#include #include namespace { #define ENCODING_MAP(V) \ V(ASCII) \ V(BASE64) \ V(BUFFER) \ V(HEX) \ V(LATIN1) \ V(UCS2) \ V(UTF8) \ static_assert(node::BINARY == node::LATIN1, "BINARY == LATIN1"); void ParseEncoding(const v8::FunctionCallbackInfo& args) { const node::encoding encoding = node::ParseEncoding(args.GetIsolate(), args[0], static_cast(-1)); const char* encoding_name = "UNKNOWN"; #define V(name) if (encoding == node::name) encoding_name = #name; ENCODING_MAP(V) #undef V auto encoding_string = v8::String::NewFromUtf8(args.GetIsolate(), encoding_name, v8::NewStringType::kNormal) .ToLocalChecked(); args.GetReturnValue().Set(encoding_string); } void Initialize(v8::Local exports) { NODE_SET_METHOD(exports, "parseEncoding", ParseEncoding); } } // anonymous namespace NODE_MODULE(binding, Initialize);