node - evented I/O for V8 javascript
An example of a web server written with Node which responds with "Hello
World" after waiting two seconds:
node.http.createServer(function (request, response) {
setTimeout(function () {
response.sendHeader(200, {"Content-Type": "text/plain"});
response.sendBody("Hello World");
response.finish();
}, 2000);
}).listen(8000);
puts("Server running at http://127.0.0.1:8000/");
To run the server, put the code into a file called example.js and execute
it with the node program
> node example.js
Server running at http://127.0.0.1:8000/
Node supports 4 byte-string encodings. ASCII ("ascii"), UTF-8 ("utf8")
both use the string object, obviously. Then two "raw binary" encodings - one
uses an array of integers ("raw") and the other uses a string ("raws").
Neither raw encodings are perfect and their implementations are rather
inefficient. Hopefully the raw encoding situation will improve in the
future.
Unless otherwise noted, functions are all asynchronous and do not block
execution.
Helpers
-
puts(string)
-
Outputs the string and a trailing new-line to stdout.
Everything in node is asynchronous; puts() is no exception. This might
seem ridiculous but, if for example, one is piping stdout into an NFS
file, printf() will block from network latency. There is an internal
queue for puts() output, so you can be assured that output will be
displayed in the order it was called.
-
node.debug(string)
-
A synchronous output function. Will block the process and
output the string immediately to stdout.
-
p(object)
-
Print the JSON representation of object to the standard output.
-
print(string)
-
Like puts() but without the trailing new-line.
-
node.exit(code)
-
Immediately ends the process with the specified code.
-
node.cwd()
-
Returns the current working directory of the process.
Global Variables
-
ARGV
-
An array containing the command line arguments.
-
ENV
-
An object containing the user environment. See environ(7).
-
__filename
-
The filename of the script being executed.
-
process
-
A special global object. The process object is like the window object of
browser-side javascript.
Events
Many objects in Node emit events: a TCP server emits an event each time
there is a connection, a child process emits an event when it exits. All
objects which emit events are are instances of node.EventEmitter.
Events are represented by a snakecased string. Here are some examples:
"connection", "receive", "message_begin".
Functions can be then be attached to objects, to be executed when an event
is emitted. These functions are called listeners.
Some asynchronous file operations return an EventEmitter called a
promise. A promise emits just a single event when the operation is
complete.
node.EventEmitter
All EventEmitters emit the event "newListener" when new listeners are
added.
Event |
Parameters |
Notes |
"newListener" |
event, listener |
This event is made
any time someone adds
a new listener. |
-
emitter.addListener(event, listener)
-
Adds a listener to the end of the listeners array for the specified event.
server.addListener("connection", function (socket) {
puts("someone connected!");
});
-
emitter.listeners(event)
-
Returns an array of listeners for the specified event. This array can be
manipulated, e.g. to remove listeners.
-
emitter.emit(event, arg1, arg2, …)
-
Execute each of the listeners in order with the supplied arguments.
node.Promise
node.Promise inherits from node.eventEmitter. A promise emits one of two
events: "success" or "error". After emitting its event, it will not
emit anymore events.
Event |
Parameters |
Notes |
"success" |
(depends) |
|
"error" |
(depends) |
|
-
promise.addCallback(listener)
-
Adds a listener for the "success" event. Returns the same promise object.
-
promise.addErrback(listener)
-
Adds a listener for the "error" event. Returns the same promise object.
-
promise.wait()
-
Blocks futher execution until the promise emits a success or error event.
Events setup before the call to promise.wait() was made may still be
emitted and executed while promise.wait() is blocking.
If there was a single argument to the "success" event then it is returned.
If there were multiple arguments to "success" then they are returned as an
array.
If "error" was emitted instead, wait() throws an error.
IMPORTANT promise.wait() is not a true fiber/coroutine. If any other
promises are created and made to wait while the first promise waits, the
first promise’s wait will not return until all others return. The benefit of
this is a simple implementation and the event loop does not get blocked.
