// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_ALLOCATION_SITE_SCOPES_H_ #define V8_ALLOCATION_SITE_SCOPES_H_ #include "ast.h" #include "handles.h" #include "objects.h" #include "zone.h" namespace v8 { namespace internal { // AllocationSiteContext is the base class for walking and copying a nested // boilerplate with AllocationSite and AllocationMemento support. class AllocationSiteContext { public: AllocationSiteContext(Isolate* isolate, bool activated) { isolate_ = isolate; activated_ = activated; }; virtual ~AllocationSiteContext() {} Handle top() { return top_; } Handle current() { return current_; } // If activated, then recursively create mementos bool activated() const { return activated_; } // Returns the AllocationSite that matches this scope. virtual Handle EnterNewScope() = 0; // scope_site should be the handle returned by the matching EnterNewScope() virtual void ExitScope(Handle scope_site, Handle object) = 0; protected: void update_current_site(AllocationSite* site) { *(current_.location()) = site; } Isolate* isolate() { return isolate_; } void InitializeTraversal(Handle site) { top_ = site; current_ = Handle(*top_, isolate()); } private: Isolate* isolate_; Handle top_; Handle current_; bool activated_; }; // AllocationSiteCreationContext aids in the creation of AllocationSites to // accompany object literals. class AllocationSiteCreationContext : public AllocationSiteContext { public: explicit AllocationSiteCreationContext(Isolate* isolate) : AllocationSiteContext(isolate, true) { } virtual Handle EnterNewScope() V8_OVERRIDE; virtual void ExitScope(Handle site, Handle object) V8_OVERRIDE; }; // AllocationSiteUsageContext aids in the creation of AllocationMementos placed // behind some/all components of a copied object literal. class AllocationSiteUsageContext : public AllocationSiteContext { public: AllocationSiteUsageContext(Isolate* isolate, Handle site, bool activated) : AllocationSiteContext(isolate, activated), top_site_(site) { } virtual Handle EnterNewScope() V8_OVERRIDE; virtual void ExitScope(Handle site, Handle object) V8_OVERRIDE; private: Handle top_site_; }; } } // namespace v8::internal #endif // V8_ALLOCATION_SITE_SCOPES_H_