// test UDP send/recv throughput var common = require('../common.js'); var PORT = common.PORT; // `num` is the number of send requests to queue up each time. // Keep it reasonably high (>10) otherwise you're benchmarking the speed of // event loop cycles more than anything else. var bench = common.createBenchmark(main, { len: [1, 64, 256, 1024], num: [100], type: ['send', 'recv'], dur: [5] }); var dur; var len; var num; var type; var chunk; var encoding; function main(conf) { dur = +conf.dur; len = +conf.len; num = +conf.num; type = conf.type; chunk = new Buffer(len); server(); } var dgram = require('dgram'); function server() { var sent = 0; var received = 0; var socket = dgram.createSocket('udp4'); function onsend() { if (sent++ % num == 0) for (var i = 0; i < num; i++) socket.send(chunk, 0, chunk.length, PORT, '127.0.0.1', onsend); } socket.on('listening', function() { bench.start(); onsend(); setTimeout(function() { var bytes = (type === 'send' ? sent : received) * chunk.length; var gbits = (bytes * 8) / (1024 * 1024 * 1024); bench.end(gbits); }, dur * 1000); }); socket.on('message', function(buf, rinfo) { received++; }); socket.bind(PORT); }