#include "util.h" #include "string_bytes.h" #include "node_buffer.h" #include namespace node { using v8::Isolate; using v8::Local; using v8::String; using v8::Value; template static void MakeUtf8String(Isolate* isolate, Local value, T* target) { Local string = value->ToString(isolate); if (string.IsEmpty()) return; const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1; target->AllocateSufficientStorage(storage); const int flags = String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; const int length = string->WriteUtf8(target->out(), storage, 0, flags); target->SetLengthAndZeroTerminate(length); } Utf8Value::Utf8Value(Isolate* isolate, Local value) { if (value.IsEmpty()) return; MakeUtf8String(isolate, value, this); } TwoByteValue::TwoByteValue(Isolate* isolate, Local value) { if (value.IsEmpty()) { return; } Local string = value->ToString(isolate); if (string.IsEmpty()) return; // Allocate enough space to include the null terminator const size_t storage = string->Length() + 1; AllocateSufficientStorage(storage); const int flags = String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8; const int length = string->Write(out(), 0, storage, flags); SetLengthAndZeroTerminate(length); } BufferValue::BufferValue(Isolate* isolate, Local value) { // Slightly different take on Utf8Value. If value is a String, // it will return a Utf8 encoded string. If value is a Buffer, // it will copy the data out of the Buffer as is. if (value.IsEmpty()) { // Dereferencing this object will return nullptr. Invalidate(); return; } if (value->IsString()) { MakeUtf8String(isolate, value, this); } else if (Buffer::HasInstance(value)) { const size_t len = Buffer::Length(value); // Leave place for the terminating '\0' byte. AllocateSufficientStorage(len + 1); memcpy(out(), Buffer::Data(value), len); SetLengthAndZeroTerminate(len); } else { Invalidate(); } } } // namespace node