Disadvantage is the possibility of situations where the promise stack grows
infinitely large because promises keep getting created and keep being told
to wait(). Use promise.wait() sparingly—probably best used only during
program setup, not during busy server activity.
Standard I/O
Standard I/O is handled through a special object node.stdio. stdout and
stdin are fully non-blocking (even when piping to files). stderr is
synchronous.
Event |
Parameters |
Notes |
"data" |
data |
Made when stdin has received a chunk of data.
Depending on the encoding that stdin was opened
with, data will be either an array of integers
(raw encoding) or a string (ascii or utf8
encoding). This event will only be emited after
node.stdio.open() has been called. |
"close" |
|
Made when stdin has been closed. |
-
node.stdio.open(encoding="utf8")
-
Open stdin. The program will not exit until node.stdio.close() has been
called or the "close" event has been emitted.
-
node.stdio.write(data)
-
Write data to stdout.
-
node.stdio.writeError(data)
-
Write data to stderr. Synchronous.
-
node.stdio.close()
-
Close stdin.
Modules
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, foo.js loads the module
circle.js.
var circle = require("circle.js");
puts("The area of a circle of radius 4 is " + circle.area(4));
The contents of circle.js:
var PI = 3.14;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
The module circle.js has exported the functions area() and
circumference(). To export an object, add to the special exports
object. (Alternatively, one can use this instead of exports.) Variables
local to the module will be private. In this example the variable PI is
private to circle.js.
The module path is relative to the file calling require(). That is,
circle.js must be in the same directory as foo.js for require() to
find it.
HTTP URLs can also be used to load modules. For example,
var circle = require("http://tinyclouds.org/node/circle.js");
Like require() the function include() also loads a module. Instead of
returning a namespace object, include() will add the module’s exports into
the global namespace. For example:
include("circle.js");
puts("The area of a cirlce of radius 4 is " + area(4));
Functions require_async() and include_async() also exist.
process.addListener("exit", function () { })
When the program exits a special object called process will emit an
"exit" event.
The "exit" event cannot perform I/O since the process is going to
forcibly exit in less than microsecond. However, it is a good hook to
perform constant time checks of the module’s state. E.G. for unit tests:
include("asserts.js");
var timer_executed = false;
setTimeout(function () {
timer_executed = true
}, 1000);
process.addListener("exit", function () {
assertTrue(timer_executed);
});
Just to reiterate: the "exit" event, is not the place to close files or
shutdown servers. The process will exit before they get performed.
Timers
-
setTimeout(callback, delay)
-
To schedule execution of callback after delay milliseconds. Returns a
timeoutId for possible use with clearTimeout().
-
clearTimeout(timeoutId)
-
Prevents said timeout from triggering.
-
setInterval(callback, delay)
-
To schedule the repeated execution of callback every delay milliseconds. Returns
a intervalId for possible use with clearInterval().
-
clearInterval(intervalId)
-
Stops a interval from triggering.
Child Processes
Node provides a tridirectional popen(3) facility through the class
node.ChildProcess. It is possible to stream data through the child’s stdin,
stdout, and stderr in a fully non-blocking way.
node.ChildProcess
Event |
Parameters |
Notes |
"output" |
data |
Each time the child process sends data to its stdout, this event is
emitted. data is a string.
If the child process closes its stdout stream (a common thing to do on
exit), this event will be emitted with data === null. |
"error" |
data |
Identical to the "output" event except for stderr instead of stdout. |
"exit" |
code |
This event is emitted after the child process ends. code is the final exit
code of the process. One can be assured that after this event is emitted
that the "output" and "error" callbacks will no longer be made. |
-
node.createChildProcess(command)
-
Launches a new process with the given command. For example:
var ls = node.createChildProcess("ls -lh /usr");
ls.addListener("output", function (data) {
puts(data);
});
-
child.pid
-
The PID of the child process.
-
child.write(data, encoding="ascii")
-
Write data to the child process’s stdin. The second argument is optional and
specifies the encoding: possible values are "utf8", "ascii", and "raw".
