# Buffer > Stability: 2 - Stable Prior to the introduction of [`TypedArray`] in ECMAScript 2015 (ES6), the JavaScript language had no mechanism for reading or manipulating streams of binary data. The `Buffer` class was introduced as part of the Node.js API to make it possible to interact with octet streams in the context of things like TCP streams and file system operations. Now that [`TypedArray`] has been added in ES6, the `Buffer` class implements the [`Uint8Array`] API in a manner that is more optimized and suitable for Node.js' use cases. Instances of the `Buffer` class are similar to arrays of integers but correspond to fixed-sized, raw memory allocations outside the V8 heap. The size of the `Buffer` is established when it is created and cannot be resized. The `Buffer` class is a global within Node.js, making it unlikely that one would need to ever use `require('buffer').Buffer`. Examples: ```js // Creates a zero-filled Buffer of length 10. const buf1 = Buffer.alloc(10); // Creates a Buffer of length 10, filled with 0x1. const buf2 = Buffer.alloc(10, 1); // Creates an uninitialized buffer of length 10. // This is faster than calling Buffer.alloc() but the returned // Buffer instance might contain old data that needs to be // overwritten using either fill() or write(). const buf3 = Buffer.allocUnsafe(10); // Creates a Buffer containing [0x1, 0x2, 0x3]. const buf4 = Buffer.from([1, 2, 3]); // Creates a Buffer containing ASCII bytes [0x74, 0x65, 0x73, 0x74]. const buf5 = Buffer.from('test'); // Creates a Buffer containing UTF-8 bytes [0x74, 0xc3, 0xa9, 0x73, 0x74]. const buf6 = Buffer.from('tést', 'utf8'); ``` ## `Buffer.from()`, `Buffer.alloc()`, and `Buffer.allocUnsafe()` In versions of Node.js prior to v6, `Buffer` instances were created using the `Buffer` constructor function, which allocates the returned `Buffer` differently based on what arguments are provided: * Passing a number as the first argument to `Buffer()` (e.g. `new Buffer(10)`), allocates a new `Buffer` object of the specified size. The memory allocated for such `Buffer` instances is *not* initialized and *can contain sensitive data*. Such `Buffer` instances *must* be initialized *manually* by using either [`buf.fill(0)`][`buf.fill()`] or by writing to the `Buffer` completely. While this behavior is *intentional* to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitialized `Buffer` versus creating a slower-but-safer `Buffer`. * Passing a string, array, or `Buffer` as the first argument copies the passed object's data into the `Buffer`. * Passing an [`ArrayBuffer`] returns a `Buffer` that shares allocated memory with the given [`ArrayBuffer`]. Because the behavior of `new Buffer()` changes significantly based on the type of value passed as the first argument, applications that do not properly validate the input arguments passed to `new Buffer()`, or that fail to appropriately initialize newly allocated `Buffer` content, can inadvertently introduce security and reliability issues into their code. To make the creation of `Buffer` instances more reliable and less error prone, the various forms of the `new Buffer()` constructor have been **deprecated** and replaced by separate `Buffer.from()`, [`Buffer.alloc()`], and [`Buffer.allocUnsafe()`] methods. *Developers should migrate all existing uses of the `new Buffer()` constructors to one of these new APIs.* * [`Buffer.from(array)`] returns a new `Buffer` containing a *copy* of the provided octets. * [`Buffer.from(arrayBuffer[, byteOffset [, length]])`][`Buffer.from(arrayBuffer)`] returns a new `Buffer` that *shares* the same allocated memory as the given [`ArrayBuffer`]. * [`Buffer.from(buffer)`] returns a new `Buffer` containing a *copy* of the contents of the given `Buffer`. * [`Buffer.from(string[, encoding])`][`Buffer.from(string)`] returns a new `Buffer` containing a *copy* of the provided string. * [`Buffer.alloc(size[, fill[, encoding]])`][`Buffer.alloc()`] returns a "filled" `Buffer` instance of the specified size. This method can be significantly slower than [`Buffer.allocUnsafe(size)`][`Buffer.allocUnsafe()`] but ensures that newly created `Buffer` instances never contain old and potentially sensitive data. * [`Buffer.allocUnsafe(size)`][`Buffer.allocUnsafe()`] and [`Buffer.allocUnsafeSlow(size)`][`Buffer.allocUnsafeSlow()`] each return a new `Buffer` of the specified `size` whose content *must* be initialized using either [`buf.fill(0)`][`buf.fill()`] or written to completely. `Buffer` instances returned by [`Buffer.allocUnsafe()`] *may* be allocated off a shared internal memory pool if `size` is less than or equal to half [`Buffer.poolSize`]. Instances returned by [`Buffer.allocUnsafeSlow()`] *never* use the shared internal memory pool. ### The `--zero-fill-buffers` command line option Node.js can be started using the `--zero-fill-buffers` command line option to force all newly allocated `Buffer` instances created using either `new Buffer(size)`, [`Buffer.allocUnsafe()`], [`Buffer.allocUnsafeSlow()`] or `new SlowBuffer(size)` to be *automatically zero-filled* upon creation. Use of this flag *changes the default behavior* of these methods and *can have a significant impact* on performance. Use of the `--zero-fill-buffers` option is recommended only when necessary to enforce that newly allocated `Buffer` instances cannot contain potentially sensitive data. Example: ```txt $ node --zero-fill-buffers > Buffer.allocUnsafe(5); ``` ### What makes [`Buffer.allocUnsafe()`] and [`Buffer.allocUnsafeSlow()`] "unsafe"? When calling [`Buffer.allocUnsafe()`] and [`Buffer.allocUnsafeSlow()`], the segment of allocated memory is *uninitialized* (it is not zeroed-out). While this design makes the allocation of memory quite fast, the allocated segment of memory might contain old data that is potentially sensitive. Using a `Buffer` created by [`Buffer.allocUnsafe()`] without *completely* overwriting the memory can allow this old data to be leaked when the `Buffer` memory is read. While there are clear performance advantages to using [`Buffer.allocUnsafe()`], extra care *must* be taken in order to avoid introducing security vulnerabilities into an application. ## Buffers and Character Encodings `Buffer` instances are commonly used to represent sequences of encoded characters such as UTF-8, UCS2, Base64 or even Hex-encoded data. It is possible to convert back and forth between `Buffer` instances and ordinary JavaScript strings by using an explicit character encoding. Example: ```js const buf = Buffer.from('hello world', 'ascii'); // Prints: 68656c6c6f20776f726c64 console.log(buf.toString('hex')); // Prints: aGVsbG8gd29ybGQ= console.log(buf.toString('base64')); ``` The character encodings currently supported by Node.js include: * `'ascii'` - for 7-bit ASCII data only. This encoding is fast and will strip the high bit if set. * `'utf8'` - Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8. * `'utf16le'` - 2 or 4 bytes, little-endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported. * `'ucs2'` - Alias of `'utf16le'`. * `'base64'` - Base64 encoding. When creating a `Buffer` from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in [RFC4648, Section 5]. * `'latin1'` - A way of encoding the `Buffer` into a one-byte encoded string (as defined by the IANA in [RFC1345], page 63, to be the