters.
on error: no parameters.
node.fs.open(path, flags, mode)
See open(2). The constants like O_CREAT are defined at node.O_CREAT.
on success: fd is given as the parameter.
on error: no parameters.
node.fs.write(fd, data, position, encoding)
Write data to the file specified by fd. position refers to the offset
from the beginning of the file where this data should be written. If
position is null, the data will be written at the current position.
See pwrite(2).
on success: returns an integer written which specifies how many bytes were written.
on error: no parameters.
node.fs.read(fd, length, position, encoding)
Read data from the file specified by fd.
length is an integer specifying the number of
bytes to read.
position is an integer specifying where to begin
reading from in the file.
on success: returns data, bytes_read, what was read from the file.
on error: no parameters.
node.fs.cat(filename, encoding="utf8")
Outputs the entire contents of a file. Example:
node.fs.cat("/etc/passwd").addCallback(function (content) {
puts(content);
});
on success: returns data, what was read from the file.
on error: no parameters.
node.fs.Stats
Objects returned from node.fs.stat() are of this type.
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink()
stats.isFIFO()
stats.isSocket()
…
HTTP
To use the HTTP server and client one must require("/http.js") or
include("/http.js").
The HTTP interfaces in Node are designed to support many features
of the protocol which have been traditionally difficult to use.
In particular, large, possibly chunk-encoded, messages. The interface is
careful to never buffer entire requests or responses—the
user is able to stream data.
HTTP message headers are represented by an object like this
{ "Content-Length": "123"
, "Content-Type": "text/plain"
, "Connection": "keep-alive"
, "Accept": "*/*"
}
In order to support the full spectrum of possible HTTP applications, Node’s
HTTP API is very low-level. It deals with connection handling and message
parsing only. It parses a message into headers and body but it does not
parse the actual headers or the body.
http.Server
Event
Parameters
Notes
"request"
request, response
request is an instance of http.ServerRequest
response is an instance of http.ServerResponse
"connection"
connection
When a new TCP connection is established.
connection is an object of type
http.Connection. Usually users
will not want to access this event.
The connection can also be
accessed at request.connection.
"close"
errorno
Emitted when the server closes. errorno
is an integer which indicates what, if any,
error caused the server to close. If no
error occured errorno will be 0.
http.createServer(request_listener, options);
Returns a new web server object.
The options argument is optional. The
options argument accepts the same values as the
options argument for tcp.Server does.
The request_listener is a function which is automatically
added to the "request" event.
server.listen(port, hostname)
Begin accepting connections on the specified port and hostname.
If the hostname is omitted, the server will accept connections
directed to any address. This function is synchronous.
server.close()
Stops the server from accepting new connections.
http.ServerRequest
This object is created internally by a HTTP server—not by
the user—and passed as the first argument to a "request" listener.
Event
Parameters
Notes
"body"
chunk
Emitted when a piece of the
message body is received. Example: A chunk
of the body is given as the single
argument. The transfer-encoding has been
decoded. The body chunk is a String. The
body encoding is set with
request.setBodyEncoding().
"complete"
(none)
Emitted exactly once for each message.
No arguments. After emitted no other
events will be emitted on the request.
request.method
The request method as a string. Read only. Example:
"GET", "DELETE".
request.uri
Request URI Object. This contains only the parameters that are
present in the actual HTTP request. That is, if the request is
GET /status?name=ryan HTTP/1.1\r\n
Accept: text/plain\r\n
\r\n
Then request.uri will be
{ path: "/status",
file: "status",
directory: "/",
params: { "name" : "ryan" }
}
In particular, note that request.uri.protocol is
undefined. This is because there was no URI protocol given
in the actual HTTP Request.
Here is what’s available: request.uri.anchor, request.uri.query,
request.uri.file, request.uri.directory, request.uri.path,
request.uri.relative, request.uri.port, request.uri.host,
request.uri.password, request.uri.user, request.uri.authority,
request.uri.protocol, request.uri.params, request.uri.toString(),
request.uri.source
request.headers
Read only.
request.httpVersion
The HTTP protocol version as a string. Read only. Examples:
"1.1", "1.0"
request.setBodyEncoding(encoding)
Set the encoding for the request body. Either "utf8" or "binary". Defaults
to "binary".
request.pause()
Pauses request from emitting events. Useful to throttle back an upload.
request.resume()
Resumes a paused request.
request.connection
The http.Connection object.
http.ServerResponse
This object is created internally by a HTTP server—not by the user. It is
passed as the second parameter to the "request" event.
response.sendHeader(statusCode, headers)
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404. The second argument, headers are the response headers.