-
child.close()
-
Closes the process’s stdin stream.
-
child.kill(signal=node.SIGTERM)
-
Send a single to the child process. If no argument is given, the process
will be sent node.SIGTERM. The standard POSIX signals are defined under
the node namespace (node.SIGINT, node.SIGUSR1, …).
File I/O
File I/O is provided by simple wrappers around standard POSIX functions.
All POSIX wrappers have a similar form.
They return a promise (node.Promise). Example:
var promise = node.fs.unlink("/tmp/hello");
promise.addCallback(function () {
puts("successfully deleted /tmp/hello");
});
There is no guaranteed ordering to the POSIX wrappers. The
following is very much prone to error
node.fs.rename("/tmp/hello", "/tmp/world");
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
It could be that stat() is executed before the rename().
The correct way to do this is to chain the promises.
node.fs.rename("/tmp/hello", "/tmp/world").addCallback(function () {
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
});
Or use the promise.wait() functionality:
node.fs.rename("/tmp/hello", "/tmp/world").wait();
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
-
node.fs.rename(path1, path2)
-
See rename(2).
-
node.fs.stat(path)
-
See stat(2).
-
on success: Returns node.fs.Stats object. It looks like this:
{ dev: 2049, ino: 305352, mode: 16877, nlink: 12, uid: 1000, gid: 1000,
rdev: 0, size: 4096, blksize: 4096, blocks: 8, atime:
"2009-06-29T11:11:55Z", mtime: "2009-06-29T11:11:40Z", ctime:
"2009-06-29T11:11:40Z" }
See the node.fs.Stats section below for more information.
-
on error: no parameters.
-
node.fs.unlink(path)
-
See unlink(2)
-
node.fs.rmdir(path)
-
See rmdir(2)
-
node.fs.mkdir(path, mode)
-
See mkdir(2)
-
node.fs.readdir(path)
-
Reads the contents of a directory.
-
node.fs.close(fd)
-
See close(2)
-
node.fs.open(path, flags, mode)
-
See open(2). The constants like O_CREAT are defined at node.O_CREAT.
-
node.fs.write(fd, data, position)
-
Write data to the file specified by fd. data is either an array of
integers (for raw data) or a string for UTF-8 encoded characters.
position refers to the offset from the beginning of the file where this
data should be written. If position is null, the data will be written at
the current position. See pwrite(2).
-
node.fs.read(fd, length, position, encoding)
-
Read data from the file specified by fd.
length is an integer specifying the number of
bytes to read.
position is an integer specifying where to begin
reading from in the file.
encoding is either node.UTF8
or node.RAW.
-
node.fs.cat(filename, encoding)
-
Outputs the entire contents of a file. Example:
node.fs.cat("/etc/passwd", "utf8").addCallback(function (content) {
puts(content);
});
node.fs.Stats
Objects returned from node.fs.stat() are of this type.
-
stats.isFile()
-
stats.isDirectory()
-
stats.isBlockDevice()
-
stats.isCharacterDevice()
-
stats.isSymbolicLink()
-
stats.isFIFO()
-
stats.isSocket()
-
=== HTTP
The HTTP interfaces in Node are designed to support many features
of the protocol which have been traditionally difficult to use.
In particular, large, possibly chunk-encoded, messages. The interface is
careful to never buffer entire requests or responses—the
user is able to stream data.
HTTP message headers are represented by an object like this
{ "Content-Length": "123"
, "Content-Type": "text/plain"
, "Connection": "keep-alive"
, "Accept": "*/*"
}
In order to support the full spectrum of possible HTTP applications, Node’s
HTTP API is very low-level. It deals with connection handling and message
parsing only. It parses a message into headers and body but it does not
parse the actual headers or the body. That means, for example, that Node
does not, and will never, provide API to access or manipulate Cookies or
multi-part bodies. This is left to the user.
node.http.Server
Event |
Parameters |
Notes |
"request" |
request, response |
request is an instance of node.http.ServerRequest
response is an instance of node.http.ServerResponse |
"connection" |
connection |
When a new TCP connection is established.
connection is an object of type node.http.Connection. Usually users will not
want to access this event. The connection can also be accessed at
request.connection. |
"close" |
errorno |
Emitted when the server closes. errorno
is an integer which indicates what, if any,
error caused the server to close. If no
error occured errorno will be 0. |
-
node.http.createServer(request_listener, options);
-
Returns a new web server object.
