// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var buffer = process.binding('buffer'); var smalloc = process.binding('smalloc'); var util = require('util'); var alloc = smalloc.alloc; var sliceOnto = smalloc.sliceOnto; var kMaxLength = smalloc.kMaxLength; var internal = {}; exports.Buffer = Buffer; exports.SlowBuffer = SlowBuffer; exports.INSPECT_MAX_BYTES = 50; Buffer.poolSize = 8 * 1024; var poolSize = Buffer.poolSize; var poolOffset = 0; var allocPool = alloc({}, poolSize); function createPool() { poolSize = Buffer.poolSize; allocPool = alloc({}, poolSize); poolOffset = 0; } function Buffer(subject, encoding) { if (!util.isBuffer(this)) return new Buffer(subject, encoding); if (util.isNumber(subject)) this.length = subject > 0 ? Math.floor(subject) : 0; else if (util.isString(subject)) this.length = Buffer.byteLength(subject, encoding = encoding || 'utf8'); else if (util.isObject(subject)) this.length = +subject.length > 0 ? Math.floor(+subject.length) : 0; else throw new TypeError('must start with number, buffer, array or string'); if (this.length > kMaxLength) throw new RangeError('length > kMaxLength'); if (this.length < Buffer.poolSize / 2 && this.length > 0) { if (this.length > poolSize - poolOffset) createPool(); this.parent = sliceOnto(allocPool, this, poolOffset, poolOffset + this.length); poolOffset += this.length; } else { alloc(this, this.length); } if (!util.isNumber(subject)) { if (util.isString(subject)) { // FIXME: the number of bytes hasn't changed, so why change the length? this.length = this.write(subject, 0, encoding); } else { if (util.isBuffer(subject)) subject.copy(this, 0, 0, this.length); else if (util.isNumber(subject.length) || util.isArray(subject)) for (var i = 0; i < this.length; i++) this[i] = subject[i]; } } } function SlowBuffer(length) { length = length >>> 0; if (length > kMaxLength) throw new RangeError('length > kMaxLength'); var b = new NativeBuffer(length); alloc(b, length); return b; } // Bypass all checks for instantiating unallocated Buffer required for // Objects created in C++. Significantly faster than calling the Buffer // function. function NativeBuffer(length) { this.length = length; } NativeBuffer.prototype = Buffer.prototype; // add methods to Buffer prototype buffer.setupBufferJS(NativeBuffer, internal); // Static methods Buffer.isBuffer = function isBuffer(b) { return util.isBuffer(b); }; Buffer.isEncoding = function(encoding) { switch ((encoding + '').toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true; default: return false; } }; Buffer.concat = function(list, length) { if (!util.isArray(list)) throw new TypeError('Usage: Buffer.concat(list[, length])'); if (util.isUndefined(length)) { length = 0; for (var i = 0; i < list.length; i++) length += list[i].length; } else { length = ~~length; } if (length < 0) length = 0; if (list.length === 0) return new Buffer(0); else if (list.length === 1) return list[0]; var buffer = new Buffer(length); var pos = 0; for (var i = 0; i < list.length; i++) { var buf = list[i]; buf.copy(buffer, pos); pos += buf.length; } return buffer; }; Buffer.byteLength = function(str, enc) { var ret; str = str + ''; switch (enc) { case 'ascii': case 'binary': case 'raw': ret = str.length; break; case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': ret = str.length * 2; break; case 'hex': ret = str.length >>> 1; break; default: ret = internal.byteLength(str, enc); } return ret; }; // pre-set for values that may exist in the future Buffer.prototype.length = undefined; Buffer.prototype.parent = undefined; // toString(encoding, start=0, end=buffer.length) Buffer.prototype.toString = function(encoding, start, end) { encoding = !!encoding ? (encoding + '').toLowerCase() : 'utf8'; start = ~~start; end = util.isUndefined(end) ? this.length : ~~end; if (start < 0) start = 0; if (end > this.length) end = this.length; if (end <= start) return ''; switch (encoding) { case 'hex': return this.hexSlice(start, end); case 'utf8': case 'utf-8': return this.utf8Slice(start, end); case 'ascii': return this.asciiSlice(start, end); case 'binary': return this.binarySlice(start, end); case 'base64': return this.base64Slice(start, end); case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return this.ucs2Slice(start, end); default: throw new TypeError('Unknown encoding: ' + encoding); } }; // Inspect Buffer.prototype.inspect = function inspect() { var str = ''; var max = exports.INSPECT_MAX_BYTES; if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' '); if (this.length > max) str += ' ... '; } return '<' + this.constructor.name + ' ' + str + '>'; }; // XXX remove in v0.13 Buffer.prototype.get = util.deprecate(function get(offset) { offset = ~~offset; if (offset < 0 || offset >= this.length) throw new RangeError('index out of range'); return this[offset]; }, '.get() is deprecated. Access using array indexes instead.'); // XXX remove in v0.13 Buffer.prototype.set = util.deprecate(function set(offset, v) { offset = ~~offset; if (offset < 0 || offset >= this.length) throw new RangeError('index out of range'); return this[offset] = v; }, '.set() is deprecated. Set using array indexes instead.'); // TODO(trevnorris): fix these checks to follow new standard // write(string, offset = 0, length = buffer.length, encoding = 'utf8') var writeWarned = false; var writeMsg = '.write(string, encoding, offset, length) is deprecated.' + ' Use