Example:
var body = "hello world";
response.sendHeader(200, {
"Content-Length": body.length,
"Content-Type": "text/plain"
});
This method must only be called once on a message and it must
be called before response.finish() is called.
response.sendBody(chunk, encoding="ascii")
This method must be called after sendHeader was
called. It sends a chunk of the response body. This method may
be called multiple times to provide successive parts of the body.
If chunk is a string, the second parameter
specifies how to encode it into a byte stream. By default the
encoding is "ascii".
Note: This is the raw HTTP body and has nothing to do with
higher-level multi-part body encodings that may be used.
The first time sendBody is called, it will send the buffered header
information and the first body to the client. The second time
sendBody is called, Node assumes you’re going to be streaming data, and
sends that seperately. That is, the response is buffered up to the
first chunk of body.
response.finish()
This method signals to the server that all of the response headers and body
has been sent; that server should consider this message complete.
The method, response.finish(), MUST be called on each
response.
http.Client
An HTTP client is constructed with a server address as its
argument, the returned handle is then used to issue one or more
requests. Depending on the server connected to, the client might
pipeline the requests or reestablish the connection after each
connection. Currently the implementation does not pipeline requests.
Example of connecting to google.com
var google = http.createClient(80, "google.com");
var request = google.get("/");
request.finish(function (response) {
puts("STATUS: " + response.statusCode);
puts("HEADERS: " + JSON.stringify(response.headers));
response.setBodyEncoding("utf8");
response.addListener("body", function (chunk) {
puts("BODY: " + chunk);
});
});
http.createClient(port, host)
Constructs a new HTTP client. port and
host refer to the server to be connected to. A
connection is not established until a request is issued.
client.get(path, request_headers), client.head(path, request_headers), client.post(path, request_headers), client.del(path, request_headers), client.put(path, request_headers)
Issues a request; if necessary establishes connection. Returns a http.ClientRequest instance.
request_headers is optional.
Additional request headers might be added internally
by Node. Returns a ClientRequest object.
Do remember to include the Content-Length header if you
plan on sending a body. If you plan on streaming the body, perhaps
set Transfer-Encoding: chunked.
the request is not complete. This method only sends
the header of the request. One needs to call
request.finish() to finalize the request and retrieve
the response. (This sounds convoluted but it provides a chance
for the user to stream a body to the server with
request.sendBody().)
http.ClientRequest
This object is created internally and returned from the request methods of a
http.Client. It represents an in-progress request whose header has
already been sent.
Event
Parameters
Notes
"response"
response
Emitted when a response is received to this request. Typically the user will
set a listener to this via the request.finish() method.
This event is emitted only once.
The response argument will be an instance of http.ClientResponse.
request.sendBody(chunk, encoding="ascii")
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server—in that case it is suggested to use the
["Transfer-Encoding", "chunked"] header line when
creating the request.
The chunk argument should be an array of integers
or a string.
The encoding argument is optional and only
applies when chunk is a string. The encoding
argument should be either "utf8" or
"ascii". By default the body uses ASCII encoding,
as it is faster.
request.finish(responseListener)
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the socket. If the request is
chunked, this will send the terminating "0\r\n\r\n".
The parameter responseListener is a callback which
will be executed when the response headers have been received.
The responseListener callback is executed with one
argument which is an instance of http.ClientResponse.
In the responseListener callback, one can add more listeners to the
response, in particular listening for the "body" event. Note that
the responseListener is called before any part of the body is receieved,
so there is no need to worry about racing to catch the first part of the
body. As long as a listener for "body" is added during the
responseListener callback, the entire body will be caught.
// Good
request.finish(function (response) {
response.addListener("body", function (chunk) {
puts("BODY: " + chunk);
});
});
// Bad - misses all or part of the body
request.finish(function (response) {
setTimeout(function () {
response.addListener("body", function (chunk) {
puts("BODY: " + chunk);
});
}, 10);
});
http.ClientResponse
This object is created internally and passed to the "response" event.
Event
Parameters
Notes
"body"
chunk
Emitted when a piece of the message body is received. Example: A chunk of
the body is given as the single argument. The transfer-encoding has been
decoded. The body chunk a String. The body encoding is set with
response.setBodyEncoding().
"complete"
Emitted exactly once for each message. No arguments.
After emitted no other events will be emitted on the response.
response.statusCode
The 3-digit HTTP response status code. E.G. 404.
response.httpVersion
The HTTP version of the connected-to server. Probably either
"1.1" or "1.0".
response.headers
The response headers.
response.setBodyEncoding(encoding)
Set the encoding for the response body. Either "utf8" or "binary".