The options argument is optional. The
options argument accepts the same values as the
options argument for node.tcp.Server does.
The request_listener is a function which is automatically
added to the "request" event.
-
server.listen(port, hostname)
-
Begin accepting connections on the specified port and hostname.
If the hostname is omitted, the server will accept connections
directed to any address. This function is synchronous.
-
server.close()
-
Stops the server from accepting new connections.
node.http.ServerRequest
This object is created internally by a HTTP server—not by
the user—and passed as the first argument to a "request" listener.
Event |
Parameters |
Notes |
"body" |
chunk |
Emitted when a piece of the message body is received. Example: A chunk of
the body is given as the single argument. The transfer-encoding has been
decoded. The body chunk is either a String in the case of UTF-8 encoding or
an array of numbers in the case of raw encoding. The body encoding is set
with request.setBodyEncoding(). |
"complete" |
|
Emitted exactly once for each message. No arguments.
After emitted no other events will be emitted on the request. |
-
request.method
-
The request method as a string. Read only. Example:
"GET", "DELETE".
-
request.uri
-
Request URI Object. This contains only the parameters that are
present in the actual HTTP request. That is, if the request is
GET /status?name=ryan HTTP/1.1\r\n
Accept: */*\r\n
\r\n
{ path: "/status",
file: "status",
directory: "/",
params: { "name" : "ryan" }
}
In particular, note that request.uri.protocol is
undefined. This is because there was no URI protocol given
in the actual HTTP Request.
request.uri.anchor, request.uri.query, request.uri.file, request.uri.directory, request.uri.path, request.uri.relative, request.uri.port, request.uri.host, request.uri.password, request.uri.user, request.uri.authority, request.uri.protocol, request.uri.params, request.uri.toString(), request.uri.source
-
request.headers
-
Read only.
-
request.httpVersion
-
The HTTP protocol version as a string. Read only. Examples:
"1.1", "1.0"
-
request.setBodyEncoding(encoding)
-
Set the encoding for the request body. Either "utf8" or "raw". Defaults
to raw.
-
request.pause()
-
Pauses request from emitting events. Useful to throttle back an upload.
-
request.resume()
-
Resumes a paused request.
-
request.connection
-
The node.http.Connection object.
node.http.ServerResponse
This object is created internally by a HTTP server—not by the user. It is
passed as the second parameter to the "request" event.
-
response.sendHeader(statusCode, headers)
-
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like 404. The second argument, headers are the response headers.
var body = "hello world";
response.sendHeader(200, {
"Content-Length": body.length,
"Content-Type": "text/plain"
});
This method must only be called once on a message and it must
be called before response.finish() is called.
-
response.sendBody(chunk, encoding="ascii")
-
This method must be called after sendHeader was
called. It sends a chunk of the response body. This method may
be called multiple times to provide successive parts of the body.
If chunk is a string, the second parameter
specifies how to encode it into a byte stream. By default the
encoding is "ascii".
Note: This is the raw HTTP body and has nothing to do with
higher-level multi-part body encodings that may be used.
The first time sendBody is called, it will send the buffered header
information and the first body to the client. The second time
sendBody is called, Node assumes you’re going to be streaming data, and
sends that seperately. That is, the response is buffered up to the
first chunk of body.
-
response.finish()
-
This method signals to the server that all of the response headers and body
has been sent; that server should consider this message complete.
The method, response.finish(), MUST be called on each
response.
node.http.Client
An HTTP client is constructed with a server address as its
argument, the returned handle is then used to issue one or more
requests. Depending on the server connected to, the client might
pipeline the requests or reestablish the connection after each
connection. Currently the implementation does not pipeline requests.
