// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // Hello, and welcome to hacking node.js! // // This file is invoked by node::Load in src/node.cc, and responsible for // bootstrapping the node.js core. Special caution is given to the performance // of the startup process, so many dependencies are invoked lazily. (function(process) { this.global = this; function startup() { var EventEmitter = NativeModule.require('events').EventEmitter; process.__proto__ = Object.create(EventEmitter.prototype, { constructor: { value: process.constructor } }); EventEmitter.call(process); process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated // do this good and early, since it handles errors. startup.processFatal(); startup.globalVariables(); startup.globalTimeouts(); startup.globalConsole(); startup.processAssert(); startup.processConfig(); startup.processNextTick(); startup.processStdio(); startup.processKillAndExit(); startup.processSignalHandlers(); startup.processChannel(); startup.resolveArgv0(); // There are various modes that Node can run in. The most common two // are running from a script and running the REPL - but there are a few // others like the debugger or running --eval arguments. Here we decide // which mode we run in. if (NativeModule.exists('_third_party_main')) { // To allow people to extend Node in different ways, this hook allows // one to drop a file lib/_third_party_main.js into the build // directory which will be executed instead of Node's normal loading. process.nextTick(function() { NativeModule.require('_third_party_main'); }); } else if (process.argv[1] == 'debug') { // Start the debugger agent var d = NativeModule.require('_debugger'); d.start(); } else if (process._eval != null) { // User passed '-e' or '--eval' arguments to Node. evalScript('[eval]'); } else if (process.argv[1]) { // make process.argv[1] into a full path var path = NativeModule.require('path'); process.argv[1] = path.resolve(process.argv[1]); // If this is a worker in cluster mode, start up the communiction // channel. if (process.env.NODE_UNIQUE_ID) { var cluster = NativeModule.require('cluster'); cluster._setupWorker(); // Make sure it's not accidentally inherited by child processes. delete process.env.NODE_UNIQUE_ID; } var Module = NativeModule.require('module'); if (global.v8debug && process.execArgv.some(function(arg) { return arg.match(/^--debug-brk(=[0-9]*)?$/); })) { // XXX Fix this terrible hack! // // Give the client program a few ticks to connect. // Otherwise, there's a race condition where `node debug foo.js` // will not be able to connect in time to catch the first // breakpoint message on line 1. // // A better fix would be to somehow get a message from the // global.v8debug object about a connection, and runMain when // that occurs. --isaacs var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50; setTimeout(Module.runMain, debugTimeout); } else { // Main entry point into most programs: Module.runMain(); } } else { var Module = NativeModule.require('module'); // If -i or --interactive were passed, or stdin is a TTY. if (process._forceRepl || NativeModule.require('tty').isatty(0)) { // REPL var opts = { useGlobal: true, ignoreUndefined: false }; if (parseInt(process.env['NODE_NO_READLINE'], 10)) { opts.terminal = false; } if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) { opts.useColors = false; } var repl = Module.requireRepl().start(opts); repl.on('exit', function() { process.exit(); }); } else { // Read all of stdin - execute it. process.stdin.setEncoding('utf8'); var code = ''; process.stdin.on('data', function(d) { code += d; }); process.stdin.on('end', function() { process._eval = code; evalScript('[stdin]'); }); } } } startup.globalVariables = function() { global.process = process; global.global = global; global.GLOBAL = global; global.root = global; global.Buffer = NativeModule.require('buffer').Buffer; process.domain = null; process._exiting = false; }; startup.globalTimeouts = function() { global.setTimeout = function() { var t = NativeModule.require('timers'); return t.setTimeout.apply(this, arguments); }; global.setInterval = function() { var t = NativeModule.require('timers'); return t.setInterval.apply(this, arguments); }; global.clearTimeout = function() { var t = NativeModule.require('timers'); return t.clearTimeout.apply(this, arguments); }; global.clearInterval = function() { var t = NativeModule.require('timers'); return t.clearInterval.apply(this, arguments); }; global.setImmediate = function() { var t = NativeModule.require('timers'); return t.setImmediate.apply(this, arguments); }; global.clearImmediate = function() { var t = NativeModule.require('timers'); return t.clearImmediate.apply(this, arguments); }; }; startup.globalConsole = function() { global.