Latin-1 supplement block and C0/C1 control codes). * `'binary'` - Alias for `'latin1'`. * `'hex'` - Encode each byte as two hexadecimal characters. _Note_: Today's browsers follow the [WHATWG spec] which aliases both 'latin1' and ISO-8859-1 to win-1252. This means that while doing something like `http.get()`, if the returned charset is one of those listed in the WHATWG spec it's possible that the server actually returned win-1252-encoded data, and using `'latin1'` encoding may incorrectly decode the characters. ## Buffers and TypedArray `Buffer` instances are also [`Uint8Array`] instances. However, there are subtle incompatibilities with the TypedArray specification in ECMAScript 2015. For example, while [`ArrayBuffer#slice()`] creates a copy of the slice, the implementation of [`Buffer#slice()`][`buf.slice()`] creates a view over the existing `Buffer` without copying, making [`Buffer#slice()`][`buf.slice()`] far more efficient. It is also possible to create new [`TypedArray`] instances from a `Buffer` with the following caveats: 1. The `Buffer` object's memory is copied to the [`TypedArray`], not shared. 2. The `Buffer` object's memory is interpreted as an array of distinct elements, and not as a byte array of the target type. That is, `new Uint32Array(Buffer.from([1, 2, 3, 4]))` creates a 4-element [`Uint32Array`] with elements `[1, 2, 3, 4]`, not a [`Uint32Array`] with a single element `[0x1020304]` or `[0x4030201]`. It is possible to create a new `Buffer` that shares the same allocated memory as a [`TypedArray`] instance by using the TypeArray object's `.buffer` property. Example: ```js const arr = new Uint16Array(2); arr[0] = 5000; arr[1] = 4000; // Copies the contents of `arr` const buf1 = Buffer.from(arr); // Shares memory with `arr` const buf2 = Buffer.from(arr.buffer); // Prints: console.log(buf1); // Prints: console.log(buf2); arr[1] = 6000; // Prints: console.log(buf1); // Prints: console.log(buf2); ``` Note that when creating a `Buffer` using a [`TypedArray`]'s `.buffer`, it is possible to use only a portion of the underlying [`ArrayBuffer`] by passing in `byteOffset` and `length` parameters. Example: ```js const arr = new Uint16Array(20); const buf = Buffer.from(arr.buffer, 0, 16); // Prints: 16 console.log(buf.length); ``` The `Buffer.from()` and [`TypedArray.from()`] (e.g. `Uint8Array.from()`) have different signatures and implementations. Specifically, the [`TypedArray`] variants accept a second argument that is a mapping function that is invoked on every element of the typed array: * `TypedArray.from(source[, mapFn[, thisArg]])` The `Buffer.from()` method, however, does not support the use of a mapping function: * [`Buffer.from(array)`] * [`Buffer.from(buffer)`] * [`Buffer.from(arrayBuffer[, byteOffset [, length]])`][`Buffer.from(arrayBuffer)`] * [`Buffer.from(string[, encoding])`][`Buffer.from(string)`] ## Buffers and ES6 iteration `Buffer` instances can be iterated over using the ECMAScript 2015 (ES6) `for..of` syntax. Example: ```js const buf = Buffer.from([1, 2, 3]); // Prints: // 1 // 2 // 3 for (var b of buf) { console.log(b); } ``` Additionally, the [`buf.values()`], [`buf.keys()`], and [`buf.entries()`] methods can be used to create iterators. ## Class: Buffer The `Buffer` class is a global type for dealing with binary data directly. It can be constructed in a variety of ways. ### new Buffer(array) > Stability: 0 - Deprecated: Use [`Buffer.from(array)`] instead. * `array` {Array} An array of bytes to copy from Allocates a new `Buffer` using an `array` of octets. Example: ```js // Creates a new Buffer containing the ASCII bytes of the string 'buffer' const buf = new Buffer([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]); ``` ### new Buffer(buffer) > Stability: 0 - Deprecated: Use [`Buffer.from(buffer)`] instead. * `buffer` {Buffer} An existing `Buffer` to copy data from Copies the passed `buffer` data onto a new `Buffer` instance. Example: ```js const buf1 = new Buffer('buffer'); const buf2 = new Buffer(buf1); buf1[0] = 0x61; // Prints: auffer console.log(buf1.toString()); // Prints: buffer console.log(buf2.toString()); ``` ### new Buffer(arrayBuffer[, byteOffset [, length]]) > Stability: 0 - Deprecated: Use > [`Buffer.from(arrayBuffer[, byteOffset [, length]])`][`Buffer.from(arrayBuffer)`] > instead. * `arrayBuffer` {ArrayBuffer} The `.buffer` property of a [`TypedArray`] or [`ArrayBuffer`] * `byteOffset` {Integer} Where to start copying from `arrayBuffer`. **Default:** `0` * `length` {Integer} How many bytes to copy from `arrayBuffer`. **Default:** `arrayBuffer.length - byteOffset` When passed a reference to the `.buffer` property of a [`TypedArray`] instance, the newly created `Buffer` will share the same allocated memory as the [`TypedArray`]. The optional `byteOffset` and `length` arguments specify a memory range within the `arrayBuffer` that will be shared by the `Buffer`. Example: ```js const arr = new Uint16Array(2); arr[0] = 5000; arr[1] = 4000; // Shares memory with `arr` const buf = new Buffer(arr.buffer); // Prints: console.log(buf); // Changing the original Uint16Array changes the Buffer also arr[1] = 6000; // Prints: console.log(buf); ``` ### new Buffer(size) > Stability: 0 - Deprecated: Use [`Buffer.alloc()`] instead (also see > [`Buffer.allocUnsafe()`]). * `size` {Integer} The desired length of the new `Buffer` Allocates a new `Buffer` of `size` bytes. The `size` must be less than or equal to the value of [`buffer.kMaxLength`]. Otherwise, a [`RangeError`] is thrown. A zero-length `Buffer` will be created if `size <= 0`. Unlike [`ArrayBuffers`][`ArrayBuffer`], the underlying memory for `Buffer` instances created in this way is *not initialized*. The contents of a newly created `Buffer` are unknown and *could contain sensitive data*. Use [`buf.fill(0)`][`buf.fill()`] to initialize a `Buffer` to zeroes. Example: ```js const buf = new Buffer(5); // Prints (contents may vary): console.log(buf); buf.fill(0); // Prints: console.log(buf); ``` ### new Buffer(string[, encoding]) > Stability: 0 - Deprecated: > Use [`Buffer.from(string[, encoding])`][`Buffer.from(string)`] instead. * `string` {String} String to encode * `encoding` {String} The encoding of `string`. **Default:** `'utf8'` Creates a new `Buffer` containing the given JavaScript string `string`. If provided, the `encoding` parameter identifies the character encoding of `string`. Examples: ```js const buf1 = new Buffer('this is a tést'); // Prints: this is a tést console.log(buf1.toString()); // Prints: this is a tC)st console.log(buf1.toString('ascii')); const buf2 = new Buffer('7468697320697320612074c3a97374', 'hex'); // Prints: this is a tést console.log(buf2.toString()); ``` ### Class Method: Buffer.alloc(size[, fill[, encoding]]) * `size` {Integer} The desired length of the new `Buffer` * `fill` {String | Buffer | Integer} A value to pre-fill the new `Buffer` with. **Default:** `0` * `encoding` {String} If `fill` is a string, this is its encoding. **Default:** `'utf8'` Allocates a new `Buffer` of `size` bytes. If `fill` is `undefined`, the `Buffer` will be *zero-filled*. Example: ```js const buf = Buffer.alloc(5); // Prints: console.log(buf); ``` The `size` must be less than or equal to the value of [`buffer.kMaxLength`]. Otherwise, a [`RangeError`] is thrown. A zero-length `Buffer` will be created if `size <= 0`. If `fill` is specified, the allocated `Buffer` will be initialized by calling [`buf.fill(fill)`][`buf.fill()`]. Example: ```js const buf = Buffer.alloc(5, 'a'); // Prints: console.log(buf); ``` If both `fill` and `encoding` are specified, the allocated `Buffer` will be initialized by calling [`buf.fill(fill, encoding)`][`buf.fill()`]. Example: ```js const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64'); // Prints: console.log(buf); ``` Calling [`Buffer.alloc()`] can be significantly slower than the alternative [`Buffer.allocUnsafe()`] but ensures that the newly created `Buffer` instance contents will *never contain sensitive data*. A `TypeError` will be thrown if `size` is not a number. ### Class Method: Buffer.allocUnsafe(size) * `size` {Integer} The desired length of the new `Buffer` Allocates a new *non-zero-filled* `Buffer` of `size` bytes. The `size` must be less than or equal to the value of [`buffer.kMaxLength`]. Otherwise, a [`RangeError`] is thrown. A zero-length `Buffer` will be created if `size <= 0`. The underlying memory for `Buffer` instances created in this way is *not initialized*. The contents of the newly created `Buffer` are unknown and *may contain sensitive data*. Use [`buf.fill(0)`][`buf.fill()`] to initialize such `Buffer` instances to zeroes. Example: ```js const buf = Buffer.allocUnsafe(5); // Prints (contents may vary): console.log(buf); buf.fill(0); // Prints: console.log(buf); ``` A `TypeError` will be thrown if `size` is not a number. Note that the `Buffer` module pre-allocates an internal `Buffer` instance of size [`Buffer.poolSize`] that is used as a pool for the fast allocation of new `Buffer` instances created using [`Buffer.allocUnsafe()`] (and the deprecated `new Buffer(size)` constructor) only when `size` is less than or equal to `Buffer.poolSize >> 1` (floor of [`Buffer.poolSize`] divided by two). Use of this pre-allocated internal memory pool is a key difference between calling `Buffer.alloc(size, fill)` vs. `Buffer.allocUnsafe(size).fill(fill)`. Specifically, `Buffer.alloc(size, fill)` will *never* use the internal `Buffer` pool, while `Buffer.allocUnsafe(size).fill(fill)` *will* use the internal `Buffer` pool if `size` is less than or equal to half [`Buffer.poolSize`]. The difference is subtle but can be important when an application requires the additional performance that [`Buffer.allocUnsafe()`] provides. ### Class Method: Buffer.allocUnsafeSlow(size) * `size` {Integer} The desired length of the new `Buffer` Allocates a new *non-zero-filled* and non-pooled `Buffer` of `size` bytes. The `size` must be less than or equal to the value of [`buffer.kMaxLength`]. Otherwise, a [`RangeError`] is thrown. A zero-length `Buffer` will be created if `size <= 0`. The underlying memory for `Buffer` instances created in this way is *not initialized*. The contents of the newly created `Buffer` are unknown and *may contain sensitive data*. Use [`buf.fill(0)`][`buf.fill()`] to initialize such `Buffer` instances to zeroes. When using [`Buffer.allocUnsafe()`] to allocate new `Buffer` instances, allocations under 4KB are, by default, sliced from a single pre-allocated `Buffer`. This allows applications to avoid the garbage collection overhead of creating many individually allocated `Buffer` instances. This approach improves both performance and memory usage by eliminating the need to track and cleanup as many `Persistent` objects. However, in the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled `Buffer` instance using `Buffer.allocUnsafeSlow()` then copy out the relevant bits. Example: ```js // Need to keep around a few small chunks of memory const store = []; socket.on('readable', () => { const data = socket.read(); // Allocate for retained data const sb = Buffer.allocUnsafeSlow(10); // Copy the data into the new allocation data.copy(sb, 0, 0, 10); store.push(sb); }); ``` Use of `Buffer.allocUnsafeSlow()` should be used only as a last resort *after* a developer has observed undue memory retention in their applications. A `TypeError` will be thrown if `size` is not a number. ### Class Method: Buffer.byteLength(string[, encoding]) * `string` {String | Buffer | TypedArray | DataView | ArrayBuffer} A value to calculate the length of * `encoding` {String} If `string` is a string, this is its encoding. **Default:** `'utf8'` * Return: {Integer} The number of bytes contained within `string` Returns the actual byte length of a string. This is not the same as [`String.prototype.length`] since that returns the number of *characters* in a string. Example: ```js const str = '\u00bd + \u00bc = \u00be'; // Prints: ½ + ¼ = ¾: 9 characters, 12 bytes console.log(`${str}: ${str.length} characters, ` + `${Buffer.byteLength(str, 'utf8')} bytes`); ``` When `string` is a `Buffer`/[`DataView`]/[`TypedArray`]/[`ArrayBuffer`], the actual byte length is returned. Otherwise, converts to `String` and returns the byte length of string. ### Class Method: Buffer.compare(buf1, buf2) * `buf1` {Buffer} * `buf2` {Buffer} * Return: {Integer} Compares `buf1` to `buf2` typically for the purpose of sorting arrays of `Buffer` instances. This is equivalent to calling [`buf1.compare(buf2)`][`buf.compare()`]. Example: ```js const buf1 = Buffer.from('1234'); const buf2 = Buffer.from('0123'); const arr = [buf1, buf2]; // Prints: [ , ] // (This result is equal to: [buf2, buf1]) console.log(arr.sort(Buffer.compare)); ``` ### Class Method: Buffer.concat(list[, totalLength]) * `list` {Array} List of `Buffer` instances to concat * `totalLength` {Integer} Total length of the `Buffer` instances in `list` when concatenated * Return: {Buffer} Returns a new `Buffer` which is the result of concatenating all the `Buffer` instances in the `list` together. If the list has no items, or if the `totalLength` is 0, then a new zero-length `Buffer` is returned. If `totalLength` is not provided, it is calculated from the `Buffer` instances in `list`. This however causes an additional loop to be executed in order to calculate the `totalLength`, so it is faster to provide the length explicitly if it is already known. Example: Create a single `Buffer` from a list of three `Buffer` instances ```js const buf1 = Buffer.alloc(10); const buf2 = Buffer.alloc(14); const buf3 = Buffer.alloc(18); const totalLength = buf1.length + buf2.length + buf3.length; // Prints: 42 console.log(totalLength); const bufA = Buffer.concat([buf1, buf2, buf3], totalLength); // Prints: console.log(bufA); // Prints: 42 console.log(bufA.length); ``` ### Class Method: Buffer.from(array) * `array` {Array} Allocates a new `Buffer` using an `array` of octets. Example: ```js // Creates a new Buffer containing ASCII bytes of the string 'buffer' const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]); ``` A `TypeError` will be thrown if `array` is not an `Array`. ### Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]]) * `arrayBuffer` {ArrayBuffer} The `.buffer` property of a [`TypedArray`] or [`ArrayBuffer`] * `byteOffset` {Integer} Where to start copying from `arrayBuffer`. **Default:** `0` * `length` {Integer} How many bytes to copy from `arrayBuffer`. **Default:** `arrayBuffer.length - byteOffset` When passed a reference to the `.buffer` property of a [`TypedArray`] instance, the newly created `Buffer` will share the same allocated memory as