Defaults to "binary".
response.pause()
Pauses response from emitting events. Useful to throttle back a download.
response.resume()
Resumes a paused response.
response.client
A reference to the http.Client that this response belongs to.
TCP
To use the TCP server and client one must require("/tcp.js") or
include("/tcp.js").
tcp.Server
Here is an example of a echo server which listens for connections
on port 7000
include("/tcp.js");
var server = createServer(function (socket) {
socket.setEncoding("utf8");
socket.addListener("connect", function () {
socket.send("hello\r\n");
});
socket.addListener("receive", function (data) {
socket.send(data);
});
socket.addListener("eof", function () {
socket.send("goodbye\r\n");
socket.close();
});
});
server.listen(7000, "localhost");
Event
Parameters
Notes
"connection"
connection
Emitted when a new connection is made.
connection is an instance of tcp.Connection.
"close"
errorno
Emitted when the server closes. errorno
is an integer which indicates what, if any,
error caused the server to close. If no
error occurred errorno will be 0.
tcp.createServer(connection_listener);
Creates a new TCP server.
The connection_listener argument is automatically set as a listener for
the "connection" event.
server.listen(port, host=null, backlog=128)
Tells the server to listen for TCP connections to port and host.
host is optional. If host is not specified the server will accept client
connections on any network address.
The third argument, backlog, is also optional and defaults to 128. The
backlog argument defines the maximum length to which the queue of pending
connections for the server may grow.
This function is synchronous.
server.close()
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a "close"
event.
tcp.Connection
This object is used as a TCP client and also as a server-side
socket for tcp.Server.
Event
Parameters
Notes
"connect"
Call once the connection is established
after a call to createConnection() or
connect().
"receive"
data
Called when data is received on the
connection. data will be a string.
Encoding of data is set by
connection.setEncoding().
"eof"
Called when the other end of the
connection sends a FIN packet.
After this is emitted the readyState
will be "writeOnly". One should probably
just call connection.close() when this
event is emitted.
"timeout"
Emitted if the connection times out from
inactivity. The "close" event will be
emitted immediately following this event.
"close"
had_error
Emitted once the connection is fully
closed. The argument had_error
is a boolean which says if the connection
was closed due to a transmission error.
(TODO: access error codes.)
tcp.createConnection(port, host="127.0.0.1")
Creates a new connection object and opens a connection to the specified
port and host. If the second parameter is omitted, localhost is assumed.
When the connection is established the "connect" event will be emitted.
connection.connect(port, host="127.0.0.1")
Opens a connection to the specified port and host. createConnection()
also opens a connection; normally this method is not needed. Use this only
if a connection is closed and you want to reuse the object to connect to
another server.
This function is asynchronous. When the "connect" event is emitted the
connection is established. If there is a problem connecting, the "connect"
event will not be emitted, the "close" event will be emitted with
had_error == true.
connection.remoteAddress
The string representation of the remote IP address. For example,
"74.125.127.100" or "2001:4860:a005::68".
This member is only present in server-side connections.
connection.readyState
Either "closed", "open", "opening", "readOnly", or "writeOnly".
connection.setEncoding(encoding)
Sets the encoding (either "ascii", "utf8", or "binary") for data that is received.
connection.send(data, encoding="ascii")
Sends data on the connection. The second parameter specifies the encoding
in the case of a string—it defaults to ASCII because encoding to UTF8 is
rather slow.
connection.close()
Half-closes the connection. I.E., it sends a FIN packet. It is
possible the server will still send some data. After calling
this readyState will be "readOnly".
connection.forceClose()
Ensures that no more I/O activity happens on this socket. Only
necessary in case of errors (parse error or so).
connection.readPause()
Pauses the reading of data. That is, "receive" events will not be emitted.
Useful to throttle back an upload.
connection.readResume()
Resumes reading if reading was paused by readPause().
connection.setTimeout(timeout)
Sets the connection to timeout after timeout milliseconds of inactivity on
the connection. By default all tcp.Connection objects have a timeout
of 60 seconds (60000 ms).
If timeout is 0, then the idle timeout is disabled.
connection.setNoDelay(noDelay=true)
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting noDelay will
immediately fire off data each time connection.send() is called.
