# Executing JavaScript Stability: 2 - Stable You can access this module with: ```js const vm = require('vm'); ``` JavaScript code can be compiled and run immediately or compiled, saved, and run later. ## Class: Script A class for holding precompiled scripts, and running them in specific sandboxes. ### new vm.Script(code, options) Creating a new `Script` compiles `code` but does not run it. Instead, the created `vm.Script` object represents this compiled code. This script can be run later many times using methods below. The returned script is not bound to any global object. It is bound before each run, just for that run. The options when creating a script are: - `filename`: allows you to control the filename that shows up in any stack traces produced from this script. - `lineOffset`: allows you to add an offset to the line number that is displayed in stack traces - `columnOffset`: allows you to add an offset to the column number that is displayed in stack traces - `displayErrors`: if `true`, on error, attach the line of code that caused the error to the stack trace. Applies only to syntax errors compiling the code; errors while running the code are controlled by the options to the script's methods. - `timeout`: a number of milliseconds to execute `code` before terminating execution. If execution is terminated, an [`Error`][] will be thrown. - `cachedData`: an optional `Buffer` with V8's code cache data for the supplied source. When supplied `cachedDataRejected` value will be set to either `true` or `false` depending on acceptance of the data by V8. - `produceCachedData`: if `true` and no `cachedData` is present - V8 tries to produce code cache data for `code`. Upon success, a `Buffer` with V8's code cache data will be produced and stored in `cachedData` property of the returned `vm.Script` instance. `cachedDataProduced` value will be set to either `true` or `false` depending on whether code cache data is produced successfully. ### script.runInContext(contextifiedSandbox[, options]) Similar to [`vm.runInContext()`][] but a method of a precompiled `Script` object. `script.runInContext()` runs `script`'s compiled code in `contextifiedSandbox` and returns the result. Running code does not have access to local scope. `script.runInContext()` takes the same options as [`script.runInThisContext()`][]. Example: compile code that increments a global variable and sets one, then execute the code multiple times. These globals are contained in the sandbox. ```js const util = require('util'); const vm = require('vm'); var sandbox = { animal: 'cat', count: 2 }; var context = new vm.createContext(sandbox); var script = new vm.Script('count += 1; name = "kitty"'); for (var i = 0; i < 10; ++i) { script.runInContext(context); } console.log(util.inspect(sandbox)); // { animal: 'cat', count: 12, name: 'kitty' } ``` Note that running untrusted code is a tricky business requiring great care. `script.runInContext()` is quite useful, but safely running untrusted code requires a separate process. ### script.runInNewContext([sandbox][, options]) Similar to [`vm.runInNewContext()`][] but a method of a precompiled `Script` object. `script.runInNewContext()` contextifies `sandbox` if passed or creates a new contextified sandbox if it's omitted, and then runs `script`'s compiled code with the sandbox as the global object and returns the result. Running code does not have access to local scope. `script.runInNewContext()` takes the same options as [`script.runInThisContext()`][]. Example: compile code that sets a global variable, then execute the code multiple times in different contexts. These globals are set on and contained in the sandboxes. ```js const util = require('util'); const vm = require('vm'); const sandboxes = [{}, {}, {}]; const script = new vm.Script('globalVar = "set"'); sandboxes.forEach((sandbox) => { script.runInNewContext(sandbox); }); console.log(util.inspect(sandboxes)); // [{ globalVar: 'set' }, { globalVar: 'set' }, { globalVar: 'set' }] ``` Note that running untrusted code is a tricky business requiring great care. `script.runInNewContext()` is quite useful, but safely running untrusted code requires a separate process. ### script.runInThisContext([options]) Similar to [`vm.runInThisContext()`]() but a method of a precompiled `Script` object. `script.runInThisContext()` runs `script`'s compiled code and returns the result. Running code does not have access to local scope, but does have access to the current `global` object. Example of using `script.runInThisContext()` to compile code once and run it multiple times: ```js const vm = require('vm'); global.globalVar = 0; const script = new vm.Script('globalVar += 1', { filename: 'myfile.vm' }); for (var i = 0; i < 1000; ++i) { script.runInThisContext(); } console.log(globalVar); // 1000 ``` The options for running a script are: - `filename`: allows you to control the filename that shows up in any stack traces produced. - `lineOffset`: allows you to add an offset to the line number that is displayed in stack traces - `columnOffset`: allows you to add an offset to the column number that is displayed in stack traces - `displayErrors`: if `true`, on error, attach the line of code that caused the error to the stack trace. Applies only to runtime errors executing the code; it is impossible to create a `Script` instance with syntax errors, as the constructor will throw. - `timeout`: a number of milliseconds to execute the script before terminating execution. If execution is terminated, an [`Error`][] will be thrown. ## vm.createContext([sandbox]) If given a `sandbox` object, will "contextify" that sandbox so that it can be used in calls to [`vm.runInContext()`][] or [`script.runInContext()`][]. Inside scripts run as such, `sandbox` will be the global object, retaining all its existing properties but also having the built-in objects and functions any standard [global object][] has. Outside of scripts run by the vm module, `sandbox` will be unchanged. If not given a sandbox object, returns a new, empty contextified sandbox object you can use. This function is useful for creating a sandbox that can be used to run multiple scripts, e.g. if you were emulating a web browser it could be used to create a single sandbox representing a window's global object, then run all `