the [`TypedArray`]. Example: ```js const arr = new Uint16Array(2); arr[0] = 5000; arr[1] = 4000; // Shares memory with `arr` const buf = Buffer.from(arr.buffer); // Prints: console.log(buf); // Changing the original Uint16Array changes the Buffer also arr[1] = 6000; // Prints: console.log(buf); ``` The optional `byteOffset` and `length` arguments specify a memory range within the `arrayBuffer` that will be shared by the `Buffer`. Example: ```js const ab = new ArrayBuffer(10); const buf = Buffer.from(ab, 0, 2); // Prints: 2 console.log(buf.length); ``` A `TypeError` will be thrown if `arrayBuffer` is not an [`ArrayBuffer`]. ### Class Method: Buffer.from(buffer) * `buffer` {Buffer} An existing `Buffer` to copy data from Copies the passed `buffer` data onto a new `Buffer` instance. Example: ```js const buf1 = Buffer.from('buffer'); const buf2 = Buffer.from(buf1); buf1[0] = 0x61; // Prints: auffer console.log(buf1.toString()); // Prints: buffer console.log(buf2.toString()); ``` A `TypeError` will be thrown if `buffer` is not a `Buffer`. ### Class Method: Buffer.from(string[, encoding]) * `string` {String} A string to encode. * `encoding` {String} The encoding of `string`. **Default:** `'utf8'` Creates a new `Buffer` containing the given JavaScript string `string`. If provided, the `encoding` parameter identifies the character encoding of `string`. Examples: ```js const buf1 = Buffer.from('this is a tést'); // Prints: this is a tést console.log(buf1.toString()); // Prints: this is a tC)st console.log(buf1.toString('ascii')); const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex'); // Prints: this is a tést console.log(buf2.toString()); ``` A `TypeError` will be thrown if `str` is not a string. ### Class Method: Buffer.isBuffer(obj) * `obj` {Object} * Return: {Boolean} Returns `true` if `obj` is a `Buffer`, `false` otherwise. ### Class Method: Buffer.isEncoding(encoding) * `encoding` {String} A character encoding name to check * Return: {Boolean} Returns `true` if `encoding` contains a supported character encoding, or `false` otherwise. ### Class Property: Buffer.poolSize * {Integer} **Default:** `8192` This is the number of bytes used to determine the size of pre-allocated, internal `Buffer` instances used for pooling. This value may be modified. ### buf[index] The index operator `[index]` can be used to get and set the octet at position `index` in `buf`. The values refer to individual bytes, so the legal value range is between `0x00` and `0xFF` (hex) or `0` and `255` (decimal). Example: Copy an ASCII string into a `Buffer`, one byte at a time ```js const str = 'Node.js'; const buf = Buffer.allocUnsafe(str.length); for (let i = 0; i < str.length ; i++) { buf[i] = str.charCodeAt(i); } // Prints: Node.js console.log(buf.toString('ascii')); ``` ### buf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]]) * `target` {Buffer} A `Buffer` to compare to * `targetStart` {Integer} The offset within `target` at which to begin comparison. **Default:** `0` * `targetEnd` {Integer} The offset with `target` at which to end comparison (not inclusive). Ignored when `targetStart` is `undefined`. **Default:** `target.length` * `sourceStart` {Integer} The offset within `buf` at which to begin comparison. Ignored when `targetStart` is `undefined`. **Default:** `0` * `sourceEnd` {Integer} The offset within `buf` at which to end comparison (not inclusive). Ignored when `targetStart` is `undefined`. **Default:** [`buf.length`] * Return: {Integer} Compares `buf` with `target` and returns a number indicating whether `buf` comes before, after, or is the same as `target` in sort order. Comparison is based on the actual sequence of bytes in each `Buffer`. * `0` is returned if `target` is the same as `buf` * `1` is returned if `target` should come *before* `buf` when sorted. * `-1` is returned if `target` should come *after* `buf` when sorted. Examples: ```js const buf1 = Buffer.from('ABC'); const buf2 = Buffer.from('BCD'); const buf3 = Buffer.from('ABCD'); // Prints: 0 console.log(buf1.compare(buf1)); // Prints: -1 console.log(buf1.compare(buf2)); // Prints: -1 console.log(buf1.compare(buf3)); // Prints: 1 console.log(buf2.compare(buf1)); // Prints: 1 console.log(buf2.compare(buf3)); // Prints: [ , , ] // (This result is equal to: [buf1, buf3, buf2]) console.log([buf1, buf2, buf3].sort(Buffer.compare)); ``` The optional `targetStart`, `targetEnd`, `sourceStart`, and `sourceEnd` arguments can be used to limit the comparison to specific ranges within `target` and `buf` respectively. Examples: ```js const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]); const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]); // Prints: 0 console.log(buf1.compare(buf2, 5, 9, 0, 4)); // Prints: -1 console.log(buf1.compare(buf2, 0, 6, 4)); // Prints: 1 console.log(buf1.compare(buf2, 5, 6, 5)); ``` A `RangeError` will be thrown if: `targetStart < 0`, `sourceStart < 0`, `targetEnd > target.byteLength` or `sourceEnd > source.byteLength`. ### buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]]) * `target` {Buffer} A `Buffer` to copy into. * `targetStart` {Integer} The offset within `target` at which to begin copying to. **Default:** `0` * `sourceStart` {Integer} The offset within `buf` at which to begin copying from. Ignored when `targetStart` is `undefined`. **Default:** `0` * `sourceEnd` {Integer} The offset within `buf` at which to stop copying (not inclusive). Ignored when `sourceStart` is `undefined`. **Default:** [`buf.length`] * Return: {Integer} The number of bytes copied. Copies data from a region of `buf` to a region in `target` even if the `target` memory region overlaps with `buf`. Example: Create two `Buffer` instances, `buf1` and `buf2`, and copy `buf1` from byte 16 through byte 19 into `buf2`, starting at the 8th byte in `buf2` ```js const buf1 = Buffer.allocUnsafe(26); const buf2 = Buffer.allocUnsafe(26).fill('!'); for (let i = 0 ; i < 26 ; i++) { // 97 is the decimal ASCII value for 'a' buf1[i] = i + 97; } buf1.copy(buf2, 8, 16, 20); // Prints: !!!!!!!!qrst!!!!!!!!!!!!! console.log(buf2.toString('ascii', 0, 25)); ``` Example: Create a single `Buffer` and copy data from one region to an overlapping region within the same `Buffer` ```js const buf = Buffer.allocUnsafe(26); for (var i = 0 ; i < 26 ; i++) { // 97 is the decimal ASCII value for 'a' buf[i] = i + 97; } buf.copy(buf, 0, 4, 10); // Prints: efghijghijklmnopqrstuvwxyz console.log(buf.toString()); ``` ### buf.entries() * Return: {Iterator} Creates and returns an [iterator] of `[index, byte]` pairs from the contents of `buf`. Example: Log the entire contents of a `Buffer` ```js const buf = Buffer.from('buffer'); // Prints: // [0, 98] // [1, 117] // [2, 102] // [3, 102] // [4, 101] // [5, 114] for (var pair of buf.entries()) { console.log(pair); } ``` ### buf.equals(otherBuffer) * `otherBuffer` {Buffer} A `Buffer` to compare to * Return: {Boolean} Returns `true` if both `buf` and `otherBuffer` have exactly the same bytes, `false` otherwise. Examples: ```js const buf1 = Buffer.from('ABC'); const buf2 = Buffer.from('414243', 'hex'); const buf3 = Buffer.from('ABCD'); // Prints: true console.log(buf1.equals(buf2)); // Prints: false console.log(buf1.equals(buf3)); ``` ### buf.fill(value[, offset[, end]][, encoding]) * `value` {String | Buffer | Integer} The value to fill `buf` with * `offset` {Integer} Where to start filling `buf`. **Default:** `0` * `end` {Integer} Where to stop filling `buf` (not inclusive). **Default:** [`buf.length`] * `encoding` {String} If `value` is a string, this is its encoding. **Default:** `'utf8'` * Return: {Buffer} A reference to `buf` Fills `buf` with the specified `value`. If the `offset` and `end` are not given, the entire `buf` will be filled. This is meant to be a small simplification to allow the creation and filling of a `Buffer` to be done on a single line. Example: Fill a `Buffer` with the ASCII character `'h'` ```js const b = Buffer.allocUnsafe(50).fill('h'); // Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh console.log(b.toString()); ``` `value` is coerced to a `uint32` value if it is not a String or Integer. If the final write of a `fill()` operation falls on a multi-byte character, then only the first bytes of that character that fit into `buf` are written. Example: Fill a `Buffer` with a two-byte character ```js // Prints: console.log(Buffer.allocUnsafe(3).fill('\u0222')); ``` ### buf.indexOf(value[, byteOffset][, encoding]) * `value` {String | Buffer | Integer} What to search for * `byteOffset` {Integer} Where to begin searching in `buf`. **Default:** `0` * `encoding` {String} If `value` is a string, this is its encoding. **Default:** `'utf8'` * Return: {Integer} The index of the first occurrence of `value` in `buf` or `-1` if `buf` does not contain `value` If `value` is: * a string, `value` is interpreted according to the character encoding in `encoding`. * a `Buffer`, `value` will be used in its entirety. To compare a partial `Buffer` use [`buf.slice()`]. * a number, `value` will be interpreted as an unsigned 8-bit integer value between `0` and `255`. Examples: ```js const buf = Buffer.from('this is a buffer'); // Prints: 0 console.log(buf.indexOf('this'))); // Prints: 2 console.log(buf.indexOf('is')); // Prints: 8 console.log(buf.indexOf(Buffer.from('a buffer'))); // Prints: 8 // (97 is the decimal ASCII value for 'a') console.log(buf.indexOf(97)); // Prints: -1 console.log(buf.indexOf(Buffer.from('a buffer example'))); // Prints: 8 console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8))); const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'ucs2'); // Prints: 4 console.log(utf16Buffer.indexOf('\u03a3', 0, 'ucs2')); // Prints: 6 console.log(utf16Buffer.indexOf('\u03a3', -4, 'ucs2')); ``` ### buf.includes(value[, byteOffset][, encoding]) * `value` {String | Buffer | Integer} What to search for * `byteOffset` {Integer} Where to begin searching in `buf`. **Default:** `0` * `encoding` {String} If `value` is a string, this is its encoding. **Default:** `'utf8'` * Return: {Boolean} `true` if `value` was found in `buf`, `false` otherwise Equivalent to [`buf.indexOf() !== -1`][`buf.indexOf()`]. Examples: ```js const buf = Buffer.from('this is a buffer'); // Prints: true console.log(buf.includes('this')); // Prints: true console.log(buf.includes('is')); // Prints: true console.log(buf.includes(Buffer.from('a buffer'))); // Prints: true // (97 is the decimal ASCII value for 'a') console.log(buf.includes(97)); // Prints: false console.log(buf.includes(Buffer.from('a buffer example'))); // Prints: true console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8))); // Prints: false console.log(buf.includes('this', 4)); ``` ### buf.keys() * Return: {Iterator} Creates and returns an [iterator] of `buf` keys (indices). Example: ```js const buf = Buffer.from('buffer'); // Prints: // 0 // 1 // 2 // 3 // 4 // 5 for (var key of buf.keys()) { console.log(key); } ``` ### buf.lastIndexOf(value[, byteOffset][, encoding]) * `value` {String | Buffer | Integer} What to search for * `byteOffset` {Integer} Where to begin searching in `buf` (not inclusive). **Default:** [`buf.length`] * `encoding` {String} If `value` is a string, this is its encoding. **Default:** `'utf8'` * Return: {Integer} The index of the last occurrence of `value` in `buf` or `-1` if `buf` does not contain `value` Identical to [`buf.indexOf()`], except `buf` is searched from back to front instead of front to back. Examples: ```js const buf = Buffer.from('this buffer is a buffer'); // Prints: 0 console.log(buf.lastIndexOf('this')); // Prints: 17 console.log(buf.lastIndexOf('buffer')); // Prints: 17 console.log(buf.lastIndexOf(Buffer.from('buffer'))); // Prints: 15 // (97 is the decimal ASCII value for 'a') console.log(buf.lastIndexOf(97)); // Prints: -1 console.log(buf.lastIndexOf(Buffer.from('yolo'))); // Prints: 5 console.log(buf.lastIndexOf('buffer', 5)); // Prints: -1 console.log(buf.lastIndexOf('buffer', 4)); const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'ucs2'); // Prints: 6 console.log(utf16Buffer.lastIndexOf('\u03a3', null, 'ucs2')); // Prints: 4 console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'ucs2')); ``` ### buf.length * {Integer} Returns the amount of memory allocated for `buf` in bytes. Note that this does not necessarily reflect the amount of "usable" data within `buf`. Example: Create a `Buffer` and write a shorter ASCII string to it ```js const buf = Buffer.alloc(1234); // Prints: 1234 console.log(buf.length); buf.write('some string', 0, 'ascii'); // Prints: 1234 console.log(buf.length); ``` While the `length` property is not immutable, changing the value of `length` can result in undefined and inconsistent behavior. Applications that wish to modify the length of a `Buffer` should therefore treat `length` as read-only and use [`buf.slice()`] to create a new `Buffer`. Examples: ```js var buf = Buffer.allocUnsafe(10); buf.write('abcdefghj', 0, 'ascii'); // Prints: 10 console.log(buf.length); buf = buf.slice(0, 5); // Prints: 5 console.log(buf.length); ``` ### buf.readDoubleBE(offset[, noAssert]) ### buf.readDoubleLE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 8` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Number} Reads a 64-bit double from `buf` at the specified `offset` with specified endian format (`readDoubleBE()` returns big endian, `readDoubleLE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]); // Prints: 8.20788039913184e-304 console.log(buf.readDoubleBE()); // Prints: 5.447603722011605e-270 console.log(buf.readDoubleLE()); // Throws an exception: RangeError: Index out of range console.log(buf.readDoubleLE(1)); // Warning: reads passed end of buffer! // This will result in a segmentation fault! Don't do this! console.log(buf.readDoubleLE(1, true)); ``` ### buf.readFloatBE(offset[, noAssert]) ### buf.readFloatLE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Number} Reads a 32-bit float from `buf` at the specified `offset` with specified endian format (`readFloatBE()` returns big endian, `readFloatLE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([1, 2, 3, 4]); // Prints: 2.387939260590663e-38 console.log(buf.readFloatBE()); // Prints: 1.539989614439558e-36 console.log(buf.readFloatLE()); // Throws an exception: RangeError: Index out of range console.log(buf.readFloatLE(1)); // Warning: reads passed end of buffer! // This will result in a segmentation fault! Don't do this! console.log(buf.readFloatLE(1, true)); ``` ### buf.readInt8(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 1` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads a signed 8-bit integer from `buf` at the specified `offset`. Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Integers read from a `Buffer` are interpreted as two's complement signed values. Examples: ```js const buf = Buffer.from([-1, 5]); // Prints: -1 console.log(buf.readInt8(0)); // Prints: 5 console.log(buf.readInt8(1)); // Throws an exception: RangeError: Index out of range console.log(buf.readInt8(2)); ``` ### buf.readInt16BE(offset[, noAssert]) ### buf.readInt16LE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 2` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads a signed 16-bit integer from `buf` at the specified `offset` with the specified endian format (`readInt16BE()` returns big endian, `readInt16LE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Integers read from a `Buffer` are interpreted as two's complement signed values. Examples: ```js const buf = Buffer.from([0, 5]); // Prints: 5 console.log(buf.readInt16BE()); // Prints: 1280 console.log(buf.readInt16LE(1)); // Throws an exception: RangeError: Index out of range console.log(buf.readInt16LE(1)); ``` ### buf.readInt32BE(offset[, noAssert]) ### buf.readInt32LE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads a signed 32-bit integer from `buf` at the specified `offset` with the specified endian format (`readInt32BE()` returns big endian, `readInt32LE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Integers read from a `Buffer` are interpreted as two's complement signed values. Examples: ```js const buf = Buffer.from([0, 0, 0, 5]); // Prints: 5 console.log(buf.readInt32BE()); // Prints: 83886080 console.log(buf.readInt32LE()); // Throws an exception: RangeError: Index out of range console.log(buf.readInt32LE(1)); ``` ### buf.readIntBE(offset, byteLength[, noAssert]) ### buf.readIntLE(offset, byteLength[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - byteLength` * `byteLength` {Integer} How many bytes to read. Must satisfy: `0 < byteLength <= 6` * `noAssert` {Boolean} Skip `offset` and `byteLength` validation? **Default:** `false` * Return: {Integer} Reads `byteLength` number of bytes from `buf` at the specified `offset` and interprets the result as a two's complement signed value. Supports up to 48 bits of accuracy. Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]); // Prints: 1234567890ab console.log(buf.readIntLE(0, 6).toString(16)); // Prints: -546f87a9cbee console.log(buf.readIntBE(0, 6).toString(16)); // Throws an exception: RangeError: Index out of range console.log(buf.readIntBE(1, 6).toString(16)); ``` ### buf.readUInt8(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 1` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads an unsigned 8-bit integer from `buf` at the specified `offset`. Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([1, -2]); // Prints: 1 console.log(buf.readUInt8(0)); // Prints: 254 console.log(buf.readUInt8(1)); // Throws an exception: RangeError: Index out of range console.log(buf.readUInt8(2)); ``` ### buf.readUInt16BE(offset[, noAssert]) ### buf.readUInt16LE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 2` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads an unsigned 16-bit integer from `buf` at the specified `offset` with specified endian format (`readUInt16BE()` returns big endian, `readUInt16LE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([0x12, 0x34, 0x56]); // Prints: 1234 console.log(buf.readUInt16BE(0).toString(16)); // Prints: 3412 console.log(buf.readUInt16LE(0).toString(16)); // Prints: 3456 console.log(buf.readUInt16BE(1).toString(16)); // Prints: 5634 console.log(buf.readUInt16LE(1).toString(16)); // Throws an exception: RangeError: Index out of range console.log(buf.readUInt16LE(2).toString(16)); ``` ### buf.readUInt32BE(offset[, noAssert]) ### buf.readUInt32LE(offset[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `offset` validation? **Default:** `false` * Return: {Integer} Reads an unsigned 32-bit integer from `buf` at the specified `offset` with specified endian format (`readUInt32BE()` returns big endian, `readUInt32LE()` returns little endian). Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]); // Prints: 12345678 console.log(buf.readUInt32BE(0).toString(16)); // Prints: 78563412 console.log(buf.readUInt32LE(0).toString(16)); // Throws an exception: RangeError: Index out of range console.log(buf.readUInt32LE(1).toString(16)); ``` ### buf.readUIntBE(offset, byteLength[, noAssert]) ### buf.readUIntLE(offset, byteLength[, noAssert]) * `offset` {Integer} Where to start reading. Must satisfy: `0 <= offset <= buf.length - byteLength` * `byteLength` {Integer} How many bytes to read. Must satisfy: `0 < byteLength <= 6` * `noAssert` {Boolean} Skip `offset` and `byteLength` validation? **Default:** `false` * Return: {Integer} Reads `byteLength` number of bytes from `buf` at the specified `offset` and interprets the result as an unsigned integer. Supports up to 48 bits of accuracy. Setting `noAssert` to `true` allows `offset` to be beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]); // Prints: 1234567890ab console.log(buf.readUIntBE(0, 6).toString(16)); // Prints: ab9078563412 console.log(buf.readUIntLE(0, 6).toString(16)); // Throws an exception: RangeError: Index out of range console.log(buf.readUIntBE(1, 6).toString(16)); ``` ### buf.slice([start[, end]]) * `start` {Integer} Where the new `Buffer` will start. **Default:** `0` * `end` {Integer} Where the new `Buffer` will end (not inclusive). **Default:** [`buf.length`] * Return: {Buffer} Returns a new `Buffer` that references the same memory as the original, but offset and cropped by the `start` and `end` indices. **Note that modifying the new `Buffer` slice will modify the memory in the original `Buffer` because the allocated memory of the two objects overlap.** Example: Create a `Buffer` with the ASCII alphabet, take a slice, and then modify one byte from the original `Buffer` ```js const buf1 = Buffer.allocUnsafe(26); for (var i = 0 ; i < 26 ; i++) { // 97 is the decimal ASCII value for 'a' buf1[i] = i + 97; } const buf2 = buf1.slice(0, 3); // Prints: abc console.log(buf2.toString('ascii', 0, buf2.length)); buf1[0] = 33; // Prints: !bc console.log(buf2.toString('ascii', 0, buf2.length)); ``` Specifying negative indexes causes the slice to be generated relative to the end of `buf` rather than the beginning. Examples: ```js const buf = Buffer.from('buffer'); // Prints: buffe // (Equivalent to buf.slice(0, 5)) console.log(buf.slice(-6, -1).toString()); // Prints: buff // (Equivalent to buf.slice(0, 4)) console.log(buf.slice(-6, -2).toString()); // Prints: uff // (Equivalent to buf.slice(1, 4)) console.log(buf.slice(-5, -2).toString()); ``` ### buf.swap16() * Return: {Buffer} A reference to `buf` Interprets `buf` as an array of unsigned 16-bit integers and swaps the byte-order *in-place*. Throws a `RangeError` if [`buf.length`] is not a multiple of 2. Examples: ```js const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]); // Prints: console.log(buf1); buf1.swap16(); // Prints: console.log(buf1); const buf2 = Buffer.from([0x1, 0x2, 0x3]); // Throws an exception: RangeError: Buffer size must be a multiple of 16-bits buf2.swap32(); ``` ### buf.swap32() * Return: {Buffer} A reference to `buf` Interprets `buf` as an array of unsigned 32-bit integers and swaps the byte-order *in-place*. Throws