DNS
Here is an example of which resolves "www.google.com" then reverse
resolves the IP addresses which are returned.
var resolution = node.dns.resolve4("www.google.com");
resolution.addCallback(function (addresses, ttl, cname) {
puts("addresses: " + JSON.stringify(addresses));
puts("ttl: " + JSON.stringify(ttl));
puts("cname: " + JSON.stringify(cname));
for (var i = 0; i < addresses.length; i++) {
var a = addresses[i];
var reversing = node.dns.reverse(a);
reversing.addCallback( function (domains, ttl, cname) {
puts("reverse for " + a + ": " + JSON.stringify(domains));
});
reversing.addErrback( function (code, msg) {
puts("reverse for " + a + " failed: " + msg);
});
}
});
resolution.addErrback(function (code, msg) {
puts("error: " + msg);
});
node.dns.resolve4(domain)
Resolves a domain (e.g. "google.com") into an array of IPv4 addresses (e.g.
["74.125.79.104", "74.125.79.105", "74.125.79.106"]).
This function returns a promise.
on success: returns addresses, ttl, cname. ttl (time-to-live) is an integer
specifying the number of seconds this result is valid for. cname is the
canonical name for the query.
on error: returns code, msg. code is one of the error codes listed
below and msg is a string describing the error in English.
node.dns.resolve6(domain)
The same as node.dns.resolve4() except for IPv6 queries (an AAAA query).
node.dns.reverse(ip)
Reverse resolves an ip address to an array of domain names.
on success: returns domains, ttl, cname. ttl (time-to-live) is an integer
specifying the number of seconds this result is valid for. cname is the
canonical name for the query. domains is an array of domains.
on error: returns code, msg. code is one of the error codes listed
below and msg is a string describing the error in English.
Each DNS query can return an error code.
node.dns.TEMPFAIL: timeout, SERVFAIL or similar.
node.dns.PROTOCOL: got garbled reply.
node.dns.NXDOMAIN: domain does not exists.
node.dns.NODATA: domain exists but no data of reqd type.
node.dns.NOMEM: out of memory while processing.
node.dns.BADQUERY: the query is malformed.
REPL
A Read-Eval-Print-Loop is available both as a standalone program and easily
includable in other programs.
The standalone REPL is called node-repl and is installed at
$PREFIX/bin/node-repl. It’s recommended to use it with the program
rlwrap for a better user interface. I set
alias node-repl="rlwrap node-repl"
in my zsh configuration.
Inside the REPL, Control+D will exit. The special variable _ (underscore) contains the
result of the last expression.
The library is called /repl.js and it can be used like this:
include("/utils.js");
include("/tcp.js");
nconnections = 0;
createServer(function (c) {
error("Connection!");
nconnections += 1;
c.close();
}).listen(5000);
require("/repl.js").start("simple tcp server> ");
Extension API
External modules can be compiled and dynamically linked into Node.
Node is more or less glue between several C and C++ libraries:
V8 Javascript, a C++ library. Used for interfacing with Javascript:
creating objects, calling functions, etc. Documented mostly in the
v8.h header file (deps/v8/include/v8.h in the Node source tree).
libev, C event loop library. Anytime one needs to wait for a file
descriptor to become readable, wait for a timer, or wait for a signal to
received one will need to interface with libev. That is, if you perform
any I/O, libev will need to be used. Node uses the EV_DEFAULT event
loop. Documentation can be found here.
libeio, C thread pool library. Used to execute blocking POSIX system
calls asynchronously. Mostly wrappers already exist for such calls, in
src/file.cc so you will probably not need to use it. If you do need it,
look at the header file deps/libeio/eio.h.
Internal Node libraries. Most importantly is the node::EventEmitter
class which you will likely want to derive from.
Others. Look in deps/ for what else is available.
Node statically compiles all its dependencies into the executable. When
compiling your module, you don’t need to worry about linking to any of these
libraries.
Here is a sample Makefile taken from
node_postgres:
binding.node: binding.o Makefile
gcc -shared -o binding.node binding.o \
-L`pg_config --libdir` -lpq
binding.o: binding.cc Makefile
gcc `node --cflags` -I`pg_config --includedir` \
binding.cc -c -o binding.o
clean:
rm -f binding.o binding.node
.PHONY: clean
As you can see, the only thing your module needs to know about Node is the
CFLAGS that node was compiled with which are gotten from node --cflags
If you want to make a debug build, then use node_g --cflags. (node_g is
the debug build of node, which can built with configure --debug; make; make
install.)
Node extension modules are dynamically linked libraries with a .node
extension. Node opens this file and looks for a function called init()
which must be of the form:
extern "C" void init (Handle<Object> target)
In this function you can create new javascript objects and attach them to
target. Here is a very simple module:
extern "C" void
init (Handle<Object> target)
{
HandleScope scope;
target->Set(String::New("hello"), String::New("World"));
}
Further documentation will come soon. For now see the source code of
node_postgres.