// Server sends a large string. Client counts bytes and pauses every few // seconds. Makes sure that pause and resume work properly. var common = require('../common'); var assert = require('assert'); var tls = require('tls'); var fs = require('fs'); var body = ''; process.stdout.write('build body...'); for (var i = 0; i < 1024 * 1024; i++) { body += 'hello world\n'; } process.stdout.write('done\n'); var options = { key: fs.readFileSync(common.fixturesDir + '/keys/agent2-key.pem'), cert: fs.readFileSync(common.fixturesDir + '/keys/agent2-cert.pem') }; var connections = 0; var server = tls.Server(options, function(socket) { socket.end(body); connections++; }); var recvCount = 0; server.listen(common.PORT, function() { var client = tls.connect({ port: common.PORT, rejectUnauthorized: false }); client.on('data', function(d) { process.stdout.write('.'); recvCount += d.length; client.pause(); process.nextTick(function() { client.resume(); }); }); client.on('close', function() { console.error('close'); server.close(); clearTimeout(timeout); }); }); function displayCounts() { console.log('body.length: %d', body.length); console.log(' recvCount: %d', recvCount); } var timeout = setTimeout(displayCounts, 10 * 1000); process.on('exit', function() { displayCounts(); assert.equal(1, connections); assert.equal(body.length, recvCount); });