Example of connecting to google.com
var google = node.http.createClient(80, "google.com");
var request = google.get("/");
request.finish(function (response) {
puts("STATUS: " + response.statusCode);
puts("HEADERS: " + JSON.stringify(response.headers));
response.setBodyEncoding("utf8");
response.addListener("body", function (chunk) {
puts("BODY: " + chunk);
});
});
-
node.http.createClient(port, host)
-
Constructs a new HTTP client. port and
host refer to the server to be connected to. A
connection is not established until a request is issued.
-
client.get(path, request_headers), client.head(path, request_headers), client.post(path, request_headers), client.del(path, request_headers), client.put(path, request_headers)
-
Issues a request; if necessary establishes connection. Returns a node.http.ClientRequest instance.
request_headers is optional.
Additional request headers might be added internally
by Node. Returns a ClientRequest object.
Do remember to include the Content-Length header if you
plan on sending a body. If you plan on streaming the body, perhaps
set Transfer-Encoding: chunked.
Note
|
the request is not complete. This method only sends
the header of the request. One needs to call
request.finish() to finalize the request and retrieve
the response. (This sounds convoluted but it provides a chance
for the user to stream a body to the server with
request.sendBody().) |
node.http.ClientRequest
This object is created internally and returned from the request methods of a
node.http.Client. It represents an in-progress request whose header has
already been sent.
Event |
Parameters |
Notes |
"response" |
response |
Emitted when a response is received to this request. Typically the user will
set a listener to this via the request.finish() method.
This event is emitted only once.
The response argument will be an instance of node.http.ClientResponse. |
-
request.sendBody(chunk, encoding="ascii")
-
Sends a chunk of the body. By calling this method
many times, the user can stream a request body to a
server—in that case it is suggested to use the
["Transfer-Encoding", "chunked"] header line when
creating the request.
The chunk argument should be an array of integers
or a string.
The encoding argument is optional and only
applies when chunk is a string. The encoding
argument should be either "utf8" or
"ascii". By default the body uses ASCII encoding,
as it is faster.
-
request.finish(response_listener)
-
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the socket. If the request is
chunked, this will send the terminating "0\r\n\r\n".
The parameter response_listener is a callback which
will be executed when the response headers have been received.
The response_listener callback is executed with one
argument which is an instance of node.http.ClientResponse.
node.http.ClientResponse
This object is created internally and passed to the "response" event.
Event |
Parameters |
Notes |
"body" |
chunk |
Emitted when a piece of the message body is received. Example: A chunk of
the body is given as the single argument. The transfer-encoding has been
decoded. The body chunk is either a String in the case of UTF-8 encoding or
an array of numbers in the case of raw encoding. The body encoding is set
with response.setBodyEncoding(). |
"complete" |
|
Emitted exactly once for each message. No arguments.
After emitted no other events will be emitted on the response. |
-
response.statusCode
-
The 3-digit HTTP response status code. E.G. 404.
-
response.httpVersion
-
The HTTP version of the connected-to server. Probably either
"1.1" or "1.0".
-
response.headers
-
The response headers.
-
response.setBodyEncoding(encoding)
-
Set the encoding for the response body. Either "utf8" or "raw".
Defaults to raw.
-
response.pause()
-
Pauses response from emitting events. Useful to throttle back a download.
-
response.resume()
-
Resumes a paused response.
-
response.client
-
A reference to the node.http.Client that this response belongs to.
TCP
node.tcp.Server
Here is an example of a echo server which listens for connections
on port 7000
function echo (socket) {
socket.setEncoding("utf8");
socket.addListener("connect", function () {
socket.send("hello\r\n");
});
socket.addListener("receive", function (data) {
socket.send(data);
});
socket.addListener("eof", function () {
socket.send("goodbye\r\n");
socket.close();
});
}
var server = node.tcp.createServer(echo);
server.listen(7000, "localhost");
Event |
Parameters |
Notes |
"connection" |
connection |
Emitted when a new connection is made.
connection is an instance of node.tcp.Connection. |
"close" |
errorno |
Emitted when the server closes. errorno
is an integer which indicates what, if any,
error caused the server to close. If no
error occurred errorno will be 0. |
-
node.tcp.createServer(connection_listener);
-
Creates a new TCP server.