write(string, offset, length, encoding) instead.'; Buffer.prototype.write = function(string, offset, length, encoding) { // allow write(string, encoding) if (util.isString(offset) && util.isUndefined(length)) { encoding = offset; offset = 0; // allow write(string, offset[, length], encoding) } else if (isFinite(offset)) { offset = ~~offset; if (isFinite(length)) { length = ~~length; } else { encoding = length; length = undefined; } // XXX legacy write(string, encoding, offset, length) - remove in v0.13 } else { if (!writeWarned) { if (process.throwDeprecation) throw new Error(writeMsg); else if (process.traceDeprecation) console.trace(writeMsg); else console.error(writeMsg); writeWarned = true; } var swap = encoding; encoding = offset; offset = ~~length; length = swap; } var remaining = this.length - offset; if (util.isUndefined(length) || length > remaining) length = remaining; encoding = !!encoding ? (encoding + '').toLowerCase() : 'utf8'; if (string.length > 0 && (length < 0 || offset < 0)) throw new RangeError('attempt to write beyond buffer bounds'); var ret; switch (encoding) { case 'hex': ret = this.hexWrite(string, offset, length); break; case 'utf8': case 'utf-8': ret = this.utf8Write(string, offset, length); break; case 'ascii': ret = this.asciiWrite(string, offset, length); break; case 'binary': ret = this.binaryWrite(string, offset, length); break; case 'base64': // Warning: maxLength not taken into account in base64Write ret = this.base64Write(string, offset, length); break; case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': ret = this.ucs2Write(string, offset, length); break; default: throw new TypeError('Unknown encoding: ' + encoding); } return ret; }; Buffer.prototype.toJSON = function() { return { type: 'Buffer', data: Array.prototype.slice.call(this, 0) }; }; // TODO(trevnorris): currently works like Array.prototype.slice(), which // doesn't follow the new standard for throwing on out of range indexes. Buffer.prototype.slice = function(start, end) { var len = this.length; start = ~~start; end = util.isUndefined(end) ? len : ~~end; if (start < 0) { start += len; if (start < 0) start = 0; } else if (start > len) { start = len; } if (end < 0) { end += len; if (end < 0) end = 0; } else if (end > len) { end = len; } if (end < start) end = start; var buf = new NativeBuffer(); sliceOnto(this, buf, start, end); buf.length = end - start; if (buf.length > 0) buf.parent = util.isUndefined(this.parent) ? this : this.parent; return buf; }; function checkOffset(offset, ext, length) { if (offset < 0 || offset + ext > length) throw new RangeError('index out of range'); } Buffer.prototype.readUInt8 = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 1, this.length); return this[offset]; }; function readUInt16(buffer, offset, isBigEndian) { var val = 0; if (isBigEndian) { val = buffer[offset] << 8; val |= buffer[offset + 1]; } else { val = buffer[offset]; val |= buffer[offset + 1] << 8; } return val; } Buffer.prototype.readUInt16LE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 2, this.length); return readUInt16(this, offset, false, noAssert); }; Buffer.prototype.readUInt16BE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 2, this.length); return readUInt16(this, offset, true, noAssert); }; function readUInt32(buffer, offset, isBigEndian) { var val = 0; if (isBigEndian) { val = buffer[offset + 1] << 16; val |= buffer[offset + 2] << 8; val |= buffer[offset + 3]; val = val + (buffer[offset] << 24 >>> 0); } else { val = buffer[offset + 2] << 16; val |= buffer[offset + 1] << 8; val |= buffer[offset]; val = val + (buffer[offset + 3] << 24 >>> 0); } return val; } Buffer.prototype.readUInt32LE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 4, this.length); return readUInt32(this, offset, false); }; Buffer.prototype.readUInt32BE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 4, this.length); return readUInt32(this, offset, true); }; /* * Signed integer types, yay team! A reminder on how two's complement actually * works. The first bit is the signed bit, i.e. tells us whether or not the * number should be positive or negative. If the two's complement value is * positive, then we're done, as it's equivalent to the unsigned representation. * * Now if the number is positive, you're pretty much done, you can just leverage * the unsigned translations and return those. Unfortunately, negative numbers * aren't quite that straightforward. * * At first glance, one might be inclined to use the traditional formula to * translate binary numbers between the positive and negative values in two's * complement. (Though it doesn't quite work for the most negative value) * Mainly: * - invert all the bits * - add one to the result * * Of course, this doesn't quite work in Javascript. Take for example the value * of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of * course, Javascript will do the following: * * > ~0xff80 * -65409 * * Whoh there, Javascript, that's not quite right. But wait, according to * Javascript that's perfectly correct. When Javascript ends up seeing the * constant 0xff80, it has no notion that it is actually a signed number. It * assumes that we've input the unsigned value 0xff80. Thus, when it does the * binary negation, it casts it into a signed value, (positive 0xff80). Then * when you perform binary negation on that, it turns it into a negative number. * * Instead, we're going to have to use the following general formula, that works * in a rather Javascript friendly way. I'm glad we don't support this kind of * weird numbering scheme in the kernel. * * (BIT-MAX - (unsigned)val + 1) * -1 * * The astute observer, may think that this doesn't make sense for 8-bit numbers * (really it isn't necessary for them). However, when you get 16-bit numbers, * you do. Let's go back to our prior example and see how this will look: * * (0xffff - 0xff80 + 1) * -1 * (0x007f + 1) * -1 * (0x0080) * -1 */ Buffer.prototype.readInt8 = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 1, this.length); if (!