__defineGetter__('console', function() { return NativeModule.require('console'); }); }; startup._lazyConstants = null; startup.lazyConstants = function() { if (!startup._lazyConstants) { startup._lazyConstants = process.binding('constants'); } return startup._lazyConstants; }; startup.processFatal = function() { // call into the active domain, or emit uncaughtException, // and exit if there are no listeners. process._fatalException = function(er) { var caught = false; if (process.domain) { var domain = process.domain; var domainModule = NativeModule.require('domain'); var domainStack = domainModule._stack; // ignore errors on disposed domains. // // XXX This is a bit stupid. We should probably get rid of // domain.dispose() altogether. It's almost always a terrible // idea. --isaacs if (domain._disposed) return true; er.domain = domain; er.domainThrown = true; // wrap this in a try/catch so we don't get infinite throwing try { // One of three things will happen here. // // 1. There is a handler, caught = true // 2. There is no handler, caught = false // 3. It throws, caught = false // // If caught is false after this, then there's no need to exit() // the domain, because we're going to crash the process anyway. caught = domain.emit('error', er); // Exit all domains on the stack. Uncaught exceptions end the // current tick and no domains should be left on the stack // between ticks. var domainModule = NativeModule.require('domain'); domainStack.length = 0; domainModule.active = process.domain = null; } catch (er2) { // The domain error handler threw! oh no! // See if another domain can catch THIS error, // or else crash on the original one. // If the user already exited it, then don't double-exit. if (domain === domainModule.active) domainStack.pop(); if (domainStack.length) { var parentDomain = domainStack[domainStack.length - 1]; process.domain = domainModule.active = parentDomain; caught = process._fatalException(er2); } else caught = false; } } else { caught = process.emit('uncaughtException', er); } // if someone handled it, then great. otherwise, die in C++ land // since that means that we'll exit the process, emit the 'exit' event if (!caught) { try { if (!process._exiting) { process._exiting = true; process.emit('exit', 1); } } catch (er) { // nothing to be done about it at this point. } } // if we handled an error, then make sure any ticks get processed if (caught) setImmediate(process._tickCallback); return caught; }; }; var assert; startup.processAssert = function() { // Note that calls to assert() are pre-processed out by JS2C for the // normal build of node. They persist only in the node_g build. // Similarly for debug(). assert = process.assert = function(x, msg) { if (!x) throw new Error(msg || 'assertion error'); }; }; startup.processConfig = function() { // used for `process.config`, but not a real module var config = NativeModule._source.config; delete NativeModule._source.config; // strip the gyp comment line at the beginning config = config.split('\n').slice(1).join('\n').replace(/'/g, '"'); process.config = JSON.parse(config, function(key, value) { if (value === 'true') return true; if (value === 'false') return false; return value; }); }; startup.processNextTick = function() { var lastThrew = false; var nextTickQueue = []; var needSpinner = true; var inTick = false; // this infobox thing is used so that the C++ code in src/node.cc // can have easy accesss to our nextTick state, and avoid unnecessary // calls into process._tickCallback. // order is [length, index] // Never write code like this without very good reason! var infoBox = process._tickInfoBox; var length = 0; var index = 1; process.nextTick = nextTick; // needs to be accessible from cc land process._nextDomainTick = _nextDomainTick; process._tickCallback = _tickCallback; process._tickDomainCallback = _tickDomainCallback; function Tock(cb, domain) { this.callback = cb; this.domain = domain; } function tickDone() { if (infoBox[length] !== 0) { if (infoBox[length] <= infoBox[index]) { nextTickQueue = []; infoBox[length] = 0; } else { nextTickQueue.splice(0, infoBox[index]); infoBox[length] = nextTickQueue.length; } } inTick = false; infoBox[index] = 0; } // run callbacks that have no domain // using domains will cause this to be overridden function _tickCallback() { var callback, nextTickLength, threw; if (inTick) return; if (infoBox[length] === 0) { infoBox[index] = 0; return; } inTick = true; while (infoBox[index] < infoBox[length]) { callback = nextTickQueue[infoBox[index]++].callback; threw = true; try { callback(); threw = false; } finally { if (threw) tickDone(); } } tickDone(); } function _tickDomainCallback() { var nextTickLength, tock, callback; if (lastThrew) { lastThrew = false; return; } if (inTick) return; if (infoBox[length] === 0) { infoBox[index] = 0; return; } inTick = true; while (infoBox[index] < infoBox[length]) { tock = nextTickQueue[infoBox[index]++]; callback = tock.callback; if (tock.domain) { if (tock.domain._disposed) continue; tock.domain.enter(); } lastThrew = true; try { callback(); lastThrew = false; } finally { if (lastThrew) tickDone(); } if (tock.domain) tock.domain.exit(); } tickDone(); } function nextTick(callback) { // on the way out, don't bother. it won't get fired anyway. if (process._exiting) return; nextTickQueue.push(new Tock(callback, null)); infoBox[length]++; } function _nextDomainTick(callback) { // on the way out, don't bother. it won't get fired anyway. if (process._exiting) return; nextTickQueue.push(new Tock(callback, process.domain)); infoBox[length]++; } }; function evalScript(name) { var Module = NativeModule.require('module'); var path = NativeModule.require('path'); var cwd = process.cwd(); var module = new Module(name); module.filename = path.join(cwd, name); module.paths = Module._nodeModulePaths(cwd); var script = process._eval; if (!Module._contextLoad) { var body = script; script = 'global.__filename = ' + JSON.stringify(name) + ';\n' + 'global.exports = exports;\n' + 'global.module = module;\n' + 'global.__dirname = __dirname;\n' + 'global.require = require;\n' + 'return require("vm").runInThisContext(' + JSON.stringify(body) + ', ' + JSON.stringify(name) + ', 0, true);\n'; } var result = module._compile(script, name + '-wrapper'); if (process._print_eval) console.log(result); } function errnoException(errorno, syscall) { // TODO make this more compatible with ErrnoException from src/node.cc // Once all of Node is using this function the ErrnoException from // src/node.cc should be removed. var e = new Error(syscall + ' ' + errorno); e.errno = e.code = errorno; e.syscall = syscall; return e; } function createWritableStdioStream(fd) { var stream; var tty_wrap = process.binding('tty_wrap'); // Note stream._type is used for test-module-load-list.js switch (tty_wrap.guessHandleType(fd)) { case 'TTY': var tty = NativeModule.require('tty'); stream = new tty.WriteStream(fd); stream._type = 'tty'; // Hack to have stream not keep the event loop alive. // See https://github.com/joyent/node/issues/1726 if (stream._handle && stream._handle.unref) { stream._handle.unref(); } break; case 'FILE': var fs = NativeModule.require('fs'); stream = new fs.SyncWriteStream(fd); stream._type = 'fs'; break; case 'PIPE': case 'TCP': var net = NativeModule.require('net'); stream = new net.Socket({ fd: fd, readable: false, writable: true }); // FIXME Should probably have an option in net.Socket to create a // stream from an existing fd which is writable only. But for now // we'll just add this hack and set the `readable` member to false. // Test: ./node test/fixtures/echo.js < /etc/passwd stream.readable = false; stream.read = null; stream._type = 'pipe'; // FIXME Hack to have stream not keep the event loop alive. // See https://github.com/joyent/node/issues/1726 if (stream._handle && stream._handle.unref) { stream._handle.unref(); } break; default: // Probably an error on in uv_guess_handle() throw new Error('Implement me. Unknown stream file type!'); } // For supporting legacy API we put the FD here. stream.fd = fd; stream._isStdio = true; return stream; } startup.processStdio = function() { var stdin, stdout, stderr; process.__defineGetter__('stdout', function() { if (stdout) return stdout; stdout = createWritableStdioStream(1); stdout.destroy = stdout.destroySoon = function(er) { er = er || new Error('process.stdout cannot be closed.'); stdout.emit('error', er); }; if (stdout.isTTY) { process.on('SIGWINCH', function() { stdout._refreshSize(); }); } return stdout; }); process.__defineGetter__('stderr', function() { if (stderr) return stderr; stderr = createWritableStdioStream(2); stderr.destroy = stderr.destroySoon = function(er) { er = er || new Error('process.stderr cannot be closed.'); stderr.emit('error', er); }; return stderr; }); process.__defineGetter__('stdin', function() { if (stdin) return stdin; var tty_wrap = process.binding('tty_wrap'); var fd = 0; switch (tty_wrap.guessHandleType(fd)) { case 'TTY': var tty = NativeModule.require('tty'); stdin = new tty.ReadStream(fd, { highWaterMark: 0, readable: true, writable: false }); break; case 'FILE': var fs = NativeModule.require('fs'); stdin = new fs.ReadStream(null, { fd: fd }); break; case 'PIPE': case 'TCP': var net = NativeModule.require('net'); stdin = new net.Socket({ fd: fd, readable: true, writable: false }); break; default: // Probably an error on in uv_guess_handle() throw new Error('Implement me. Unknown stdin file type!'); } // For supporting legacy API we put the FD here. stdin.fd = fd; // stdin starts out life in a paused state, but node doesn't // know yet. Explicitly to readStop() it to put it in the // not-reading state. if (stdin._handle && stdin._handle.readStop) { stdin._handle.reading = false; stdin._readableState.reading = false; stdin._handle.readStop(); } // if the user calls stdin.pause(), then we need to stop reading // immediately, so that the process can close