The connection_listener argument is automatically set as a listener for
the "connection" event.
-
server.listen(port, host=null, backlog=1024)
-
Tells the server to listen for TCP connections to port and host.
host is optional. If host is not specified the server will accept client
connections on any network address.
The third argument, backlog, is also optional and defaults to 1024. The
backlog argument defines the maximum length to which the queue of pending
connections for the server may grow.
This function is synchronous.
-
server.close()
-
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a "close"
event.
node.tcp.Connection
This object is used as a TCP client and also as a server-side
socket for node.tcp.Server.
Event |
Parameters |
Notes |
"connect" |
|
Call once the connection is established
after a call to createConnection() or
connect(). |
"receive" |
data |
Called when data is received on the
connection. Encoding of data is set
by connection.setEncoding(). data
will either be a string, in the case of
utf8, or an array of integer in the case
of raw encoding. |
"eof" |
|
Called when the other end of the
connection sends a FIN packet.
After this is emitted the readyState
will be "writeOnly". One should probably
just call connection.close() when this
event is emitted. |
"timeout" |
|
Emitted if the connection times out from
inactivity. The "close" event will be
emitted immediately following this event. |
"close" |
had_error |
Emitted once the connection is fully
closed. The argument had_error
is a boolean which says if the connection
was closed due to a transmission error.
(TODO: access error codes.) |
-
node.tcp.createConnection(port, host="127.0.0.1")
-
Creates a new connection object and opens a connection to the specified
port and host. If the second parameter is omitted, localhost is assumed.
When the connection is established the "connect" event will be emitted.
-
connection.connect(port, host="127.0.0.1")
-
Opens a connection to the specified port and host. createConnection()
also opens a connection; normally this method is not needed. Use this only
if a connection is closed and you want to reuse the object to connect to
another server.
This function is asynchronous. When the "connect" event is emitted the
connection is established. If there is a problem connecting, the "connect"
event will not be emitted, the "close" event will be emitted with
had_error == true.
-
connection.remoteAddress
-
The string representation of the remote IP address. For example,
"74.125.127.100" or "2001:4860:a005::68".
This member is only present in server-side connections.
-
connection.readyState
-
Either "closed", "open", "opening", "readOnly", or "writeOnly".
-
connection.setEncoding(encoding)
-
Sets the encoding (either "utf8" or "raw") for data that is received.
-
connection.send(data, encoding="ascii")
-
Sends data on the connection. The data should be eithre an array
of integers (for raw binary) or a string (for utf8 or ascii).
The second parameter specifies the encoding in the case of a
string—it defaults to ASCII because encoding to UTF8 is
rather slow.
-
connection.close()
-
Half-closes the connection. I.E., it sends a FIN packet. It is
possible the server will still send some data. After calling
this readyState will be "readOnly".
-
connection.forceClose()
-
Ensures that no more I/O activity happens on this socket. Only
necessary in case of errors (parse error or so).
-
connection.readPause()
-
Pauses the reading of data. That is, "receive" events will not be emitted.
Useful to throttle back an upload.
-
connection.readResume()
-
Resumes reading if reading was paused by readPause().
-
connection.setTimeout(timeout)
-
Sets the connection to timeout after timeout milliseconds of inactivity on
the connection. By default all node.tcp.Connection objects have a timeout
of 60 seconds (60000 ms).
If timeout is 0, then the idle timeout is disabled.