(this[offset] & 0x80)) return (this[offset]); return ((0xff - this[offset] + 1) * -1); }; function readInt16(buffer, offset, isBigEndian) { var val = readUInt16(buffer, offset, isBigEndian); if (!(val & 0x8000)) return val; return (0xffff - val + 1) * -1; } Buffer.prototype.readInt16LE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 2, this.length); return readInt16(this, offset, false); }; Buffer.prototype.readInt16BE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 2, this.length); return readInt16(this, offset, true); }; function readInt32(buffer, offset, isBigEndian) { var val = readUInt32(buffer, offset, isBigEndian); if (!(val & 0x80000000)) return (val); return (0xffffffff - val + 1) * -1; } Buffer.prototype.readInt32LE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 4, this.length); return readInt32(this, offset, false); }; Buffer.prototype.readInt32BE = function(offset, noAssert) { offset = ~~offset; if (!noAssert) checkOffset(offset, 4, this.length); return readInt32(this, offset, true); }; function checkInt(buffer, value, offset, ext, max, min) { if (value > max || value < min) throw new TypeError('value is out of bounds'); if (offset < 0 || offset + ext > buffer.length || buffer.length + offset < 0) throw new RangeError('index out of range'); } Buffer.prototype.writeUInt8 = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0); this[offset] = value; return offset + 1; }; function writeUInt16(buffer, value, offset, isBigEndian) { if (isBigEndian) { buffer[offset] = (value & 0xff00) >>> 8; buffer[offset + 1] = value & 0x00ff; } else { buffer[offset + 1] = (value & 0xff00) >>> 8; buffer[offset] = value & 0x00ff; } return offset + 2; } Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); return writeUInt16(this, value, offset, false); }; Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); return writeUInt16(this, value, offset, true); }; function writeUInt32(buffer, value, offset, isBigEndian) { if (isBigEndian) { buffer[offset] = (value >>> 24) & 0xff; buffer[offset + 1] = (value >>> 16) & 0xff; buffer[offset + 2] = (value >>> 8) & 0xff; buffer[offset + 3] = value & 0xff; } else { buffer[offset + 3] = (value >>> 24) & 0xff; buffer[offset + 2] = (value >>> 16) & 0xff; buffer[offset + 1] = (value >>> 8) & 0xff; buffer[offset] = value & 0xff; } return offset + 4; } Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); return writeUInt32(this, value, offset, false); }; Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); return writeUInt32(this, value, offset, true); }; /* * We now move onto our friends in the signed number category. Unlike unsigned * numbers, we're going to have to worry a bit more about how we put values into * arrays. Since we are only worrying about signed 32-bit values, we're in * slightly better shape. Unfortunately, we really can't do our favorite binary * & in this system. It really seems to do the wrong thing. For example: * * > -32 & 0xff * 224 * * What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of * this aren't treated as a signed number. Ultimately a bad thing. * * What we're going to want to do is basically create the unsigned equivalent of * our representation and pass that off to the wuint* functions. To do that * we're going to do the following: * * - if the value is positive * we can pass it directly off to the equivalent wuint * - if the value is negative * we do the following computation: * mb + val + 1, where * mb is the maximum unsigned value in that byte size * val is the Javascript negative integer * * * As a concrete value, take -128. In signed 16 bits this would be 0xff80. If * you do out the computations: * * 0xffff - 128 + 1 * 0xffff - 127 * 0xff80 * * You can then encode this value as the signed version. This is really rather * hacky, but it should work and get the job done which is our goal here. */ Buffer.prototype.writeInt8 = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80); if (value < 0) value = 0xff + value + 1; this[offset] = value; return offset + 1; }; Buffer.prototype.writeInt16LE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); if (value < 0) value = 0xffff + value + 1; return writeUInt16(this, value, offset, false); }; Buffer.prototype.writeInt16BE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); if (value < 0) value = 0xffff + value + 1; return writeUInt16(this, value, offset, true); }; Buffer.prototype.writeInt32LE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); if (value < 0) value = 0xffffffff + value + 1; return writeUInt32(this, value, offset, false); }; Buffer.prototype.writeInt32BE = function(value, offset, noAssert) { value = +value; offset = ~~offset; if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); if (value < 0) value = 0xffffffff + value + 1; return writeUInt32(this, value, offset, true); };