a `RangeError` if [`buf.length`] is not a multiple of 4. Examples: ```js const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]); // Prints console.log(buf1); buf1.swap32(); // Prints console.log(buf1); const buf2 = Buffer.from([0x1, 0x2, 0x3]); // Throws an exception: RangeError: Buffer size must be a multiple of 32-bits buf2.swap32(); ``` ### buf.swap64() * Return: {Buffer} A reference to `buf` Interprets `buf` as an array of 64-bit numbers and swaps the byte-order *in-place*. Throws a `RangeError` if [`buf.length`] is not a multiple of 8. Examples: ```js const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]); // Prints console.log(buf1); buf1.swap64(); // Prints console.log(buf1); const buf2 = Buffer.from([0x1, 0x2, 0x3]); // Throws an exception: RangeError: Buffer size must be a multiple of 64-bits buf2.swap64(); ``` Note that JavaScript cannot encode 64-bit integers. This method is intended for working with 64-bit floats. ### buf.toString([encoding[, start[, end]]]) * `encoding` {String} The character encoding to decode to. **Default:** `'utf8'` * `start` {Integer} Where to start decoding. **Default:** `0` * `end` {Integer} Where to stop decoding (not inclusive). **Default:** [`buf.length`] * Return: {String} Decodes `buf` to a string according to the specified character encoding in `encoding`. `start` and `end` may be passed to decode only a subset of `buf`. Examples: ```js const buf1 = Buffer.allocUnsafe(26); for (var i = 0 ; i < 26 ; i++) { // 97 is the decimal ASCII value for 'a' buf1[i] = i + 97; } // Prints: abcdefghijklmnopqrstuvwxyz console.log(buf.toString('ascii')); // Prints: abcde console.log(buf.toString('ascii', 0, 5)); const buf2 = Buffer.from('tést'); // Prints: tés console.log(buf.toString('utf8', 0, 3)); // Prints: tés console.log(buf.toString(undefined, 0, 3)); ``` ### buf.toJSON() * Return: {Object} Returns a JSON representation of `buf`. [`JSON.stringify()`] implicitly calls this function when stringifying a `Buffer` instance. Example: ```js const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]); const json = JSON.stringify(buf); // Prints: {"type":"Buffer","data":[1,2,3,4,5]} console.log(json); const copy = JSON.parse(json, (key, value) => { return value && value.type === 'Buffer' ? Buffer.from(value.data) : value; }); // Prints: console.log(copy); ``` ### buf.values() * Return: {Iterator} Creates and returns an [iterator] for `buf` values (bytes). This function is called automatically when a `Buffer` is used in a `for..of` statement. Examples: ```js const buf = Buffer.from('buffer'); // Prints: // 98 // 117 // 102 // 102 // 101 // 114 for (var value of buf.values()) { console.log(value); } // Prints: // 98 // 117 // 102 // 102 // 101 // 114 for (var value of buf) { console.log(value); } ``` ### buf.write(string[, offset[, length]][, encoding]) * `string` {String} String to be written to `buf` * `offset` {Integer} Where to start writing `string`. **Default:** `0` * `length` {Integer} How many bytes to write. **Default:** `buf.length - offset` * `encoding` {String} The character encoding of `string`. **Default:** `'utf8'` * Return: {Integer} Number of bytes written Writes `string` to `buf` at `offset` according to the character encoding in `encoding`. The `length` parameter is the number of bytes to write. If `buf` did not contain enough space to fit the entire string, only a partial amount of `string` will be written. However, partially encoded characters will not be written. Example: ```js const buf = Buffer.allocUnsafe(256); const len = buf.write('\u00bd + \u00bc = \u00be', 0); // Prints: 12 bytes: ½ + ¼ = ¾ console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`); ``` ### buf.writeDoubleBE(value, offset[, noAssert]) ### buf.writeDoubleLE(value, offset[, noAssert]) * `value` {Number} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 8` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeDoubleBE()` writes big endian, `writeDoubleLE()` writes little endian). `value` *should* be a valid 64-bit double. Behavior is undefined when `value` is anything other than a 64-bit double. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(8); buf.writeDoubleBE(0xdeadbeefcafebabe, 0); // Prints: console.log(buf); buf.writeDoubleLE(0xdeadbeefcafebabe, 0); // Prints: console.log(buf); ``` ### buf.writeFloatBE(value, offset[, noAssert]) ### buf.writeFloatLE(value, offset[, noAssert]) * `value` {Number} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeFloatBE()` writes big endian, `writeFloatLE()` writes little endian). `value` *should* be a valid 32-bit float. Behavior is undefined when `value` is anything other than a 32-bit float. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(4); buf.writeFloatBE(0xcafebabe, 0); // Prints: console.log(buf); buf.writeFloatLE(0xcafebabe, 0); // Prints: console.log(buf); ``` ### buf.writeInt8(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 1` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset`. `value` *should* be a valid signed 8-bit integer. Behavior is undefined when `value` is anything other than a signed 8-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. `value` is interpreted and written as a two's complement signed integer. Examples: ```js const buf = Buffer.allocUnsafe(2); buf.writeInt8(2, 0); buf.writeInt8(-2, 1); // Prints: console.log(buf); ``` ### buf.writeInt16BE(value, offset[, noAssert]) ### buf.writeInt16LE(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 2` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeInt16BE()` writes big endian, `writeInt16LE()` writes little endian). `value` *should* be a valid signed 16-bit integer. Behavior is undefined when `value` is anything other than a signed 16-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. `value` is interpreted and written as a two's complement signed integer. Examples: ```js const buf = Buffer.allocUnsafe(4); buf.writeInt16BE(0x0102, 0); buf.writeInt16LE(0x0304, 2); // Prints: console.log(buf); ``` ### buf.writeInt32BE(value, offset[, noAssert]) ### buf.writeInt32LE(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeInt32BE()` writes big endian, `writeInt32LE()` writes little endian). `value` *should* be a valid signed 32-bit integer. Behavior is undefined when `value` is anything other than a signed 32-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. `value` is interpreted and written as a two's complement signed integer. Examples: ```js const buf = Buffer.allocUnsafe(8); buf.writeInt32BE(0x01020304, 0); buf.writeInt32LE(0x05060708, 4); // Prints: console.log(buf); ``` ### buf.writeIntBE(value, offset, byteLength[, noAssert]) ### buf.writeIntLE(value, offset, byteLength[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - byteLength` * `byteLength` {Integer} How many bytes to write. Must satisfy: `0 < byteLength <= 6` * `noAssert` {Boolean} Skip `value`, `offset`, and `byteLength` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `byteLength` bytes of `value` to `buf` at the specified `offset`. Supports up to 48 bits of accuracy. Behavior is undefined when `value` is anything other than a signed integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(6); buf.writeUIntBE(0x1234567890ab, 0, 6); // Prints: console.log(buf); buf.writeUIntLE(0x1234567890ab, 0, 6); // Prints: console.log(buf); ``` ### buf.writeUInt8(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 1` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset`. `value` *should* be a valid unsigned 8-bit integer. Behavior is undefined when `value` is anything other than an unsigned 8-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(4); buf.writeUInt8(0x3, 0); buf.writeUInt8(0x4, 1); buf.writeUInt8(0x23, 2); buf.writeUInt8(0x42, 3); // Prints: console.log(buf); ``` ### buf.writeUInt16BE(value, offset[, noAssert]) ### buf.writeUInt16LE(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 2` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeUInt16BE()` writes big endian, `writeUInt16LE()` writes little endian). `value` should be a valid unsigned 16-bit integer. Behavior is undefined when `value` is anything other than an unsigned 16-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(4); buf.writeUInt16BE(0xdead, 0); buf.writeUInt16BE(0xbeef, 2); // Prints: console.log(buf); buf.writeUInt16LE(0xdead, 0); buf.writeUInt16LE(0xbeef, 2); // Prints: console.log(buf); ``` ### buf.writeUInt32BE(value, offset[, noAssert]) ### buf.writeUInt32LE(value, offset[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - 4` * `noAssert` {Boolean} Skip `value` and `offset` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `value` to `buf` at the specified `offset` with specified endian format (`writeUInt32BE()` writes big endian, `writeUInt32LE()` writes little endian). `value` should be a valid unsigned 32-bit integer. Behavior is undefined when `value` is anything other than an unsigned 32-bit integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(4); buf.writeUInt32BE(0xfeedface, 0); // Prints: console.log(buf); buf.writeUInt32LE(0xfeedface, 0); // Prints: console.log(buf); ``` ### buf.writeUIntBE(value, offset, byteLength[, noAssert]) ### buf.writeUIntLE(value, offset, byteLength[, noAssert]) * `value` {Integer} Number to be written to `buf` * `offset` {Integer} Where to start writing. Must satisfy: `0 <= offset <= buf.length - byteLength` * `byteLength` {Integer} How many bytes to write. Must satisfy: `0 < byteLength <= 6` * `noAssert` {Boolean} Skip `value`, `offset`, and `byteLength` validation? **Default:** `false` * Return: {Integer} `offset` plus the number of bytes written Writes `byteLength` bytes of `value` to `buf` at the specified `offset`. Supports up to 48 bits of accuracy. Behavior is undefined when `value` is anything other than an unsigned integer. Setting `noAssert` to `true` allows the encoded form of `value` to extend beyond the end of `buf`, but the result should be considered undefined behavior. Examples: ```js const buf = Buffer.allocUnsafe(6); buf.writeUIntBE(0x1234567890ab, 0, 6); // Prints: console.log(buf); buf.writeUIntLE(0x1234567890ab, 0, 6); // Prints: console.log(buf); ``` ## buffer.INSPECT_MAX_BYTES * {Integer} **Default:** `50` Returns the maximum number of bytes that will be returned when `buf.inspect()` is called. This can be overridden by user modules. See [`util.inspect()`] for more details on `buf.inspect()` behavior. Note that this is a property on the `buffer` module as returned by `require('buffer')`, not on the `Buffer` global or a `Buffer` instance. ## buffer.kMaxLength * {Integer} The largest size allowed for a single `Buffer` instance On 32-bit architectures, this value is `(2^30)-1` (~1GB). On 64-bit architectures, this value is `(2^31)-1` (~2GB). ## Class: SlowBuffer > Stability: 0 - Deprecated: Use [`Buffer.allocUnsafeSlow()`] instead. Returns an un-pooled `Buffer`. In order to avoid the garbage collection overhead of creating many individually allocated `Buffer` instances, by default allocations under 4KB are sliced from a single larger allocated object. This approach improves both performance and memory usage since v8 does not need to track and cleanup as many `Persistent` objects. In the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time, it may be appropriate to create an un-pooled `Buffer` instance using `SlowBuffer` then copy out the relevant bits. Example: ```js // Need to keep around a few small chunks of memory const store = []; socket.on('readable', () => { const data = socket.read(); // Allocate for retained data const sb = SlowBuffer(10); // Copy the data into the new allocation data.copy(sb, 0, 0, 10); store.push(sb); }); ``` Use of `SlowBuffer` should be used only as a last resort *after* a developer has observed undue memory retention in their applications. ### new SlowBuffer(size) > Stability: 0 - Deprecated: Use [`Buffer.allocUnsafeSlow()`] instead. * `size` {Integer} The desired length of the new `SlowBuffer` Allocates a new `SlowBuffer` of `size` bytes. The `size` must be less than or equal to the value of [`buffer.kMaxLength`]. Otherwise, a [`RangeError`] is thrown. A zero-length `Buffer` will be created if `size <= 0`. The underlying memory for `SlowBuffer` instances is *not initialized*. The contents of a newly created `SlowBuffer` are unknown and could contain sensitive data. Use [`buf.fill(0)`][`buf.fill()`] to initialize a `SlowBuffer` to zeroes. Example: ```js const SlowBuffer = require('buffer').SlowBuffer; const buf = new SlowBuffer(5); // Prints (contents may vary): console.log(buf); buf.fill(0); // Prints: console.log(buf); ``` [`buf.compare()`]: #buffer_buf_compare_target_targetstart_targetend_sourcestart_sourceend [`buf.entries()`]: #buffer_buf_entries [`buf.indexOf()`]: #buffer_buf_indexof_value_byteoffset_encoding [`buf.fill()`]: #buffer_buf_fill_value_offset_end_encoding [`buf.keys()`]: #buffer_buf_keys [`buf.length`]: #buffer_buf_length [`buf.slice()`]: #buffer_buf_slice_start_end [`buf.values()`]: #buffer_buf_values [`buffer.kMaxLength`]: #buffer_buffer_kmaxlength [`Buffer.alloc()`]: #buffer_class_method_buffer_alloc_size_fill_encoding [`Buffer.allocUnsafe()`]: #buffer_class_method_buffer_allocunsafe_size [`Buffer.allocUnsafeSlow()`]: #buffer_class_method_buffer_allocunsafeslow_size [`Buffer.from(array)`]: #buffer_class_method_buffer_from_array [`Buffer.from(arrayBuffer)`]: #buffer_class_method_buffer_from_arraybuffer_byteoffset_length [`Buffer.from(buffer)`]: #buffer_class_method_buffer_from_buffer [`Buffer.from(string)`]: #buffer_class_method_buffer_from_str_encoding [`Buffer.poolSize`]: #buffer_class_property_buffer_poolsize [`RangeError`]: errors.html#errors_class_rangeerror [`util.inspect()`]: util.html#util_util_inspect_object_options [`ArrayBuffer`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer [`ArrayBuffer#slice()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer/slice [`DataView`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/DataView [iterator]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols [`JSON.stringify()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify [RFC1345]: https://tools.ietf.org/html/rfc1345 [RFC4648, Section 5]: https://tools.ietf.org/html/rfc4648#section-5 [`String.prototype.length`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/length [`TypedArray`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray [`TypedArray.from()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/from [`Uint32Array`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint32Array [`Uint8Array`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Uint8Array [WHATWG spec]: https://encoding.spec.whatwg.org/