DNS
Here is an example of which resolves "www.google.com" then reverse
resolves the IP addresses which are returned.
var resolution = node.dns.resolve4("www.google.com");
resolution.addCallback(function (addresses, ttl, cname) {
puts("addresses: " + JSON.stringify(addresses));
puts("ttl: " + JSON.stringify(ttl));
puts("cname: " + JSON.stringify(cname));
for (var i = 0; i < addresses.length; i++) {
var a = addresses[i];
var reversing = node.dns.reverse(a);
reversing.addCallback( function (domains, ttl, cname) {
puts("reverse for " + a + ": " + JSON.stringify(domains));
});
reversing.addErrback( function (code, msg) {
puts("reverse for " + a + " failed: " + msg);
});
}
});
resolution.addErrback(function (code, msg) {
puts("error: " + msg);
});
-
node.dns.resolve4(domain)
-
Resolves a domain (e.g. "google.com") into an array of IPv4 addresses (e.g.
["74.125.79.104", "74.125.79.105", "74.125.79.106"]).
This function returns a promise.
-
on success: returns addresses, ttl, cname. ttl (time-to-live) is an integer
specifying the number of seconds this result is valid for. cname is the
canonical name for the query.
-
on error: returns code, msg. code is one of the error codes listed
below and msg is a string describing the error in English.
-
node.dns.resolve6(domain)
-
The same as node.dns.resolve4() except for IPv6 queries (an AAAA query).
-
node.dns.reverse(ip)
-
Reverse resolves an ip address to an array of domain names.
-
on success: returns domains, ttl, cname. ttl (time-to-live) is an integer
specifying the number of seconds this result is valid for. cname is the
canonical name for the query. domains is an array of domains.
-
on error: returns code, msg. code is one of the error codes listed
below and msg is a string describing the error in English.
Each DNS query can return an error code.
-
node.dns.TEMPFAIL: timeout, SERVFAIL or similar.
-
node.dns.PROTOCOL: got garbled reply.
-
node.dns.NXDOMAIN: domain does not exists.
-
node.dns.NODATA: domain exists but no data of reqd type.
-
node.dns.NOMEM: out of memory while processing.
-
node.dns.BADQUERY: the query is malformed.
External modules can be compiled and dynamically linked into Node.
Node is more or less glue between several C and C++ libraries:
-
V8 Javascript, a C++ library. Used for interfacing with Javascript:
creating objects, calling functions, etc. Documented mostly in the
v8.h header file (deps/v8/include/v8.h in the Node source tree).
-
libev, C event loop library. Anytime one needs to wait for a file
descriptor to become readable, wait for a timer, or wait for a signal to
received one will need to interface with libev. That is, if you perform
any I/O, libev will need to be used. Node uses the EV_DEFAULT event
loop. Documentation can be found here.
-
libeio, C thread pool library. Used to execute blocking POSIX system
calls asynchronously. Mostly wrappers already exist for such calls, in
src/file.cc so you will probably not need to use it. If you do need it,
look at the header file deps/libeio/eio.h.
-
Internal Node libraries. Most importantly is the node::EventEmitter
class which you will likely want to derive from.
-
Others. Look in deps/ for what else is available.
Node statically compiles all its dependencies into the executable. When
compiling your module, you don’t need to worry about linking to any of these
libraries.
binding.node: binding.o Makefile
gcc -shared -o binding.node binding.o \
-L`pg_config --libdir` -lpq
binding.o: binding.cc Makefile
gcc `node --cflags` -I`pg_config --includedir` \
binding.cc -c -o binding.o
clean:
rm -f binding.o binding.node
.PHONY: clean
As you can see, the only thing your module needs to know about Node is the
CFLAGS that node was compiled with which are gotten from node --cflags
If you want to make a debug build, then use node_g --cflags. (node_g is
the debug build of node, which can built with configure --debug; make; make
install.)
Node extension modules are dynamically linked libraries with a .node
extension. Node opens this file and looks for a function called init()
which must be of the form:
extern "C" void init (Handle<Object> target)
In this function you can create new javascript objects and attach them to
target. Here is a very simple module:
extern "C" void
init (Handle<Object> target)
{
HandleScope scope;
target->Set(String::New("hello"), String::New("World"));
}
Further documentation will come soon. For now see the source code of
node_postgres.