// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. var SetBenchmark = new BenchmarkSuite('Set', [1000], [ new Benchmark('Add', false, false, 0, SetAdd), new Benchmark('Has', false, false, 0, SetHas, SetSetup, SetTearDown), new Benchmark('Delete', false, false, 0, SetDelete, SetSetup, SetTearDown), new Benchmark('ForEach', false, false, 0, SetForEach, SetSetup, SetTearDown), ]); var set; var N = 10; function SetSetup() { set = new Set; for (var i = 0; i < N; i++) { set.add(i); } } function SetTearDown() { map = null; } function SetAdd() { SetSetup(); SetTearDown(); } function SetHas() { for (var i = 0; i < N; i++) { if (!set.has(i)) { throw new Error(); } } for (var i = N; i < 2 * N; i++) { if (set.has(i)) { throw new Error(); } } } function SetDelete() { // This is run more than once per setup so we will end up deleting items // more than once. Therefore, we do not the return value of delete. for (var i = 0; i < N; i++) { set.delete(i); } } function SetForEach() { set.forEach(function(v, k) { if (v !== k) { throw new Error(); } }); }