down. stdin.on('pause', function() { if (!stdin._handle) return; stdin._readableState.reading = false; stdin._handle.reading = false; stdin._handle.readStop(); }); return stdin; }); process.openStdin = function() { process.stdin.resume(); return process.stdin; }; }; startup.processKillAndExit = function() { process.exit = function(code) { if (!process._exiting) { process._exiting = true; process.emit('exit', code || 0); } process.reallyExit(code || 0); }; process.kill = function(pid, sig) { var r; // preserve null signal if (0 === sig) { r = process._kill(pid, 0); } else { sig = sig || 'SIGTERM'; if (startup.lazyConstants()[sig]) { r = process._kill(pid, startup.lazyConstants()[sig]); } else { throw new Error('Unknown signal: ' + sig); } } if (r) { throw errnoException(process._errno, 'kill'); } return true; }; }; startup.processSignalHandlers = function() { // Load events module in order to access prototype elements on process like // process.addListener. var signalWraps = {}; var addListener = process.addListener; var removeListener = process.removeListener; function isSignal(event) { return event.slice(0, 3) === 'SIG' && startup.lazyConstants().hasOwnProperty(event); } // Wrap addListener for the special signal types process.on = process.addListener = function(type, listener) { if (isSignal(type) && !signalWraps.hasOwnProperty(type)) { var Signal = process.binding('signal_wrap').Signal; var wrap = new Signal(); wrap.unref(); wrap.onsignal = function() { process.emit(type); }; var signum = startup.lazyConstants()[type]; var r = wrap.start(signum); if (r) { wrap.close(); throw errnoException(process._errno, 'uv_signal_start'); } signalWraps[type] = wrap; } return addListener.apply(this, arguments); }; process.removeListener = function(type, listener) { var ret = removeListener.apply(this, arguments); if (isSignal(type)) { assert(signalWraps.hasOwnProperty(type)); if (this.listeners(type).length === 0) { signalWraps[type].close(); delete signalWraps[type]; } } return ret; }; }; startup.processChannel = function() { // If we were spawned with env NODE_CHANNEL_FD then load that up and // start parsing data from that stream. if (process.env.NODE_CHANNEL_FD) { var fd = parseInt(process.env.NODE_CHANNEL_FD, 10); assert(fd >= 0); // Make sure it's not accidentally inherited by child processes. delete process.env.NODE_CHANNEL_FD; var cp = NativeModule.require('child_process'); // Load tcp_wrap to avoid situation where we might immediately receive // a message. // FIXME is this really necessary? process.binding('tcp_wrap'); cp._forkChild(fd); assert(process.send); } } startup.resolveArgv0 = function() { var cwd = process.cwd(); var isWindows = process.platform === 'win32'; // Make process.argv[0] into a full path, but only touch argv[0] if it's // not a system $PATH lookup. // TODO: Make this work on Windows as well. Note that "node" might // execute cwd\node.exe, or some %PATH%\node.exe on Windows, // and that every directory has its own cwd, so d:node.exe is valid. var argv0 = process.argv[0]; if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') { var path = NativeModule.require('path'); process.argv[0] = path.join(cwd, process.argv[0]); } }; // Below you find a minimal module system, which is used to load the node // core modules found in lib/*.js. All core modules are compiled into the // node binary, so they can be loaded faster. var Script = process.binding('evals').NodeScript; var runInThisContext = Script.runInThisContext; function NativeModule(id) { this.filename = id + '.js'; this.id = id; this.exports = {}; this.loaded = false; } NativeModule._source = process.binding('natives'); NativeModule._cache = {}; NativeModule.require = function(id) { if (id == 'native_module') { return NativeModule; } var cached = NativeModule.getCached(id); if (cached) { return cached.exports; } if (!NativeModule.exists(id)) { throw new Error('No such native module ' + id); } process.moduleLoadList.push('NativeModule ' + id); var nativeModule = new NativeModule(id); nativeModule.cache(); nativeModule.compile(); return nativeModule.exports; }; NativeModule.getCached = function(id) { return NativeModule._cache[id]; } NativeModule.exists = function(id) { return NativeModule._source.hasOwnProperty(id); } NativeModule.getSource = function(id) { return NativeModule._source[id]; } NativeModule.wrap = function(script) { return NativeModule.wrapper[0] + script + NativeModule.wrapper[1]; }; NativeModule.wrapper = [ '(function (exports, require, module, __filename, __dirname) { ', '\n});' ]; NativeModule.prototype.compile = function() { var source = NativeModule.getSource(this.id); source = NativeModule.wrap(source); var fn = runInThisContext(source, this.filename, 0, true); fn(this.exports, NativeModule.require, this, this.filename); this.loaded = true; }; NativeModule.prototype.cache = function() { NativeModule._cache[this.id] = this; }; startup(); });